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Author Topic: Can the "life" effect be achieved on arbitrary spells?  (Read 3692 times)

chillyfeez

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #15 on: November 21, 2013, 05:34:59 PM »
Yeah... and while we're at it, I don't recall ever seeing Asura's multitarget working in the SNES version of the game... I mean ever. What am I missing that everybody else in the world seems to have been seeing since forever?

Deathlike2

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #16 on: November 21, 2013, 06:53:29 PM »
Yeah... and while we're at it, I don't recall ever seeing Asura's multitarget working in the SNES version of the game... I mean ever. What am I missing that everybody else in the world seems to have been seeing since forever?

It always works... it's that most of the time it occurs when you least want it to occur (and the reverse is true).
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Grimoire LD

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #17 on: November 21, 2013, 07:03:14 PM »
Now that is bizarre...

I'll take a look just to reassure myself that I'm not crazy.







Seems to work fine for me.

chillyfeez

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #18 on: November 22, 2013, 09:35:03 AM »
OK, so I just tested Asura for myself and I was clearly mistaken... I'm wondering, any chance she was broken in v1.0 but fixed in v1.1?

As for Salve, though, Still no luck:


I swear I'm not making this up. All I did was take a clean 1.1 ROM, change Salve from Cure1/Cure1/Cure1 to Life/Life/Life and give it to Cecil. And no, it's not just Cecil. Tried it with Kain, too... Maybe try it with a natural magic user?

Grimoire LD

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #19 on: November 22, 2013, 10:10:02 AM »
Now that makes next to no sense, hmm... let me take a look...

Okay, now I'm confused. It's not working for me in a clean rom either. Only in my modified rom does it seem to actually work.

Whoa. Okay, I solved the mystery and let me tell you it is Bizarre.

Set the power of the Life item to 5. That should ?make it work with Salve?. Very Bizarre, extraordinarily bizarre...

Grimoire LD

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #20 on: July 23, 2014, 08:41:07 PM »
Did this work for you Chillyfeez? Because in Combat Boost I've noticed that I'm having this problem crop up with Item Lord in using Life Potions (Replacing Salve, looks at the first usable item and then splits it or keeps it single according to targeting) which would be one of its best uses.

chillyfeez

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #21 on: July 23, 2014, 09:43:20 PM »
I... Don't remember, tbh.
I think I may have just taken your word for it that it worked at the time, because I was looking for a way to make Phoenix work, and parsing your disassembles I found the necessary change to be made in RAM to actually revive fallen characters, at which point I stopped being concerned with whether this would work.
I can't really look into it tonight, but I should have some time tomorrow to test it out. I'll let you know.

 :edit: Sorry, Grimoire, this fell by the wayside today in favor of Shadow Party R&D. I've got a three day weekend coming up tomorrow, though, so I should have plenty of time to look into this.
« Last Edit: July 24, 2014, 10:46:14 AM by chillyfeez »

Grimoire LD

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Re: Can the "life" effect be achieved on arbitrary spells?
« Reply #22 on: July 24, 2014, 12:49:16 PM »
You understand how important the Shadow Party R&D is compared to this trifling little matter, right? Haha! Don't worry about it too much. If it doesn't work I can just create an exception for the Life item to force party targeting as you've talked about before.