øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=2267.15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc13c.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=6.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc13c.html.zx”ôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DvOKtext/htmlISO-8859-1gzip0|ÖvÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:28:28 GMT0ó°° ®0®P®€§²ð®”ôg^Ív We are back in business!

Author Topic: We are back in business!  (Read 1846 times)

Pinkpuff

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Re: We are back in business!
« Reply #15 on: August 30, 2016, 05:21:33 PM »
What I'd love to see is if it were taken to the next level entirely and just have some kind of FF1 roguelike almost with randomly generated dungeons. Maybe even just one huge dungeon that you just delve deeper and deeper into with "town" type floors along the way. You could have "power levels" associated with equipment making it less likely or even impossible to generate end game gear in the beginning and more likely as you go deeper. I'm well aware of how much of an overhaul that would be and the ridiculous amount of work that would entail but it seems like it would be totally awesome.
Let's dance!

Jorgur

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Re: We are back in business!
« Reply #16 on: August 30, 2016, 09:07:41 PM »
TMPR doesn't work in the NES version.
I've noticed this trend a lot in FF1 and FF2 (NES versions). Lots of spells don't seem to do anything. TMPR is awesome in the PS version of FF1, since it allows you to get by with weak weapons.

Entroper

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Re: We are back in business!
« Reply #17 on: August 31, 2016, 01:54:57 AM »
What I'd love to see is if it were taken to the next level entirely and just have some kind of FF1 roguelike almost with randomly generated dungeons. Maybe even just one huge dungeon that you just delve deeper and deeper into with "town" type floors along the way. You could have "power levels" associated with equipment making it less likely or even impossible to generate end game gear in the beginning and more likely as you go deeper. I'm well aware of how much of an overhaul that would be and the ridiculous amount of work that would entail but it seems like it would be totally awesome.

The Dragon Warrior Randomizer is able to generate new maps programmatically.  While such a thing would be possible for FF1, it's much more challenging because the game is just a lot more complex.

I think a lot of interesting things are possible, though.  One recent suggestion was simply to shuffle 2F of Castle Ordeals, so all the teleporters go to different places.  That would be neat having to re-solve that floor each time.

Squall

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Re: We are back in business!
« Reply #18 on: August 31, 2016, 01:56:48 AM »
TMPR doesn't work in the NES version.
I've noticed this trend a lot in FF1 and FF2 (NES versions). Lots of spells don't seem to do anything. TMPR is awesome in the PS version of FF1, since it allows you to get by with weak weapons.
Yeah when I played FF1 psp I checked for algorithm FAQ. It turns out there was only for NES. What was stunning for me was that there was 'No working properly' under most of the skills.

BTW Temper can be applied up to 4 times. And if you start with Saber, you char can one-hit kill most of the bosses :D