http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.6%20Alpha.zip
I forgot to mention, I got rid of FuSoYa completely; he serves no purpose now that Tellah survives, and felt a little tacked on, even in the original. I also needed actors ^_^;
Anyway, yes FF4kster tells you how much map space is left in the map editor ("Room"; though now that I think about it that could be an ambiguous label). What I was getting at with my comment though was more the fact that map space is the more relevant resource for me than number of free maps. I may also run into space limitations with triggers. I've already had to hijack a couple of overworld ones to get the serpent road working.
Anyway the above patch won't fix Yang but it should fix the rest of the stuff, including undummying what I have done of the ending. It will stop abruptly during the Baron throne room sequence, so that's not a bug that's just me not having it finished yet. I got some good plans. Also there will be more leading up to it that I still haven't written.
So that's what "Room" is. I thought it was some sort of incomplete feature that told the user what room number they were currently editing (which would be a bit redundant because of the numerical index) nice touch!
Triggers are fairly tricky, Event Triggers can be a bit of trouble all in all, there is a bit of free space for them though which I don't think the editor can utilize at the moment that could easily let you add more in. Normal triggers shouldn't be too much of an issue, especially since these would be Underworld Maps so space for them should be rather abundant.
That's reasonable, though don't forget the only thing special about Golbez and Anna's actors are what they link to. They can be easily assigned normal character's levels, commands, and the like, at least to my knowledge. Maybe you know a bit more about that then I do.
Back to the game, looking forward to seeing the (half-complete) ending!
Ah! So Golbez becomes a Paladin instead, going to Mt. Ordeals to take Cecil's place. That makes a great deal of sense! When I was testing I knew Golbez appeared, but didn't read anything past that.
Big Bang did not seem that powerful. Only dealing 200 damage to Tellah, and 900 to Cecil, shockingly.
Oh. Oh that second one did a number on me.
He was a little tricky, but wasn't that difficult to take out. Flare couldn't outright kill any character at full HP and with 31 Elixirs lined up I could throw them around like candy.
I love Zeromus' new closing lines, a lot more powerful than the basic "as long as there is evil..." and stopping there. Here he expresses what he means and it has much more impact.
Your idea for Zeromus makes a little more sense than FFIV's... what was Zeromus in the normal FFIV anyhow? Was he Zemus' spirit? A completely different entity of hate? I mean, it's just so strange. Yours it is made clear was a dark being that made a pact with Golbez but eventually corrupted Golbez's heart and the methods of his revival correspond to things that have been talked about in the game.
Tellah's line is fantastic, and also "obsession" is spelled wrong there. I think the game believes that the Yang Event Flag is triggered since he said his line as well.
Strangely enough though, Golbez did not appear. The sprite of the Paladin I mean. I know he had done so in my original testing.
From what you've completed of the ending, it is wonderful. You can see the decisions that were made taking effect (at least I'm assuming so that Kain wouldn't be with Bahamut in the ending had he not been left with Bahamut) and all the damage that Golbez had wrought was being undone. One small little glitch though when Edward and Tellah are leaving the throne room, Tellah is still in his waving animation instead of his walking animation. Also the idea to make Titan's sprite into a recolored Fabul Fighter was brilliant!
Well it's been a really fun ride and as you can guess I will look forward to completing it again when the ending is finished and then I'll start a run where Cecil becomes a Paladin with a completely different party.
Now for some suggestions...
Golbez's 180 turn comes across as him being very desperate. He had been defeated completely, but before then we don't know why he has chosen this path or caused all of this damage, or in the end why he would choose to truthfully repent. Judging from the ending it seemed he had good intentions that were subverted in some way. Were there any thoughts to address this deeper backstory for Golbez, since he wasn't just evil for evil's sake or brain-washed this time around?
Long time lurker, first time poster.
Been playing through your hack and absolutely love it! I just got Palom and Porom.
I really, really like that it's taking awhile to get the airship, and that you're required to use the black chocobo for more than just the magnetic cave.
Love that Edward is actually useful. He made my final team in FF4A and TAY (yay Android remake! Sure, they just reused the FF4 engine, but hey, it's FF4!). He and Golbez are my two favorite characters. I can't wait to get him back! (I read through Grimoire's let's play and got very excited to play it, so I've got an idea of what's coming up next).
I chuckled at the Captain Planet reference.
Gave me the drive to make a hack that won't end up as a spoof! ... we'll see how long those good intentions last.
Anyway, thanks to you and everyone for ff4kster and the awesome hack!
Welcome Elvind! Yes this is a tour de force of FFIV modification from start to end and it started out as an exhibition of the editor and has succeeded in that by ten fold!
You are in quite a transitiony part of the mod. Where things can get really difficult, really fast, if you're not adequately prepared.
I am looking forward to seeing more of your reactions as well and if you have any questions about the mod, or FFIV hacking, feel free to ask and we'll do our best to answer!