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Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #180 on: July 28, 2015, 04:44:00 PM »
Maybe I'll replace Osmose. That's a hard spell to balance and doesn't really need to exist. I'll re-jigger the spell learning lists accordingly. Charm will be learned earlier by both Cecil and Palom so as to conflict less with the Chaos Blade and the Fairy rod. Sleep will be made better; it will work more and be splittable, but will be learned later. Osmose will be replaced by Curse, which will also be splittable and will work on bosses.
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Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #181 on: July 28, 2015, 05:53:53 PM »
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Charm will be learned earlier by both Cecil and Palom so as to conflict less with the Chaos Blade and the Fairy rod.

L42(Cecil) and L38(Palom) means Charm is learned around the end of the Tower of Babil/start of the world tour. If it's available earlier it would see more mileage.

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Sleep will be made better; it will work more and be splittable, but will be learned later.

Good,  this will put it on par with Poison, Blind and Mute.

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Maybe I'll replace Osmose. That's a hard spell to balance and doesn't really need to exist. Osmose will be replaced by Curse, which will also be splittable and will work on bosses.

A lot of ether-type items are thrown at the party so Osmose isn't needed I guess. Curse will help out a lot when dealing with heavy hitting enemies or if somebody uses a physical heavy party. Will Curse be available at Osmose's levels or will it be learned earlier?

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #182 on: July 28, 2015, 05:56:39 PM »
Currently I have it at 42 for DK and 50 for Palom
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Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #183 on: July 29, 2015, 11:43:50 AM »
To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it. But... I do have an idea, that it should be unique to Dark Knight Cecil and should be his reward from defeating Odin because as it stands there is no reward for the Dark Knight (at least the last time I went through) just more encouragement from Odin to become a Paladin, this would balance it out, I feel.

Well, I made it through Eblan by the last time I posted. Cid is King there because of the Gaia Hammer dealing handily with the difficult Stonemen and Stalemen, and the Giant's Gloves you can pick up from Mythril help him and Cecil take these 600 damage attacks as glancing blows.

I do approve of many of the changes that I read about, turning Agart into a hint town was an awesome idea, that you have Hi-Potions there allow you to use Cid to his maximum potential before reaching Eblan's Hideout.

Drain being earlier works out very well, considering that yes the Blood Sword overtakes Drain for the Dark Knight.

So back to the game... 99 Hi-Potions and onto the Tower of Babil!

Drain at Level 24 works so well for Cecil, making him an actually viable force in the back row if need be, the only issue, as I'm learning with Edge, is that his MP pool is too low to make great use of it for casual battles.

The Tower of Zot/Babil wasn't too tricky. I did make sparing use of Dash, but unfortunately Edge's MP was too low to keep consistently using magic, but while it lasts, it works well enough. Dash showed its worth though in the Magus Sisters battle, I feel their HP was a little buffer and Sandy's Comet felt much more powerful. Other than that, not too much to worry about. I do like that Cindy starts to use Death and Bio though, can really throw off the player. So they feel more formidable.

I did notice that you still have Air elemental as "weak against Arrows" with Scan. You may want to change that to be more inclusive.

Barbariccia felt more punishing all in all, but several well timed Dash's, Sylphs, and Jumps won us the day and a thrown Shuriken here and there.

Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

Well so far in this no grinding run... I still feel that I'm roughly the same level I normally am. Lots of random encounters though. Cid 29, Cecil 28, Rosa 28, Edge 30 and I just made it to the Dwarf Castle.

One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?

There are the two HP Apples! I'll want to save these for the final party... I have an interesting party setup in mind.

Ah, the way to the empty bar is now closed... interesting... Or was that what was used for the Mist Cave copy?

Was not expecting a third HP-Apple!

And a fourth! Looks like Tellah's going to have a bit of HP when he comes back!

Oh, I see the Angel Wings for 5000 GP a piece at the store, a very fair price for such an item I find.

Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)

Making my way through the Feymarch and I obtained two AngelWings in total, enough to handle at least one of the floors. I find the Feymarch enemies now to be much more reasonable, or maybe that's due to not being at 1 HP for every fight? It's difficult to say, but I think this place is much better balanced now.

Geez, I just got done fighting 2 Warriors and 4 Fiends... that battle cannot be taken lightly, any attack that you do to the Fiends results in Charm and while I would normally complain about the expense taken you get a whopping 9600 Exp for winning this cruel encounter so I have no room to talk, haha!

Haha, I like the new line about the Rainbow Chocobo, that did admittedly catch me off guard when I saw it the first time. I'm not sure how long that line has been there though.

From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?

Well, I have to be headed out and will come back in 2 days to try and take on Ciriatto at fairly low levels, this should be interesting.


Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #184 on: July 29, 2015, 12:50:24 PM »
If it's possible, maybe turn one of Rydia's old summon orbs(Imp,Bomb etc) into an item that teaches Curse and have Odin drop it. Grimoire's right about there being no reward for DK fighting Odin(and the Adamant Cave's boss unless you want Yang).

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One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?

The Throwing axe is an oddball because Kain doesn't care about it and it's way too weak for Cid so if it was available earlier it might see some use. Elban's weapon shop would work as well as Mythril because there's still plenty of time to use it.

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From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?

The Aegis shield is worth picking up if you have the money for it. The dark res & status res are quite helpful in keeping Cecil going in some fights(Ciriatto 2 & Golbez as examples)

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #185 on: July 29, 2015, 06:18:02 PM »
To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.

I can't speak to Combat Boost, but certainly an enemy is still better off cursed than... dead. So it stands to reason that Curse should come before Death. It also stands to reason that Death should come before Deathbringer. I'll make bosses immune to it though, and maybe it can have a decent MP cost and casting time.

But... I do have an idea, that it should be unique to Dark Knight Cecil and should be his reward from defeating Odin because as it stands there is no reward for the Dark Knight (at least the last time I went through) just more encouragement from Odin to become a Paladin, this would balance it out, I feel.

The entire first 2/3 or more of the game has nothing but stuff for the Dark Knight. I see nothing wrong with having a relative dry spell for DK during the "World of Ruin". Plus, Deathbringer more than makes up for all that stuff.

Drain being earlier works out very well, considering that yes the Blood Sword overtakes Drain for the Dark Knight.

That was the main motivation. I've totally redone the DK spell progression:

L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)

Drain at Level 24 works so well for Cecil, making him an actually viable force in the back row if need be, the only issue, as I'm learning with Edge, is that his MP pool is too low to make great use of it for casual battles.

I'm ok with that. Not sure if you noticed but normal Ethers are cheaper now.

I did notice that you still have Air elemental as "weak against Arrows" with Scan. You may want to change that to be more inclusive.

Fixed.

Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

They were not touched. I wouldn't even know where to go to change those numbers.

One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?

The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.

Ah, the way to the empty bar is now closed... interesting... Or was that what was used for the Mist Cave copy?

Nope, it was taken out since it served no purpose. The Baron black magic class became Misty Cave Revisited.

And a fourth! Looks like Tellah's going to have a bit of HP when he comes back!

Ha! Cute. He'll be a very healthy old man. But still... the twin power and surviviability... such synergy...

Oh, I see the Angel Wings for 5000 GP a piece at the store, a very fair price for such an item I find.

Thanks!

Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)

Ideally, this should be difficult but not completely unreasonable.

Making my way through the Feymarch and I obtained two AngelWings in total, enough to handle at least one of the floors. I find the Feymarch enemies now to be much more reasonable, or maybe that's due to not being at 1 HP for every fight? It's difficult to say, but I think this place is much better balanced now.

Glad to hear it!

Geez, I just got done fighting 2 Warriors and 4 Fiends... that battle cannot be taken lightly, any attack that you do to the Fiends results in Charm and while I would normally complain about the expense taken you get a whopping 9600 Exp for winning this cruel encounter so I have no room to talk, haha!

Opal shield (coming soon) might help with the Fiends a little, as will Better Sleep. Also, to avoid confusion, I'm renaming them Devils.

Haha, I like the new line about the Rainbow Chocobo, that did admittedly catch me off guard when I saw it the first time. I'm not sure how long that line has been there though.

It's quite new. I couldn't find a sensible palette such that everything on that floor looks correct so I settled for a rainbow chocobo.

From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?

It now seems like it's tailor made for protecting against Ciriatto, more or less.

Well, I have to be headed out and will come back in 2 days to try and take on Ciriatto at fairly low levels, this should be interesting.

I can't wait ^_^
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Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #186 on: July 29, 2015, 07:53:15 PM »
Quote
Grimoire: To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.


Pinkpuff: I can't speak to Combat Boost, but certainly an enemy is still better off cursed than... dead. So it stands to reason that Curse should come before Death. It also stands to reason that Death should come before Deathbringer. I'll make bosses immune to it though, and maybe it can have a decent MP cost and casting time.

Making bosses immune to curse is a good idea because Curse can really shorten boss fights(Curse in FF II really breaks bosses). 24 MP means only Palom can spam it and he has a lot more choices than Cecil by the time he'll learn it.

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Pinkpuff: I've totally redone the DK spell progression:

L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)

Charm - much earlier and will definitely see use in Baron's waterway, Misty Mountains, and Elban.
Drain - Solid back-row spell just in time for Elban
Sleep - the underworld is a good point to gain access to sleep considering enemies are starting to hit harder and Blind + Mute isn't always enough
Curse - having a long delay works
Death - getting death 12 levels earlier means it's no longer a useless late game spell
Berserk -  L54 is okay because both Palom & Tellah will have it earlier and the girls can use it via the Power Staff
Petrify - Still a little late but, it's great for a solo run

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Grimoire: Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

Pinkpuff: They were not touched. I wouldn't even know where to go to change those numbers.

random variance is the most likely cause. I've seen ether heal between 23 and 40 mp in battle

Quote
Pinkpuff: The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.

The only axes I usually use are the Ogre and the Slasher. Usually the corresponding spear/hammer is usually better so any improvement is welcome. The gold shield sounds interesting and it will help during the Scargrimlione 2 battle. An anti-mage shield will bolster Cecil's magic defense also, bolt res will help in the Malacoda battle.

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Grimoire: Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)

Pinkpuff: Ideally, this should be difficult but not completely unreasonable.

The fiends can be defeated in any order(Pinkpuff has killed Ciriatto 1st and I've kill Draghin 1st) so you shouldn't have any problem.

Also I was wondering how broken Demi would be if it was splittable? It can't be used against bosses and it only has a 60% hit rate. I tried a solo Paladin run and I believe 63 is the minimum without HP Apples. While Golbez requires both def & m def, Zeromus is all magic and I've seen Big Bang deal less than 1000 to Paladin Cecil(Flare ironically does more damage 1200~1500). I haven't tried the DK again but, 60~63 sounds doable(Cecil needs around 4500 hp to clear both fights)
« Last Edit: July 30, 2015, 04:10:10 PM by Lumiere77 »

Grimoire LD

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Re: Unprecedented Crisis now on RHDN
« Reply #187 on: August 01, 2015, 06:48:10 PM »
That was the main motivation. I've totally redone the DK spell progression:

L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)

That looks like it really increases Cecil's role as a debuffer, interesting move of Berserk though, Level 54 seems fair enough considering it is a very powerful status and as mentioned Rydia, Rosa, Porom, Tellah, and Palom can each cast it on Cecil anyhow.

Quote
Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

They were not touched. I wouldn't even know where to go to change those numbers.

Oh it just uses the Spell Power of the potions and x's it by... 12 I think. Or something like that. Just change the spell power and you change the power outside of battle as well.

Quote
The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.

That is good news, it will make Kain choose rather than just hold onto one. Though I do somewhat feel as if Kain has a little too much survivability... but maybe that's just me. I like the idea of the new shields though! Nice references to FFI.


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Opal shield (coming soon) might help with the Fiends a little, as will Better Sleep. Also, to avoid confusion, I'm renaming them Devils.

That is welcome news, I thought they were vulnerable to Sleep, but it didn't seem to be doing anything.

Well Ciriatto 1 was a ton easier. While RedFeast could still potentially kill, it wasn't as frequent. The Reapers also now seem to have a x4 weakness to Fire and Holy, making the Flame Blade deal upwards to 2500 damage a hit and the Ashura around 2000. Palom dealt 4500 to them surprisingly. Ciriatto's Magic Power seems to have been lowered since Stop didn't hit nearly as much.

Now let's see how we fare against Ciriatto 2...

Levels for dealing with Ciriatto 1 were 25 Palom, 30 Cecil, 25 Porom, 32 Edge, 31 Rosa.

And beaten! Still a rather tricky fight, but with the right starting actions (heal Porom, pray he doesn't use DarkHoly on her, Haste Porom, go from there) it's very survivable, even at these low levels, good work!

Off to Bahamut's Lagoon!

Hmm, the Ghosts don't seem anywhere near as punishing as they used to, I think they used to have 4800 HP, now they only have 1100, makes them fodder for the Ashura though.

I'll have to call it here for now, been a busy couple of days.

Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #188 on: August 01, 2015, 09:05:29 PM »
Kain has better back row options than Yang & Cid but, his HP is on par with Cecil's. Both of them can deal better damage than Kain usually but, Kain can have higher magic defense than either of them. His survivability is only high when he rejoins the party in the underworld because his level is 40 while the rest of the party is 30~35. If he rejoined at Level 35, he'd be similar to everybody else(On par for the next dungeon vs his current state)

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #189 on: August 02, 2015, 10:06:32 AM »
So Sleep seems to just not work for some reason. I gave it a hit rate of 80, and tried it against some monsters that have 0 magic defense and are not sleep-resistant and are not bosses (e.g. ToadLady) but it consistently seems to fail. Any ideas why this might be and/or suggestions as to things to try to fix it?

 :edit: I updated the patch to its current state in case that helps (it might mess up your spell progression if you had a save from the older one).

 :edit: 2: After some quick research which I probably should have done first, it appears that Sleep's effectiveness Agi-based? Can anyone confirm this, and if it is indeed so, is there an easy way to remove the Agi factor?
« Last Edit: August 02, 2015, 10:31:15 AM by Pinkpuff »
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Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #190 on: August 02, 2015, 10:26:00 PM »
Sleep:I'm not sure if it is affected by agi but, something is dropping sleep's hit% because it usually takes 3-5 castings for it to take effect.

Axes & Hammers: Thanks to the atk increase, Cid now deals better damage and Dash is now reserved for enemies that you want to kill quickly. Axes for Kain now trade Lancet for better damage(before Axes only dealt significantly more dmg vs racial weaknesses). Porom mostly uses Hammers for their item spells/stat boosts(Mystic Hammer) but, her damage is pretty good for a white mage.

Edge: Dagger Edge is basically Mage Edge especially once you get the Gladius & Triton. The racial procs are nice but, the big draw is that Edge can one-turn some enemies once he starts getting Quake and his tier-3 spells. Like before, his biggest disadvantage is his low mp & defense.

Edward: Daggers + Rings allow him to sit on the front lines and his defense gets pretty high(10-12x at level 50-60). His offense isn't that great however, he has a high multiplier(again 10-12x). Harps are the opposite end of the spectrum a.k.a. high offense & low defense. Thank you for lowering Final Song's level requirement, it actually has a chance to see use. It does take a while though I can't complain because it is a free megalixer.

I noticed that bows got a small atk increase and the Yoichi bow gained racial procs vs reptiles and slimes. The atk boost isn't very noticeable however, with the addition of the racial procs Rosa has more procs than Edge(3 not counting Assassin) and less than Cid(5) and Kain(6). This is good because she is dependent on her bows until level 48 when she learns Comet. Also the Blood sword lost it's giant proc which is fine because Cecil isn't a powerhouse , he's a debilitator. May I ask why Assassin is the only ultimate weapon that isn't given via a fight on the moon? Right now it's a super rare drop that most players are unlikely to get and unlike the rare armors it can only be equipped by Edward, Edge and Palom.

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #191 on: August 03, 2015, 10:52:01 AM »
According to Deathlike2's research from back in the day, sleep's chance of working is affected by Agi (and possibly level as well, I'm not clear on that part). I tried changing it from "add immobilizing status" to "add status to living creatures" and while that got the spell to hit, it came at the much too high cost of freezing the game. For now I will simply change it to Stun, which seems to work a little better. If someone is able to help me find a fix for the sleep routine before I upload it to RHDN again, I will change it back to sleep but otherwise this will have to suffice.

The assassin knife kind of steals Deathbringer's thunder if I make it readily obtainable. The original game had tons of items that you could only get via rare drops, and that had a certain fun element to it as well.
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Lumiere77

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Re: Unprecedented Crisis now on RHDN
« Reply #192 on: August 03, 2015, 07:19:54 PM »
After using FF4kster to change Sleep to Stun  I have to say it will make battles easier but, are there many enemies that resist Stun vs Sleep? Do you have any more changes in mind before you upload to RHDN? If you do, I'll wait on doing a new playthrough until then.

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Re: Unprecedented Crisis now on RHDN
« Reply #193 on: August 03, 2015, 08:08:54 PM »
According to Deathlike2's research from back in the day, sleep's chance of working is affected by Agi (and possibly level as well, I'm not clear on that part). I tried changing it from "add immobilizing status" to "add status to living creatures" and while that got the spell to hit, it came at the much too high cost of freezing the game. For now I will simply change it to Stun, which seems to work a little better. If someone is able to help me find a fix for the sleep routine before I upload it to RHDN again, I will change it back to sleep but otherwise this will have to suffice.

The assassin knife kind of steals Deathbringer's thunder if I make it readily obtainable. The original game had tons of items that you could only get via rare drops, and that had a certain fun element to it as well.

DeathLike2's amazing research is partially correct, but by that same measure Paralyze should have the same duration as Sleep, therefore one should be just as effective as the other...? You're certain you have Sleep looking nearly exactly as it does in vanilla FFIV?

Pinkpuff

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Re: Unprecedented Crisis now on RHDN
« Reply #194 on: August 04, 2015, 11:48:25 AM »
Other than the spell index, mp cost, and delay, I have everything set to their default FF4 values and it still works very seldomly.
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