øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=463.msg4688e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc272.htmldelayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=463.15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc272.html.zx41g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.N¯OKtext/htmlISO-8859-1gzip0|ÖN¯ÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 06:34:50 GMT0ó°° ®0®P®€§²ð®31g^ÿÿÿÿÿÿÿÿÍ<N¯ Enemy Special/Magic Attacks

Author Topic: Enemy Special/Magic Attacks  (Read 16019 times)

Phoenix

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Re: Enemy Special/Magic Attacks
« Reply #15 on: May 13, 2008, 09:59:17 PM »
It recovers all one's own HP. Doesn't Zeromus do this once during the battle when his HP gets low?

Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #16 on: May 13, 2008, 10:03:16 PM »
I believe so. It may be the same reason the game won't reveal its HP to the Monster Picturebook/Beastiary...
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Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #17 on: May 14, 2008, 11:13:31 PM »
Spell #144 is interesting, but it needs a little more testing in FF4...

Search "fixes" the targeting mechanism for the monster for their next turn... and it seems to have priority over the default targeting... whether it is the random targeting from a normal attack or a multitargeted attack.

For instance, Last Arm uses Fission when it is critical. This attack by default is a multitargeted sacrifice attack that damages everyone equally. If it used following Search, then the character targeted by Search gets hit instead.

Note that this behavior is occuring in the SNES version.. but not the GBA version... it should be looked into when multiple enemies are involved in the SNES version. There isn't any formation that does this, thus needing more testing.
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odditude

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Re: Enemy Special/Magic Attacks
« Reply #18 on: May 15, 2008, 08:08:55 AM »
Search "fixes" the targeting mechanism for the monster for their next turn... and it seems to have priority over the default targeting... whether it is the random targeting from a normal attack or a multitargeted attack.
What is the behavior if the Search target dies or is removed before the next attack occurs?  Is the attack retargeted or does it silently fail?

Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #19 on: May 15, 2008, 11:27:25 AM »
Search "fixes" the targeting mechanism for the monster for their next turn... and it seems to have priority over the default targeting... whether it is the random targeting from a normal attack or a multitargeted attack.
What is the behavior if the Search target dies or is removed before the next attack occurs?  Is the attack retargeted or does it silently fail?

In FF4A, the spell isn't retargeted...

In FF4, the spell is retargeted.

Strange eh?
« Last Edit: May 15, 2008, 12:01:41 PM by Deathlike2 »
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Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #20 on: May 16, 2008, 03:51:30 PM »
Drain/Osmose seem to ignore the elemental attribute of the spell when dealing damage... which is interesting.
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Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #21 on: May 24, 2008, 02:50:47 PM »
Ok.. I'm starting to dig into the stuff  that hasn't quite yet been documented yet. Some help would be appreciated.

Spell 175 (0xAF ) - Used by EvilWall to advance.

Spell 176 (0xB0) - Used by the Shadow Dragon to summon the "Mist Dragon".. to simulate Rydia summoning it behind the scenes.

Spell 188 (0xBC) - The damage data is gotten here. Note that the targeting is all allies because it would correctly reflect the damage. This is custom damage data for the spell.

More to come later...

Could someone tell me which enemy uses spell 185 (0xB9), 177 (0xB1), 178 (0xB2), and 189 (0xBD)? Thanks.
« Last Edit: May 24, 2008, 03:41:51 PM by Deathlike2 »
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Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #22 on: June 01, 2008, 08:02:23 PM »
It would be nice if someone was able to test those 4 spells and/or look into its ASM... and maybe find out which monsters use it (might have to use FF4 instead since some of the battle scripts are different than those in FF2 and FF4ET).
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Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #23 on: June 01, 2008, 10:05:08 PM »
Ok, I've finally nailed down 0xB1 (stupid editor is not too great at highlighting stuff).

I get the strange feeling that Spell 0xBD is used in conjunction with Dance (the Pinkpuff battle).
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Re: Enemy Special/Magic Attacks
« Reply #24 on: June 02, 2008, 06:49:22 AM »
Spell B1 is used in the Golbez/Rydia battle. I believe it's to make Rydia's entrance, right?

I can confirm that spell BD isn't used in FF2us. Neither are spells B2 or B9.

Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #25 on: June 02, 2008, 07:03:18 AM »
Spell B1 is used in the Golbez/Rydia battle. I believe it's to make Rydia's entrance, right?

Yes.

Quote
I can confirm that spell BD isn't used in FF2us. Neither are spells B2 or B9.

You may want to look into FF4's battle script then... to be sure. I'm wondering if there's any sane way of testing B2 and B9.
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Re: Enemy Special/Magic Attacks
« Reply #26 on: June 02, 2008, 07:41:25 AM »
Quote
You may want to look into FF4's battle script then... to be sure. I'm wondering if there's any sane way of testing B2 and B9.

I don't have FF4's attack sequence hex data laid out nicely like I do FF2us's, so once I get time to do that I can take a look. I think you'd have to get the circumstances just right to have B2 and B9 work properly. The Tower of Bab-il document says that B2 "makes the enemy invisible". Perhaps B9 is its counterpart, and makes the enemy visible? I'll let you know when I take a look.

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Re: Enemy Special/Magic Attacks
« Reply #27 on: June 02, 2008, 11:18:35 PM »
Ok, here's my finally compiled list of monster spells...

Code: [Select]
Glance/Gaze
Casting Time: 0
MP Cost: 0
Status Effect: Charm, Sleep, Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Red Eye/Bloody Eye monster. The status
affliction is random, with an equal 1/3 distribution of Charm, Sleep,
Paralysis.


Bluster/Blaster
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Panther/Cait Sith and Black Cat/Coeurl (and
Coeurl Regina in FF4A). The status affliction has a 1/2 distribution for Death,
and Paralysis. There is annoying behavior in FF4A which causes the effect to
be displayed, even though status resistance would cause it to fail.


Slap
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, Curse, Silence
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Lilith (and one of the FF4 dev monsters).
The status affliction has a 1/3 distribution of Paralysis, Silence, and Curse.


Powder/Cold Snap/Poison Powder
Casting Time: 0
MP Cost: 0
Status Effect: Blind
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by monsters of the moth family. SandMoth/Flying
Eyes, RockMoth/Hell Flapper, and GloomWing are included here.


Glance/Pupil
Casting Time: 0
MP Cost: 0
Status Effect: Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Calbrena/Calcobrena and VampLady/Miss Vamp.


Charm/Lure/Entice
Casting Time: 0
MP Cost: 0
Status Effect: Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Lamia and Queen Lamia.


Tongue/Lick
Casting Time: 0
MP Cost: 0
Status Effect: Sleep
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Naga.


Curse
Casting Time: 0
MP Cost: 0
Status Effect: Curse
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Milon-Z/Scarmaglione "Elements version",
D.Fossil/Dinozombie, SwordMan/Dark Knight, and Warrior/Satanite.


Ray/Fingertip
Casting Time: 0
MP Cost: 0
Status Effect: 1/3 Petrify
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Medusa, Gorgon, and both versions of
Valvalis/Barbariccia.


Count/Doom
Casting Time: 0
MP Cost: 0
Status Effect: Count/Doom
Elemental: n/a
Spell Power: timer = 10
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is used by the Fataleye/Allemagne/Ahriman, Plague,
and Zeromus in FF4ET. The Plague overrides targeting and targets every
character. This status has a timer set to 10, which can be reset on another
casting. This attack is reflectable to kill the enemy.


Beak/Peck
Casting Time: 0
MP Cost: 0
Status Effect: Stone
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by all variations of the Cockatrice family,
including the Eagle, Cockatrice, Roc Baby, and Mist Eagle (in FF4A).
Treant/Wood Eyes also uses this.


Petrify/Stone Gaze
Casting Time: 0
MP Cost: 0
Status Effect: 1/3 Petrify
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by all variations of the Black Lizard family,
including the BlackLiz, Basilisk, IceLiz/Ice Lizard, and Catoblepas (FF4A
only).


Blast/Mind Blast (monster version)
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis, HP Leak
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Mage/Mind Flayer monster (ironic)
and Breath/Zemus's Breath. Even if the paralysis fails, the HP leak always
succeeds.


Hug/Embrace
Casting Time: 0
MP Cost: 0
Status Effect: Stone
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Kary/Moon Goddess/Selene Guardian and
Zeromus in FF4ET.


Breath/Bad Breath
Casting Time: 0
MP Cost: 0
Status Effect: Toad, Mini, Piggy, Silence, Darkness, Charm
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Molbol/Marlboro, Great Marlboro, and
D.Lunar/Lunarsaurus. If you are resistant to one status, you resist the
entire attack, which is true for any multi-status attack.


Whisper
Casting Time: 0
MP Cost: 0
Status Effect: Piggy
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Dark Elf (after the harp music is played)
and Tricker/Rilmarder/Lil'Murderer (FF4ET only).


Entangle/Wreathe
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Gung-Ryu/Gold Dragon, Hydra,
Python/Twin Asp/Twin Snake.


Weak (monster version)/Wall (monster version)/Whirl
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Ogopogo/Tidarithan in response to Lightning
and Zeromus in response to a Holy attack. It works better than the Black Magic
version.


Disrupt/Strain/Time Distortion
Casting Time: 0
MP Cost: 0
Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by Zeromus before Cecil uses the Crystal on it to reveal
his true form. It is used when he massively shakes. This spell also resets
the speed modifier to the default of 16. This is a duplicate of Black Hole
without the visual.


Cold Mist
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 8
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Mist Dragon in Mist form as a counter.


Explode (Mombomb version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: fire
Spell Power: 32
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Mombomb before it splits into multiple
bombs. This spell is simply an attack, and is not part of the conversion
process. It is simply part of an uninterruptable attack sequence used in the
monster's battle script.


DullSong/Cursed Song/Song of Curse
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: +8 Speed Modifier
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Scarmaglione (undead) on Mt. Ordeals in FF4 and
FF4A in response to Fire elemental magic. This is simply a multitargeted Slow
attack.


Hold Gas/Cursed Aura/Ice Bind
Casting Time: 0
MP Cost: 0
Status Effect: Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by Golbez when you fight him in the Crystal Room of the
Dwarves Castle. This is used by him in his scripted sequence. At this point,
noone has the equipment to resist the attack.


Gas/Sleeping Gas
Casting Time: 0
MP Cost: 0
Status Effect: Sleep
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Dr. Lugae as a counter to taking physical damage.


Poison/Poison Gas
Casting Time: 0
MP Cost: 0
Status Effect: Poison
Elemental: n/a
Spell Power: 8
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Dr. Lugae as part of his initial battle script.


Maser/Laser/Piercing Laser
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/10 of target's HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Attacker/Attack Sys/Attack Node from the CPU
battle.


Vanish
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is an "monster self suicide" spell used by enemies in scripted
sequences such as every battle with Golbez.


Demolish/Blk.Fang/Black Fangs
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is made by the Shadow Dragon monster in the scripted sequence
with the underground Golbez battle.


Blk.Hole/Black Hole
Casting Time: 0
MP Cost: 0
Status Effect: removes Berserk, Float, Image (2), Image (1), Barrier
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Zeromus and Brachioraidos (in FF4A only). This
spell resets the speed modifier to 16. The message that comes with the spell
in the Zeromus battle is part of the battle script, not the spell itself.


Dancing
Casting Time: 0
MP Cost: 0
Status Effect: Berserk
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Pinkpuff/Flan Princess.


Disrupt (TrapDoor version)/Dimension 9/Ninth Dimension
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Trapdoor. It can be reflected to kill the
monster.


Storm/Maelstorm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by Valvalis/Barbariccia in the Elements version,
and Behemoths in response to a Holy magic attack.


Magnet/Electromagnetic Field/Magnetic Radiation
Casting Time: 0
MP Cost: 0
Status Effect: Stop
Elemental: n/a
Spell Power: timer = 50
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by Last Arm and MacGiant/Giant Soldier.


Reaction/Chain Reaction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by a Grenade/Dark Grenade in response to Lightning. The
monster explodes and every  monster explodes with it, causing all the
enemies to die.


Hatch
Casting Time: 0
MP Cost: 0
Status Effect: removes Egg
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: Enemies starting in Egg status do this in reaction to taking any damage.
This won't occur if the target dies or is in an uncontrollable state.


Remedy (monster version)/Heal (monster version)/Restore
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: healing 1/10 of target's MaxHP
Targeting: one target, default ally
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by Kainazzo/Cagnazzo, D.Lunar/Lunarsaurus, Wyvern/
Dark Bahamut, and Defender/DefenseSys/Defense Node.


Absorb/Suction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: healing 1/3 of target's MaxHP
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is made by the SwordMan/Black Knight, Warrior/Satanite,
VampGirl/Draculady, and ZeromusEG (in FF4A).


Heal/Media/Panacea
Casting Time: 0
MP Cost: 0
Status Effect: remove Stone, Toad, Mini, Piggy, Mute, Darkness, Poison, Curse,
Paralysis, Sleep, Charm, Gradual Petrification, Berserk (FF4A only)
Elemental: n/a
Spell Power: n/a
Targeting: all allies
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by both forms of Dr. Lugae with altered targeting.
This works the same as Heal/Esuna.


Big Bang
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 200
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is used by Zeromus and ZeromusEG (in FF4A).


Vampire/Blood Suck
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 24
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by every bat monster in this game and various
other monsters.


Digest/Digestive Fluid/Digestive Acid
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 60
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by the Molbol/Marlboro.


Pollen
Casting Time: 0
MP Cost: 0
Status Effect: HP Leak
Elemental: n/a
Spell Power: 12
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the plant monsters, including the TrapRose/Blood
Flower, and Cannibal/Death Flower.


Crush/Crash Down
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the EvilWall/Demon Wall.


Alert/Alarm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Alert/Security Eye and Searcher monsters to summon an
enemy. Group Slot 2 is reserved and emptied for the lone monster and the
monster is "resurrected". Group Slot 3 is usually where the additional monsters
accompany the Alert or Searcher. The annoying siren that plays ends when an
attack is made.


Call/Summon
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Marion/Puppeteer, Sorceror, Conjurer/Summoner, and
Mist Summoner. This has the same requirements that Alert/Alarm has for proper
operation. The difference is the sound played when the spell is used.


"Dummy" - Cause Other Monster Reaction
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used to cause other monsters to use a special reaction.
This is by Milon/Scarmaglion (living) on Mt. Ordeals to order his "undead
children" to attack. King Eblan uses it to tell Queen Eblan to change her
palette (this doesn't change it directly, it is just a trigger for it). The
Baron General uses this to order his soldiers to attack. The Generals at the
battle at Fabul uses this to order his soldiers to attack as well. The
Toadlady/ToadWitch/Bog Witch uses this as well.


Vanish
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Zeromus as a reaction to the Crystal to kill its
previous form.


Search/Targeting
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Trap Door and Last Arm for targeting purposes.
Before their next attack, Monsters change their targeting or select a new
target, but this spell prevents the aforementioned from occuring.


Fission/Nuclear Explosion
Casting Time: 0
MP Cost: 0
Status Effect: 0
Elemental: n/a
Spell Power: caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This works the same as the Bomb's explode (suicide) attack except it
hurts every target equally. Last Arm does this when it gets weak. Targeting
may be changed due to Search/Targeting.


Retreat
Casting Time: 0
MP Cost: 0
Status Effect: Death
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The monsters "disappears", but in actuality kill themselves. However,
you get nothing from the monster since you did not kill it.


Heal (Golbez version)/Release
Casting Time: 0
MP Cost: 0
Status Effect: remove Paralysis
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Golbez as part of a scripted attack to simulate Rydia
doing something to remove the paralysis.


Beam
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/10 of target's HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes: Many mechanical monsters (even if they don't have the Mech property)
use this attack.


Globe 199/Number 199
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1020
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the CPU and the Brachioraidas (FF4A only).


Fire/Flame (monster versions)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 1/5 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Blaze
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 1/4 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Blitz (monster version)/Lightning Flash
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Lightning
Spell Power: 1/2 of target's MaxHP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Thunder/Lightning (monster versions)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Lightning
Spell Power: 1/4 of target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


D.Breath/Dark Breath
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 1/4 of the target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This attack is made by the Dark Elf/Dark Dragon.


Big Wave/Big Tsunami/Tidal Wave
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/4 of the target's MaxHP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Blizzard/Snowstorm/Ice Storm
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Ice
Spell Power: 1/25 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Wave/Tsunami
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/25 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Tornado (monster version)/Whirlwind
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/20 of caster's current HP
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Laser
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1/5 of caster's current HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: No
Notes: This attack is made by Dr. Lugae (undead looking form).


Explode (bomb version)/Self-Destruct
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: caster's current HP
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Quake (monster version)/Earthquake
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 80
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is the weakest variation of Quake.


Emission/Flame Thrower
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 20
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes:


Heat Ray
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 60
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Glare/Flame Dragon
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Fire
Spell Power: 360
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Odin/Zantetsuken (enemy versions)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 160
Targeting: all enemies
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes:


MegaNuke/Mega Flare (monster version)
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 1020
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: No
Notes:


Needle
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: uses caster's attack power and attack multiplier as base
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes:


Counter/Counter Horn
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: uses caster's attack power and attack multiplier as base
Targeting: one target, default enemy
Hit Rate: 100
Boss Bit: Yes
Status Multiplier: No
Ignore Reflect: Yes
Notes:


"Dummy"/Monster 000 - Set Monster Invincibility
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This hidden spell increases the invincibility counter. This is used by
the Mist Dragon when changing into Mist form and Zeromus when Cecil does battle
with it.


"Dummy"/Monster 000 - Remove Monster Invincibility
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This hidden spell decreases the invincibility counter. This is used by
the Mist Dragon when reverting from Mist form and Zeromus after Cecil uses
the Crystal on it.


Recover/Regenerate/Re-Form
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is usually retargeted to revive all boss monsters on the
field. All monsters revived by this method will have all statuses removed and
full HP. However, MP is not recovered.


Remedy/Reraise/Renew
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is made by the "cell" monsters to recover all HP lost.


The following spells are for the SNES version only (starting at Spell 173/0xAD)


(Unnamed) - "Tradeoff/Switch Monster"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell is used by monsters to change into a different monster. The
monsters that initiate this automatically die and no GP/EXP is earned. This
is used by the Trap Door, Mombomb, Zeromus (to change forms), Dr. Lugae (in
his attempt to rebuild Balnab/Barnabas), Calbrena/Calcobrena, Dark Elf, and
the Elemental battle (from Rubicant/Rubicante to Kainazzo/Cagnazzo).


(Unnamed) - "End Battle"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by various monsters to end the battle, such as the battle
with Rydia who summons Titan.


(Unnamed) - "EvilWall Move"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in conjunction with an attack to "show" the EvilWall's
movement.


(Unnamed) - Summons "Mist Dragon"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the Shadow Dragon as method of simulating Rydia "in
the background" summoning the Mist Dragon to save Cecil.


(Unnamed) - Summons "Rydia"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Golbez to get Rydia into battle.


(Unnamed) - Unknown/Unused Audiovisual Effect
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


(Unnamed) - Summons Anna
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by the WaterHag in that special sequence to "summon" Anna.


(Unnamed) - Summons Edward and Tellah
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


(Unnamed) - Summons Palom and Porom
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


(Unnamed) - Summons Cid and Yang
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


(Unnamed) - Summons Golbez and FuSoYa
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes:


(Unnamed) - Removes Character Images
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: For any character images that appear, this is used to remove them.
This is most notable with Anna disappearing during said Waterhag battle.


(Unnamed) - Unknown/Unused Audiovisual Effect
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: It's probably the opposite the the above spell.


(Unnamed) - Revives All Characters
Casting Time: 0
MP Cost: 0
Status Effect: remove Death
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in Zeromus's battle script to revive all the characters.
However, it is retargeted in the event.


(Unnamed) - Zeromus Shakes
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: self/no target
Hit Rate: 0
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used by Zeromus to execute his massive shaking.


(Unnamed) - "Mist Dragon" Spell Data
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: 80
Targeting: all allies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This spell data is linked with the "Mist Dragon" the Shadow Dragon
summons. Note that the targeting is to reflect that the damage


(Unnamed) - Unknown/Unused Haste Spell
Casting Time: 1
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: -8 speed modifier
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: The default speed modifier is 16 for all targets.
Haste decreases this modifier by 8 points. The lowest this modifier can be is
at 12. At 12, the target's ATB seems to increase by 25%. This spell quickens
every timer, except for Count/Doom.


(Unnamed) - "Elixir Healing"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in the final battle with Zeromus to fully heal characters.
This is usually targeted against individual characters and executed by
Zeromus's battle script.


(unnamed) - "Flashing Heal Effect"
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: n/a
Spell Power: n/a
Targeting: 0
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is used in the final battle with Zeromus for the healing given
by the other characters. This is executed in Zeromus's battle script.



The following spells are for the GBA version only


Meteor - Spell #94/0x5E
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Holy
Spell Power: 1000
Targeting: all enemies
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This custom Meteor is probably used by Zeromus instead of the original
Meteor.


Double Meteor - Spell #173/0xAD
Casting Time: 0
MP Cost: 0
Status Effect: n/a
Elemental: Holy
Spell Power: 80
Targeting: 0
Hit Rate: 100
Boss Bit: No
Status Multiplier: No
Ignore Reflect: Yes
Notes: This is a revised version of Double Meteor that is used by the twins
and Golbez/FuSoYa combo. The spell algo for this is unknown as of yet.
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Phoenix

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Re: Enemy Special/Magic Attacks
« Reply #28 on: June 03, 2008, 01:32:44 AM »
Good work on all these. You filled in a couple of gaps for me, thanks. You might want to add these three things in:

1. Hug also does a full HP restore for the target.
2. Zeromus' Disrupt and Blk.Hole also dispel Wall.
3. Spell 8F (Vanish) does a full HP restore, not an instant kill.

Deathlike2

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Re: Enemy Special/Magic Attacks
« Reply #29 on: June 03, 2008, 02:10:37 AM »
Good work on all these. You filled in a couple of gaps for me, thanks. You might want to add these three things in:

1. Hug also does a full HP restore for the target.

Ah, oversight.

Quote
2. Zeromus' Disrupt and Blk.Hole also dispel Wall.

It's a huge list.. so much to remember.

Quote
3. Spell 8F (Vanish) does a full HP restore, not an instant kill.

I know there's two entries, so this list gets complicated relatively easy.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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