Hey everyone,
Actually Chillyfeez it's double-theoretical because I'm pretty sure I'd never actually use this anyway. It is my opinion that this game, while amazing, has too many playable characters. I always feel like Edward and Cid were just NPCs that you got to control for a while - I never felt like they were part of the core. It's also possible that I'm writing this as a 28-year old cynic who has played this game so often that I wore out the battery in my FF2 cart. I might just feel that way now because of how quickly I can move the game along. Anyway it's still an interesting puzzle to work on and since puzzles hook me every time I'm sure I'll be back around this way again. Should I add another character, I imagine it will be at someone's expense - but I think that I'd endeavor to try and keep everyone + 1.
But in fairness I do think I will write a patch to free up one shadow slot - it will be nice to have a bit of room to play with if I want to save any data. (more inventory space, for example - goes with equipment stripping) It's nice that isn't too complicated, just a few code changes and a bit of my own. My plan with adding in new characters was way more involved - basically (in my mind) patching the game while you are playing so the whole patch would need to already be in the ROM and then called when needed. It'd certainly be a challenge.
Also, Grimoire - what you were saying about Cecil: when it is looking for the Dark Knight vs when it needs the Paladin

I looked into that before too - total fail. My answer to that is "Perhaps another day, but not today." Hopefully it won't come up (for me at least) anyway - I don't plan on ever having Cecil not be my main man; one of the things I love most about this game is the solid story, well established. Having freedom in games is nice, but it's harder to write around that.
Though if you want to test something event-wise Immediately at a new game, you would change...
In Unheadered Rom this is at...
281 - A9 10 - Starting Event.
- Very nice! That does speed things up in a much more consistent way - usually I'd load a save state outside a town (or whatever) and then walk in knowing the game won't load the map until I enter - so if I load a given from a savestate that actually came from a different version of the ROM then usually the game is none-the-wiser...usually - so yeah changing the starting event call: Good deal

One thing though - 281 is the Headered Address - I found it at 81 in my Unheadered 1.1 ROM

That's it for now, I guess. Pinkpuff pointed out the Job/Actor discrepancy - my mistake, failed use of nomenclature on my part - sorry if anyone got confused by that.