øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;area=showposts;sa=topics;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc7ac.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc7ac.html.zxÉôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DokOKtext/htmlISO-8859-1gzip8:ÖokÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:29:21 GMT0ó°° ®0®P®€§²ð®Éôg^•ok Show Posts - C. V. Reynolds

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Topics - C. V. Reynolds

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1
C. V. Bug-Fix Comp NON HEADERED VERSION. (see further posts for headered version)

Cobbled together by C. V. Reynolds.

Patch updated April 22 of 2018.

For North American 1.0 version only! My apologies to anyone using the Japanese version of the game. There is no point to using the 1.1 version with this compilation, as this compilation includes the Sketch Bug fix as well.

Don't apply this over an old version of this compilation. It might not work right or at all if you do.

You can always find this patch and its sister patches at their original home here:
http://slickproductions.org/forum/index.php?topic=2230.0

Here's the list of patches included in this compilation:

183 patches used

1-Way Status Immunity (Assassin)
Agoraphobic Leader (Novalia Spirit)
Allergic Dog (Novalia Spirit)
Amnesic Cursor (Novalia Spirit)
Anchors Aweigh! (Imzogelmo/Lenophis)
Anonymous Attack (Leet Sketcher)
Auction Chocobo Fix (Madsiur)
Auto Swordless Runic  (Assassin)
Auto-expiring statuses don't reset their timers with manual removal (Assassin)
Backstabu (Leet Sketcher)
Backwards Jump (Leet Sketcher)
Bad Decoration (Lenophis)
Banon Riding (Leet Sketcher)
Banquet Guards Go Back to Their Places (mblock129)
Bird Bars (Leet Sketcher)
Bland Entrance (Leet Sketcher)
Blitz Tutorial Fix (C. V. Reynolds)
Blush Disease (Novalia Spirit)
Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
Bottomless HP and MP Well (Assassin)
Bridge Correction (Gi Nattak)
Broken Gate (Novalia Spirit)
Bye Bye Breath (Leet Sketcher) (modified for FF3usME compatibility, and maybe compatibility with Blitz Tutorial)
Can't lose for winning (Lenophis)
Caravaggio (Leet Sketcher)
Carve Stone (Leet Sketcher ver) (Imzogelmo)
Castle Party (Leet Sketcher)
Cave to the Sealed Gate Basement 3 Event Megafix (Assassin)
Celes' Rushing (Djibriel)
Chain of Command (Leet Sketcher)
Chance Offering (Leet Sketcher)
Control Attacks Ignore MP Cost (Assassin)
Control Menu Responds Poorly to MP Change (Assassin)
Dead Hare (Leet Sketcher)
Dead in the Air (Leet Sketcher)
Deceptive Tapir (Assassin)
Disrespectful Zombie (Assassin)
Doom Darts and Trump name fix (Assassin)
Double Block (Leet Sketcher)
Duncan Stays Put (mblock129)
Duplicate Enemy Names (Assassin)
Dusk Requium (SP) (C. V. Reynolds)
Equip Anything fix (Kejardon/Lenophis/Imzogelmo)
Equip wrong item to slot via event (Assassin)
Esper Battle Menu (Lenophis)
Evade (Terii senshi)
False Knight (Leet Sketcher)
FC 05 enemy command (Master ZED)
Flaky True Knight protection (Assassin)
Flight of Storm Drgn (Novalia Spirit)
For What Ails Ya (Lenophis/Imzogelmo/Kejardon)
Frozen Mosaic (Novalia Spirit)
Frozen Terra Fix (Madsiur)
Game Over (Leet Sketcher)
Genji Glove damage reduction (Assassin)
Gogo and the Cursed Shield (Imzogelmo {with additional fixing by Leet Sketcher})
Gold Wrexsoul (mblock129)
Grand Stairway (Imzogelmo)
Half Knife (Leet Sketcher)
Hasty T-Rex (Leet Sketcher)
Homesick Gau (Djibriel)
I condemn thee to hell! (Lenophis)
Ignore Kamog (Drakkhen)
Imp Skimp (Leet Sketcher)
Imp's Call (Leet Sketcher)
Imp's Rage (Leet Sketcher)
Imp's Retort (Leet Sketcher)
Imp's Retort Compatibility (Leet Sketcher)
Incoherent Gungho dialogue (Assassin)
Instant Airship (Novalia Spirit)
Invert Damage if Undead (Leet Sketcher ver) (Master ZED)
Ironic Metamorph Pack (Assassin)
Item Magic Counter (Leet Sketcher)
Jewel Ring Description (Assassin)
Jump Megafix (Version A) (Assassin)
Jump-Launcher and Jump-Super Ball (Assassin)
Killer Life 3 (Leet Sketcher)
Life 2 Description (Imzogelmo)
Lens Cap (Leet Sketcher)
Loud Music (Leet Sketcher)
M-Tek Vehicle in Cyan's Soul event (Imzogelmo)
Magic Sorting (Novalia Spirit)
Magicite - Strength to Vigor (C. V. Reynolds)
Magitek Madness (Leet Sketcher)
Map Mishap (Leet Sketcher)
Menu Malarky (Leet Sketcher)
Mine Cart (Imzogelmo)
Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo (mblock129)
Miscolored command names (grayed version) (Assassin)
Misplaced Cursor (Novalia Spirit)
Missing Dialogue (Novalia Spirit)
Missing Light (Novalia Spirit)
Morph Mayhem (Leet Sketcher)
Muddle-Mantra (Assassin)
Muddle-Palidor (Assassin)
Multi-Steal (Imzogelmo {with additional fixing by Leet Sketcher})
Multiple Events Fix (Leet Sketcher)
Mute Steals Rage Statuses (Assassin)
Naming Shadow (Novalia Spirit)
Narshe's Door (Leet Sketcher)
Narshe's Secret Entrance Tile (Novalia Spirit)
No X In Fight (Leet Sketcher)
Off Death Row (Leet Sketcher)
Off the Hook (Leet Sketcher)
Opened Eyes Terra Alt (Madsiur)
Overhead (Leet Sketcher)
Persistent Whistle (Novalia Spirit)
Petrified Rebel (Novalia Spirit)
Phantom Train Chests (darkmage) {modified by Leet Sketcher}
Phoenix Chest (Leet Sketcher)
Pincer + Row (Assassin)
Pink Gogo (Imzogelmo)
Precious Jewels (Leet Sketcher)
Premature Continuation (Assassin)
Psycho Cyan (Terii senshi)
Rage (Terii senshi)
Rage addendum (C. V. Reynolds)
Randomosity monster encounter (Assassin)
Recapture the Glory (Assassin)
Reflect barrier shown on bodyguards (Assassin)
Reflectable Magitek Beams (Assassin)
Reflections (Leet Sketcher)
Regulation Dice (mblock129)
Returner's Day Off (Leet Sketcher)
Rock Bottom (Leet Sketcher)
Save Point Switch (Leet Sketcher)
Self Sneeze (Leet Sketcher)
Setzer Bandana (C. V. Reynolds)
Shadow Chupon (Novalia Spirit)
Shadow Copy (Leet Sketcher)
Shadow Gone (Leet Sketcher)
Shadow is Not a Girl (mblock129)
Shadow's Shadow (Madsiur)
Shadow's Status (Leet Sketcher)
Shop Menu (Novalia Spirit)
Sketch Bug (Assassin)
Slightly lagged battle event timer display (Assassin)
Solar Wind (Leet Sketcher)
Some MP changes don't update menus (Assassin)
Soul Saved B (Leet Sketcher)
SrBehemoth (Dragonsbrethren)
Stackable Immunities and Permanent Statuses (Assassin)
Status Unknown (Leet Sketcher)
Step Mine MP cost (Assassin)
Step Mine's Missing Digit (Assassin)
Stepping Out (Leet Sketcher)
Stone Cold (Leet Sketcher)
Stone Faced (Leet Sketcher)
Stuck in a Pose (SilentEnigma)
Suplex wrongfully splits damage (Assassin)
That Damn Yellow Streak (Assassin)
The Cowardly Dog (Novalia Spirit)
The Echoing Waters (Novalia Spirit)
The Magic Bridge (Novalia Spirit)
The Peninsula of Death (Novalia Spirit)
The Phantom Diary (Novalia Spirit)
The Sealed Door (Novalia Spirit)
The Sleazy Lender (Novalia Spirit)
The Unilateral Blockade (Assassin)
The Wild Cat (Djibriel/Lord J)
There can be only one! Single-target (Lenophis/Imzogelmo)
Throw down (part of) the Gauntlet (Assassin)
Throwback (Leet Sketcher)
Transportation Device (Novalia Spirit)
Trigger Happy (Leet Sketcher)
Tritoch Animation Fix (bydoless)
Turn Around (Leet Sketcher)
Ultimate Damage (Leet Sketcher)
Unaffected Rows (Assassin)
Unequipium (Leet Sketcher)
Upside Down (Leet Sketcher)
Vanish Doom (Terii senshi)
Vanish Runic (Leet Sketcher)
Vanishing Magicite (Novalia Spirit)
Various Texts' (Imzogelmo)
Vector's Cure-Castin' Kid no longer heals the dead (Imzogelmo)
Verdant Respite (Novalia Spirit)
Walk This Way (Leet Sketcher)
Wrong Way, Idiot! (Gi Nattak)
Zombie Rippler A (Leet Sketcher)
Zombie Tapir A (Leet Sketcher)
Zoneseek No Thanks (mblock129)
Zozo Sign Petty Fix (Madsiur)

Patch sources:
http://slickproductions.org/ff6patches.php
http://assassin17.brinkster.net/
http://l33t5k37ch3r.altervista.org/
http://drakkhen.jalchavware.com/
http://www.rpglegion.com/ff6/hack/patches.htm
http://www.angelfire.com/al2/imzogelmo/patches.html
http://masterzed.cavesofnarshe.com/
NovaliaSpirit's site
http://www.ff6hacking.com/forums/portal.php

2
Game Modification Station / C. V. Reynolds Patch Pack
« on: April 14, 2016, 03:40:15 AM »
I figured I'd release these separate to the adoring public. Even if the Rage addendum needs Terii senshi's Rage patch in order to not explode like Neo Tokyo (or maybe nothing will happen, I don't know).

I'd like to thank Leet Sketcher for Headerizer. I hate headers, but that program makes creating patches for headered ROMs so easy. Thus, I did. Thanks! :childish: (also Relm is my favorite)

Includes the following patches:

Blitz Tutorial Fix: This is a fix for the bug activated by Master ZED's FC05 patch. Needs the Wild Cat/Mag Roader bug to be fixed first, and obviously you need to apply it before you move other monster scripts around.

Dusk Requium (SP): They spelled it "Requium" for some reason.

Magicite - Strength to Vigor: Strength changed to Vigor in the Esper equipping menu.

Rage addendum: A fix for Terii senshi's Rage patch. It makes it so Siegfried and Chupon can't pincer you. To be applied after Terii senshi's Rage patch.

Setzer Bandana: He doesn't start with it now. His head is now naked.

Remember, they're all for 1.0 North American Final Fantasy VI. I won't be held responsible if they do something bad to other files. You can hold me responsible if they do something awesome to other files, though.

EDIT: Updated the file's readme to not be so mean. :3 Also the zip is now smaller. Yay.

3
At the end of the Cave to Sealed Gate, when the cave-in occurs, usually one less rock falls than the developers intended. This is triggered by bringing four party members with you (which most will do, of course). If you bring less than four party members, the correct number of rocks will fall instead.

I recall hearing that the reason this happens is because the enemy Kefka counts as a character in your party at the time (as Terra is temporarily removed for the scene). I don't know if that's true. If it is so, would it be difficult to fix the bug by removing the temporary Kefka from the party before the cave-in occurs? How hard would that be for a bug fixing expert to fix?

4
Game Modification Station / FF6 Patch ideas
« on: September 08, 2015, 07:24:07 PM »
These are a couple of ideas I had for patches. It's for stuff I would love to incorporate into my "perfect" version of Final Fantasy VI. I don't know if either is possible, but I'm just throwing it out here in case someone would like to try.

1: Life spells, Fenix Downs, etcetera will one-hit kill any undead foe, including bosses. I never liked this, as it gives such an easy out to fights like the GhostTrain and Hidon. Is there any way to change the behavior so such spells and items would not one-hit kill undead enemies?

2: Currently, statuses can interfere with each other. An enemy immune to seizure cannot gain regen status (this affects the Umaro fight, for example). An enemy set immune to slow but starting with haste will not start with haste because of the slow immunity. Is there any way to make statuses work independently of each other, not interfering with each other, or would that be far too hard?

Thanks for reading.

Pages: 1