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General Discussion / Re: RIP Don LaFontaine
« on: September 02, 2008, 09:54:56 PM »
Well, I finally saw a news clip about it.. now I understand.
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How often do people use both Umaro and bring him into the dream sequence with Cyan that gives you the rare opportunity to even have a chance at discovering this type of thing? ;)
Better question; how did you figure this out? :D
I only know Terra has all the MagiTek spells from earlier in the game if she's in the dream sequence. It's nothing major and it's not likely you'd ever need these few extra spells for the area.
Wouldn't the easiest way to test it would be to blind your own character?
I looked over the Spell subroutine code again, and while I'm not positive, it looks like Blind should have an effect. The reason it wouldn't on Remedy is because it's hard-coded to 10%. Check and see if it has an effect on normal damaging or healing spells. The code is a little convoluted, so I could be wrong. Let me know what you find.

for my question.Dragonsbrethren is right -- the forcefield that turns you away is removed when you defeat Cagnazzo (using event flag 06). You can get by it after that, but Odin will tell you to return after visiting the Land of Summoned Monsters. He'll say this until you visit; here's something I didn't know, however, that I found out in confirming this: the event flag for Odin's battle is set at the entrance of the Cave of Summoned Monsters, where Rydia says, "I came here on my way from the land of Summoned Monsters! Let's ask for help!" You don't actually have to visit Asura and Leviathan, you should be able to battle Odin after that. Anyway, there's today's tidbit.

Weapons to use?
You can use the Imp Halberd without the Merit Award which means you can give the guy Genji Glove and Offering. This will work in FF6 Advanced because I believe he can still use the Imp Halberd. Without the I.Halberd, Gau won't use a double attack. It's just one of the "just another way" to pull out an 8 hit "kills anything" set up.
If you are using the Merit Award but you don't want to hear about the Tempest/Ragnarok/Illumina...
What kind of weapon do you want him using? What about Drainer and an undead rage? He might be able to drain life away from other undead creatures. (Doubtful though. I've never really tested Relic Ring and Drain together which would be like doing the same thing.)

I guess I haven't mentioned it here. Yes, the cap is at 9999, however, getting to that cap will be extremely difficult. The physical damage formula was purposely made with that in mind, specifically.
As part of equipping the Gauntlet, the bonuses from the compatible weapon should also be doubled (this includes Evasion and Magic Evasion).This will be very hard to do because the stats cap at +/- 7.There's only room in the item data for what's already there. Besides, I don't really see how holding a weapon with two hands will make you stronger than holding it with two hands.
QuoteNot only will the Gauntlet double the attack power+bonuses, it will allow one to strike twice!No. The gauntlet already gets a significant damage boost (which becomes very noticeable with our new physical damage formula), so making a weapon strike twice would become game-breaking.
QuoteThe basic idea is that my proposed Gauntlet's new purpose is to essentially be the Genji Glove with a "virtual duplicate weapon" on the other hand.Copying the Genji Glove will make the Gauntlet lose it's rather unique properties. While it may have sucked originally, it won't anymore. Of that, you can be certain.

eh.. from a player's perspective, having two relics that let you hit twice seems a bit redundant. one way to bring some relative heft to the Gauntlet is to apply my Genji Glove damage bugfix.
