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Btw, I did say way back that you don't sell Holy/White arrows. The only time you give them is at Mt. Hobs in the treasure chest closest to Chang.
I thought Toroia old the White Arrows.
I'll double check Toria when I get there.. but I don't recall it being sold there.
One of those towns I put as many arrows as possible--I may have missed one. Whoops.
The Holy arrows are not sold at Toroia.
Also, remember why there is a v1.1 of FF2? Well, IIRC, it is either the certain set of enemies.. or the gradual pertrification of the Medusa/Granite Sword vs certain enemies that makes the AI go nuts and lock up the game.
Hmm.. I understand the MP Tab and Tella being able to use Cure4 ONLY if that was used.. however, I don't see the logic in allowing Tella to have the Life2 spell available. That's just a wasted spell slot.
Also, I don't quite understand why the weaker Dark Knight armor is sold at Fabul.. but the "missing set" is sold at Agart... is there more I should know about the armor?
The Dark Knight equipment is just some random shit I threw in there. I can't remember if anyone else can equip that stuff or not.
There's the equipment bug. I thought it was the Mythril Glove that was bugged, but clearly it is the armor.
http://img525.imageshack.us/my.php?image=ff2hack00000di3.png
http://img212.imageshack.us/my.php?image=ff2hack00001ch1.png
Here's the other bug:
http://img246.imageshack.us/my.php?image=ff2hack00002ah9.png
Suggested change..
Make sure the Rage spell Rosa has is renamed to Rage2 or Rage+ since it is a multitargeted spell... different from Cipher's Rage spell.
Another suggested change...
Retweak Bows+Arrows. Unless you change the attack power algo for Bows+Arrows (I personally think there needs to be a level bonus inclusion at the very least), it is still one of the more inferior weapons in the hack.
Once you have access to the airship, the arrows you sell should have approximately the same amount of attack power... except that elemental and (moreso) enemy type arrows need to be weaker since you are relying on them for the multiplier bonuses.
Also, the Elven Bow itself makes Mute arrows effectively obsolete... so you need to find a way to make the Mute arrows useful and/or make later bows expose weaknesses... or something as compensation.
Cipher gets too strong too quickly as well...
What's the deal of making no changes to the Rune Axe, but the Infected Axe gets so much love?
Also, I kinda wish the Insect attribute would get exposed more often... either by Poison weaponry or by Ice weaponry. Ice weaponry would be consistant with what the game currently prefers. Poison weaponry IMO gets little respect. Poison status doesn't work very efficiently, and frankly I've shunned it (hack or no hack) for better alternatives (Charm Claw or Cat Claw over the Poison Claw... Poison arrows aren't very memorable, even if they are stronger for the time being and some enemies drop them like candy, but are shelled in favor for the elemental arrows for damage multipliers). Poison would have to do its damage quicker to be useful (you may have to lower how much it damages for compensation, like reducing the damage from 1/8 MaxHP to 1/10 MaxHP and tweak the poison time appropriately).
Yes, another real bug!![]()
http://img178.imageshack.us/my.php?image=ff2hack00003he1.png
If the tree in the back is confused, it will attempt to Poison your guys. However, the act of doing that freezes the battle (see Kain's hand up in the air as an indication).
Xlom starting equipment bug:
http://img517.imageshack.us/my.php?image=ff2hack00005sp3.png
At least you allow equipping some of the fighter type of equipment... (Gigas Glove and others)
http://img517.imageshack.us/my.php?image=ff2hack00004if1.png
Any reason why the Genji Helmet is not equippable by Cipher?
Probably an oversight on my part. I was rushed to release it on time and it appears I missed quite a bit of the small stuff.
A slightly less obvious bug.
If you tell Cefca hides (either automatically or manually) and then tell him to come out, once you get to his command list, the cursor can highlight the 5th blank command slot. When it is selected, Cefca becomes completely useless and his command won't come back up.
You intentionally used the Pray version for Rosa the first time.. and when she comes back, she uses the lame Cure potion version?
Whoops on both.
Hmm.. I'm trying to remember what would happen if Kain had the Legend Sword equipped before he left the party...
Probably nothing since the game only removes that item incase you have it. The Adamant is the trigger for the event.
Any reason why the Strength Staff disappears like an arrow? After a hit, it disappears....
I don't remember that happening.That's a very good question.
You probably accidentally set the arrow bit, that makes it so you lose the weapon after attacking with it.
I had a realization on what's causing the Poison freeze. Noting that timers in this game can cause the game to freeze.. using Poison as a counter would induce some of these types of bugs. Poison uses a timer when dealing poison damage, so it's fair to say that it wasn't intended to be done (since no enemy AFAIK does such a counter in the first place).
Is there something odd about the Cure4 that the Holy Dragon casts? It doesn't quite heal the damage inflicted by your characters. A single targeted Cure4 should heal all the damage dealt to it (only 9999 damage can be dealt at max)... it seems to heal like it's targeting more than one unit...

Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).
Tea was her name and she had the morning star for some reason--probably like you said in the beta.
And do you know if Zy ever updated his editor? I'm really needing a map/event editor so I can start doing my complete new game using FF4 as a base.
