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Author Topic: Final Fantasy Five Ancient Cave  (Read 3897 times)

Grimoire LD

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Final Fantasy Five Ancient Cave
« on: September 02, 2012, 04:44:27 PM »
Has anyone here tried this hack? It was made for the Japanese ROM, but someone's come along and translated it.

What it does is it comes with a savefile that places you in front of where the Ronkan Ruins were and when you step on the desert patch there, you get taken to a new map, where NPC's will take you back to Level 1 and reset all of your abilities (which you need to do to get into the cave) it works in a basic Roguelike system. To mimic the food issue in most Roguelikes, you have a time limit for (most) floors. Chests are Completely random and can contain Items/Weapons/Armor/Accessories/Jobs/ and Spells. Each floor is a random map (not randomly generated, mind you) with what seems at least 50-60 rooms (maybe less, maybe more) that it will go through.

I was thinking that we could look at the moving parts of this, see how they did all of this and to see if it can be put towards another use or an improvement on their original work.

Jorgur

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Re: Final Fantasy Five Ancient Cave
« Reply #1 on: September 03, 2012, 11:29:00 PM »
Sounds really cool, do you have a link?

 :edit:
I made a savefile with the dungeon statistics cleared, so you can view your personal records.
« Last Edit: December 08, 2014, 04:38:13 AM by Jorgur »

samurai goroh

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Re: Final Fantasy Five Ancient Cave
« Reply #2 on: September 03, 2012, 11:55:33 PM »
This is the topic made on GameFAQs:
http://www.gamefaqs.com/boards/930369-final-fantasy-v-advance/63528467

This is where the IPS is uploaded:
http://ffbin.sp.land.to/3.html?1342694623

This is where you can find a translation of such patch:
http://telebunny.net/talkingtime/showthread.php?p=1361063#post1361063
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Grimoire LD

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Re: Final Fantasy Five Ancient Cave
« Reply #3 on: September 04, 2012, 09:28:07 AM »
I really enjoy this, but I think that a few more floors could possibly be added. When I go through a door just to end up on the same floor, sometimes I have to roll my eyes. This definitely has room for improvement, especially for those small insignificant floors that have nothing on them (the outside tower and empty chest room come to mind).

Deathlike2

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Re: Final Fantasy Five Ancient Cave
« Reply #4 on: September 04, 2012, 12:40:11 PM »
Someone clearly had plenty of time on their hands...

Lufia 2's Ancient Cave was fun... so it might require some thought to balance.

The key to the Ancient Cave's awesomeness was that there was no time limit and progressively harder enemies (they put in monsters that weren't in any other dungeon in the final areas) with awesome treasures.

Though random battles weren't really part of the Lufia 2 formula (outside of being on the overworld)...
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Jorgur

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Re: Final Fantasy Five Ancient Cave
« Reply #5 on: September 05, 2012, 07:32:31 AM »
I made a savefile with the dungeon statistics cleared (see my first post).

This is a truly great hack. It has some flaws, I'll admit, but the concept of an FF5 random dungeon crawler is just brilliant. My strategy is to rely on potions for the first stages, and then move on to use Animals and Terrain (Beast and Gaia). In the later stages I use DragonSwd (Lance), Psych (Osmose) and Mysterious Waltz to maintain my MP supply.

Dragonsbrethren

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Re: Final Fantasy Five Ancient Cave
« Reply #6 on: September 06, 2012, 08:58:15 PM »
Technically this is a nice piece of work. In terms of gameplay, it's not really my thing.