øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1062.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc3f1-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=17.100e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc3f1-2.html.zx :h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤¿²OKtext/htmlISO-8859-1gzip8:Ö¿²ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 01:24:50 GMT0ó°° ®0®P®€§²ð® :h^Ž¿² FFV Save State Editor (version 2.0.0)

Author Topic: FFV Save State Editor (version 2.0.0)  (Read 6180 times)

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 221
  • Gender: Male
    • View Profile
    • My page
FFV Save State Editor (version 2.0.0)
« on: June 16, 2009, 11:58:50 PM »
After quite a long time, I finally updated the save state editor (2.0.0). I removed a few things that I will add again later on (since I wanted to redo the program from scratch...). Still haven't tested it, so I might had messed it somewhere, but hope is functional :P
You can get the save state editor here...

This program was made with Visual Basic 6.0, so maybe you'll need some extra  files to open the program:

  • Microsoft Common Dialog Control 6.0 - COMDLG32.OCX
  • Microsoft Tabbed Dialog Control 6.0 - TABCTL32.OCX
  • Microsoft Windows Common Controls 6.0 (SP6) - MSCOMCTL.OCX

The program opens zsnes save state files & edits them. The program uses the names of the RPGe's v1.10 patch, although some names are slightly changed by myself because I liked them more, like Excailbur is named here as Excalipoor. Also, it might contain a few typos :P


Here's a brief description of what you can edit:



  • Characters: Lots of attributes to edit here, including equipment & commands
  • Inventory: Edit any item on the Inventory
  • Magic: Give yourself any magic (might had messed it again :P)
  • Misc: Misc codes that are to few to have an own section. I'd included the "Max" something thing here if it couln't apply else.
  • Settings: Pretty much the same settings window as in the game...


I'm thinking on maybe adding another feature for a list with the treasures that count for the percentage, but that would take a while to create...

Basically, I could do anything that appears on the codes I've made/found (I believe), so if you think it should have something else, you are welcomed to ask ;)
« Last Edit: February 14, 2010, 02:40:04 PM by samurai goroh »
I'm the best in the universe! Just remember! [F-zero X]

Jorgur

  • Moderator
  • *
  • Posts: 437
  • Gender: Male
    • View Profile
Re: FFV Save State Editor (version 1.4.3)
« Reply #1 on: June 19, 2009, 07:27:25 AM »
I've been waiting for some progress on the SS editor. I'm checking it out, and will update the feedback accordingly.

EDIT: Feedback is no longer hosted.
« Last Edit: September 04, 2012, 02:50:22 AM by Jorgur »

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 221
  • Gender: Male
    • View Profile
    • My page
Re: FFV Save State Editor (version 2.0.0)
« Reply #2 on: February 14, 2010, 02:46:18 PM »
Pretty much redid the program from scratch (using what I had, of course). Didn't tested it much, so I'm not sure if I messed it again :P

Link to download the program is on the first post...
I'm the best in the universe! Just remember! [F-zero X]

Jorgur

  • Moderator
  • *
  • Posts: 437
  • Gender: Male
    • View Profile
Re: FFV Save State Editor (version 2.0.0)
« Reply #3 on: February 16, 2010, 07:12:39 AM »
Yay!

I'll be sure to test for bugs and such.

Jorgur

  • Moderator
  • *
  • Posts: 437
  • Gender: Male
    • View Profile
Re: FFV Save State Editor (version 2.0.0)
« Reply #4 on: February 16, 2010, 07:49:31 AM »

Character editor works like a charm. The Mg. Evade field should especially come in handy. So does the inventory editor and Magic editor (this should be VERY useful). The battle stuff is at least partially incorrect, but I don't think those fields have ever been correct ingame. The settings editor is strange... sometimes it's all wrong and sometimes it works perfectly. I have to look into this some more.

The character-in-battle editor seems to be messed up. Butz appeares in all slots, and only the first shows any correct data. The monster editor does not show anything at all.

One more thing:
- Selecting Dump (and Cancel) changes the mouse cursor

I am starting a new feedback file for the editor. You will find the file at the same place as usual.

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 221
  • Gender: Male
    • View Profile
    • My page
Re: FFV Save State Editor (version 2.0.0)
« Reply #5 on: February 16, 2010, 08:40:46 AM »
Oh yea, I forgot to remove the Enemy Battle section since I was going to redo it too (since it's a lot of stuff, I just decided to finally upload the program :P).

As for the Character in battle, mmm maybe I forgot to update the code after changing it a bit on the world map, will check, thanks.

As for the Settings window, maybe there's more information that I'm not considering (after all, barely tested it :P). BTW, you can also choose the color by clicking on the window colored ;)
I'm the best in the universe! Just remember! [F-zero X]

Jorgur

  • Moderator
  • *
  • Posts: 437
  • Gender: Male
    • View Profile
Re: FFV Save State Editor (version 2.0.0)
« Reply #6 on: February 22, 2010, 06:25:29 AM »
Have you updated the PAR codes doc? It seems so much longer than before.

samurai goroh

  • FF5 Hacker
  • *
  • Posts: 221
  • Gender: Male
    • View Profile
    • My page
Re: FFV Save State Editor (version 2.0.0)
« Reply #7 on: February 22, 2010, 08:30:36 AM »
Not really, haven't touched that document in quite some time.

I do have to say that I have plenty of codes that you wouldn't find in any other place...
I'm the best in the universe! Just remember! [F-zero X]

Jorgur

  • Moderator
  • *
  • Posts: 437
  • Gender: Male
    • View Profile
Re: FFV Save State Editor (version 2.0.0)
« Reply #8 on: February 22, 2010, 10:00:29 AM »
I often use it when doing research, but I have never really noticed how in-depth it is.