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Messages - Deathlike2

1876
General Discussion / Re: RIP Don LaFontaine
« on: September 02, 2008, 09:54:56 PM »
Well, I finally saw a news clip about it.. now I understand.

1877
General Discussion / More Icons?
« on: September 02, 2008, 09:53:02 PM »
A few of them came up after you added them to the rotation...

"Oops" and "D'oh" would be nice...  :wink:

1878
Gaming Discussion / Re: FF3/6 - Imp+Magitek
« on: September 02, 2008, 06:15:01 PM »
Here's an interesting addendum...

Berserk normally causes the user in the Magitek Armor to randomly select an attack (think Umaro).

However, it is completely ignored while under Imp status. So, this is the only other legitimate time where regular attacks can be made with the M-Tek armor...

1879
Gaming Discussion / Re: FF3/6 - Imp+Magitek
« on: September 02, 2008, 05:37:48 PM »
How often do people use both Umaro and bring him into the dream sequence with Cyan that gives you the rare opportunity to even have a chance at discovering this type of thing? ;)

Not many, I only did it to satisfy my interest.

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Better question; how did you figure this out? :D

I was curious.. it's not as if Imp status was tested against M-Tek status.

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I only know Terra has all the MagiTek spells from earlier in the game if she's in the dream sequence. It's nothing major and it's not likely you'd ever need these few extra spells for the area.

If M-Tek had a greater role in some area, it would've been nice. At least Gogo's Mimic won't be wasted.

1880
Gaming Discussion / Re: FF3/6 - Imp+Magitek
« on: September 02, 2008, 04:07:32 PM »
Noone finds this interesting?  :sad:

1881
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: September 01, 2008, 12:16:12 PM »
Wouldn't the easiest way to test it would be to blind your own character?

Normally, that's true, except you have too high an initial Wisdom to see if it made an impact (you have a initial 4x spell multiplier for Black Magic) and the spell itself is a 100% hit rate spell. I think the Basilisk's Stone Gaze spell (partial/gradual petrification) is unimpacted, so I believe this is the case.

I looked over the Spell subroutine code again, and while I'm not positive, it looks like Blind should have an effect. The reason it wouldn't on Remedy is because it's hard-coded to 10%. Check and see if it has an effect on normal damaging or healing spells. The code is a little convoluted, so I could be wrong. Let me know what you find.

Spell like that should work only half the time (though it gets the hit rate boost being solo) since the monster itself has no magic power to speak of (meaning he has a 1x spell multplier).. but it works all the time. So it must be ignoring Blind status as far as I can tell. I think that also applied to the Mist Dragon's damaging ColdMist attack.. where the damage wasn't reduced while Blind was inflicted.

 :edit:

The Mist Dragon has way too high a hit rate if part of the magic stat is added to the spell hit rate...

1882
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: September 01, 2008, 12:08:34 PM »
I'm pretty much thinking that way as well.

1883
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: September 01, 2008, 12:05:15 PM »
This seems like a good thread to  :bump: for my question.

Do monster spells get affected by Blind status? It doesn't seem to affect them at all.. at least with Remedy (healing = 1/10 of monster's max HP).

1884
Final Fantasy IV Research & Development / Re: DS Version Research
« on: September 01, 2008, 11:20:36 AM »
Dragonsbrethren is right -- the forcefield that turns you away is removed when you defeat Cagnazzo (using event flag 06). You can get by it after that, but Odin will tell you to return after visiting the Land of Summoned Monsters. He'll say this until you visit; here's something I didn't know, however, that I found out in confirming this: the event flag for Odin's battle is set at the entrance of the Cave of Summoned Monsters, where Rydia says, "I came here on my way from the land of Summoned Monsters! Let's ask for help!" You don't actually have to visit Asura and Leviathan, you should be able to battle Odin after that. Anyway, there's today's tidbit.
:offtopic:

I guess Odin's message was literal, and yet lame.  :tongue:

Is the Bahamut check beating Leviathan (just in case it's different than I expected)?

1885
Gaming Discussion / Re: FF3/6 - Open Ended Question On Gau+Weapon
« on: August 30, 2008, 06:19:52 PM »
Weapons to use?

You can use the Imp Halberd without the Merit Award which means you can give the guy Genji Glove and Offering. This will work in FF6 Advanced because I believe he can still use the Imp Halberd. Without the I.Halberd, Gau won't use a double attack. It's just one of the "just another way" to pull out an 8 hit "kills anything" set up.

That's not an upgrade, since you have to be in Imp status to benefit. Bare fists are stronger by definition.

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If you are using the Merit Award but you don't want to hear about the Tempest/Ragnarok/Illumina...
What kind of weapon do you want him using? What about Drainer and an undead rage? He might be able to drain life away from other undead creatures. (Doubtful though. I've never really tested Relic Ring and Drain together which would be like doing the same thing.)

The target is what only matters with Drain weaponery, so regardless of whether Gau is classified as undead or not (from whatever means) is irrelevent. This idea is terrible  since the healing you get is based on any HP loss you have in the first place.

1886
Gaming Discussion / FF3/6 - Imp+Magitek
« on: August 29, 2008, 03:40:44 PM »
I'm not sure if this has gone unnoticed, but this is well worth looking at a bit more..

By default, Imp prevents the use of Magitek.. which is meh. However, you can screw around with that when Umaro is around.

Umaro automatically selects an offensive M-Tek command by default.. which sounds right until Imp is applied.

What then happens is that Umaro operates "normally"... with his normal skill set, instead of attempting to select another M-Tek command.

This also allows you to have Gogo Mimic a physical attack that Umaro does..

Fun stuff.

Also note that with only the use of hacks, the M-Tek status is removed after the end of the battle when M-Tek status protection is available...

 :edit:

Here are some movies to go with what I'm saying:

This uses the FF3USHT 1.3g beta hack.
http://rapidshare.com/files/141147815/FF3Hack3.7z.html

This uses the Enternal Crystals hack (I didn't include the patch this time, just go get it yourself from RHDN).
http://rapidshare.com/files/141147916/FF3Hack4.7z.html

The second movie is better since you see all of Umaro's standard commands in action. The fact that both use hacks is irrelevent since I'm pretty sure you can reproduce this on the original. I do wonder though if this behavior is fixed in FF6A...

1887
Pandora's Box / Re: Suggestions
« on: August 29, 2008, 01:52:54 PM »
I guess I haven't mentioned it here. Yes, the cap is at 9999, however, getting to that cap will be extremely difficult. The physical damage formula was purposely made with that in mind, specifically.

It's important to put that as a reference point, since I probably forgot that somewhere along the lines.

1888
Pandora's Box / Re: Suggestions
« on: August 29, 2008, 12:50:05 PM »
As part of equipping the Gauntlet, the bonuses from the compatible weapon should also be doubled (this includes Evasion and Magic Evasion).
This will be very hard to do because the stats cap at +/- 7.There's only room in the item data for what's already there. Besides, I don't really see how holding a weapon with two hands will make you stronger than holding it with two hands.

The stats are probably not as important.. except for the major ones, which is still evade and magic evade.

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Not only will the Gauntlet double the attack power+bonuses, it will allow one to strike twice!
No. The gauntlet already gets a significant damage boost (which becomes very noticeable with our new physical damage formula), so making a weapon strike twice would become game-breaking.

According to that, it would still be obsolete late game, which is my primary issue. Yes, it would still be stronger, but unless the damage cap of 9999 is lifted (it has to expand a bit at the very least), it's impact is going to be the same towards the end.

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The basic idea is that my proposed Gauntlet's new purpose is to essentially be the Genji Glove with a "virtual duplicate weapon" on the other hand.
Copying the Genji Glove will make the Gauntlet lose it's rather unique properties. While it may have sucked originally, it won't anymore. Of that, you can be certain.

That's fine, but let me put it this way. Since when was the Gauntlet relevent? When was the last time anyone truly recommended this relic, other than giving it to Umaro? Find me a relic that is overshadowed by a better relic that everyone has access to at the same time (admittedly, I can't think of any off the top of my head). I don't see an issue tweaking the Gauntlet to the point that it's slightly weaker or slightly better than the Genji Glove.

 :edit:

Mind you, the comments aren't specific towards the hack itself, more of a general hack idea to improve the properties. I will acknowledge that I don't end up maxing out levels or stats, but I'm usually apt for looking for something that will stand to be useful all game, even at level 99, so even though your tweak may address a portion of the issue (of it being irrelevent for the bulk of the game), I'm just saying that the Relic itself has always been relatively underwhelming by most standards and it would be nice if it were closer to the Genji Glove in damage output and benefits.

1889
Pandora's Box / Re: Suggestions
« on: August 29, 2008, 11:57:07 AM »
eh.. from a player's perspective, having two relics that let you hit twice seems a bit redundant.  one way to bring some relative heft to the Gauntlet is to apply my Genji Glove damage bugfix.


The point of the thing is to make the Gauntlet more useful than it currently is. There are too many things that weigh against the Gauntlet that the Genji Glove doesn't face (regardless of your bugfix).. starting with stats to overall damage dealing.

This relic is the first to be written off by design... and it needs some help to be reasonably worth your time.

1890
Pandora's Box / Re: Suggestions
« on: August 29, 2008, 07:25:47 AM »
I think I have an idea to improving the Gauntlet. This is the only way I think can make the Gauntlet more useful than it is.. even though it will never be the preferred relic of choice, this will increase its overall value for a longer period of time...

As part of equipping the Gauntlet, the bonuses from the compatible weapon should also be doubled (this includes Evasion and Magic Evasion).

This is significant for a number of reasons..

1) If there is a rare, one-of-a-kind weapon early game, this may be a tempting option to use.. especially when this relic is in limited supply in the first place.

2) It would nullify/equal the benefit for the Genji Glove provides for equipping two of the same weapon.

This alone won't make the Gauntlet better, so I also propose the following addition..

Not only will the Gauntlet double the attack power+bonuses, it will allow one to strike twice! This is fundamentally the reason why the Genji Glove is better.

Now it seems like the Gauntlet now would be better, but still, let's remember the following problems the Gauntlet normally has..

1) Limited supply - really, at most, you get 3 (1 @ Kefka's Tower, 1 @ Umaro's Cave, 1 @ Returner's Hideout). I don't recall any method of getting more.

2) The Genji Glove still allows to equip interesting weapon combos (Drainer+Atmaweapon, etc) that don't have to suck..

The only issue may be that the some weapons aren't 2-handed compatible.. but I've found that it only applies to Claws+Gambler weaponry (which is primarily a throwing action), which is a minimal subset of stuff to worry about...

If FF5 ever leached this idea (feel free to leech that idea), this would finally make 2-handed weaponry all the more useful.

 :edit:

I forgot to mention that the attack power shouldn't be doubled if the two hits idea is implemented...

The basic idea is that my proposed Gauntlet's new purpose is to essentially be the Genji Glove with a "virtual duplicate weapon" on the other hand.