Lately I've begun another bout of changing things I've grown tired of seeing 18263185 times while testing my project. This time the culprits are the monsters, and I plan on changing the all as I go.
Now one of the things I plan on doing is making humanoid monsters that are normally SUPER BIG compared to your playable characters more proportional (4x4 size would be the smallest I could use for this, being that the characters are 2x3). I figure I'll end up with a little wiggle room if I go this route as well, meaning an extra monster or two would be possible.
Only thing I need to figure out is how to set a monster's graphic pointer manualy in FF4kster. Is the five digit number a decimal representation of the offset where the graphics would start? Or if I'm wrong, how would I set one up?