øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=165e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc907.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc907.html.zxȼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ÅOKtext/htmlISO-8859-1gzip@øÕÅÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:24 GMT0ó°° ®0®P®€§²ð®ȼg^›Å Show Posts - Pinkpuff

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Messages - Pinkpuff

166
It's a different acronym in this. Torque And Rotor Driven Interface System.

167
Thanks for the feedback. These are common complaints.

Eblan: It will be mentioned in the dialogue in a future update.

Float: I might make float learned a little earlier in the next version but not much earlier. If you can float as soon as you encounter damage floor then the damage floor is pointless.

Ciriatto: He's definitely beatable with proper timing and strategy. I might tone him down in the update a little though. We'll see.

Anyway, glad you're enjoying it overall.

168
Their main goal at this point is rescuing rosa, and secondary goal to get back the other two crystals. Maybe something like:

"Now that Toroia is safe we can go get Rosa back."
"Not to mention the other two crystals."
"They're all probably being held in Golbez's base of operations: The Tower of Babil"
"How do we get in?"
"Perhaps someone in the neighbouring kingdom of Eblan can help us"

169
Namingway is also messed up in Unprecedented Crisis. Not sure how that happened.

170
What? It's possible to win?? That's definitely not the intent. How did you avoid Hold Gas?

171
Ok I gave in and made a news article. Should be up in the next day or two, just waiting for approval.

172
When I was making Unprecedented Crisis, I set aside a special "debug event" that I would use in situations like this to restore the game state to what it should be (set flags, NPC visibilities, etc) when I made those kinds of changes. Just make an event that does that, find a nearby trigger to trigger it, then load up your save file, trigger the event, save, and you can remove the trigger again.

173
The holy resistance from the shadow gear probably makes him weak to dark.

174
Code: [Select]
fbc main.bas
That should do it.

175
I just pasted the code for the second part onto the end of the first. You should be able to achieve this in FF4kster by pressing shift-enter on the second event, then insert on the first.

If you hate autohide, you'll love Edward 2.

176
OMG I totally forgot to upload the code! Here it is:

http://timecave.net/ff4kster/FF4kster-source-2015-06-25.zip

Good luck making any sense of it ^_^;

177
Sure. You guys will probably sell it better than me anyways ^_^

178
Like I said, I'll still be around! I might even get around to making the odd fix or feature here and there. I'm just a little FF4-ed out at the moment, so it won't be my main focus anymore.

I'll post the code tonight if I remember or tomorrow.

I might make a news bulletin. Thanks for the comments. Feel free to leave a review on the page, though I recommend playing the finished version first. As I recall, you didn't even get to see the full ending of the path you did take. Also some NPC visibility fixes were made and Tellah's MP growth was modified a fair bit since you played last so just be aware of that if you decide to pick up your old save.

I do have a plan for NES development. First, of course, I need to figure out the dirt basic things like controller input, graphics display, palettes, music, getting functions going for all those kinds of things. But ultimately what I'd like to accomplish is to create ports of various modern board games such as Settlers of Catan, Dominion, Puerto Rico, etc., ideally implementing the Fourscore/multitap to get four players on the go. First of course, it will be simple things like Stock Ticker and Risk.

179
At long last, my masterpiece is complete. A few minor things slipped by, and I'm sure there are more bugs just waiting to be found but I decided it's in a good enough state to release a 1.0 version to the world at least.

Thank you so much to everyone who helped with this, especially Grimoire LD and Chillyfeez. You guys are the best.

With that, I feel like it's time to move on to something a little different as my main project. I'm going to try my hand at NES homebrew assembly programming. This means I will probably not be making many more updates to FF4kster. I'll still be hanging around these forums, and I will be happy to fix any bugs as they come up, especially if they are easy to fix or if they are particularly severe in nature. I will probably make one more update to the RHDN version in the near future to keep it up to speed, and then that will probably be it for a while. If there is any demand for it, I will be glad to release the source code; however, it's (a) a horrible, poorly-commented mess, and (b) written in FreeBASIC, not a very mainstream language.

When I got the idea to start making FF4kster back in late 2011, I never expected it would come this far or be anywhere near as expansive and as popular as it is, and I have you guys to thank for a large part of that.

Cheers, and enjoy the hack!

http://www.romhacking.net/hacks/2461/

180
Are you using the current version from RHDN or the WIP version from timecave.net? If you're using the timecave one you should just be able to hit enter on a glitch world and it will ask you if you want to turn it into a real world. Or is that not working properly?