10
« on: October 31, 2013, 05:27:45 PM »
As great as FF4kster is, looking through all of the usable indexes can be difficult and demotivating in many ways. Until I started this little project I wasn't aware that so many of the AI indexes are mostly used by one monster, so there is a lot of room to work around and change things without having to worry that you will screw something else down the line.
So here we are, a full recording of all of the AI Indexes in FFIV, including tags like "Unknown", "Moon", and "Reaction. So the modder will know what they are changing.
Index Usage of Basic AI
1.
86 - Egg (Nothing)
2 - Charm (Fight)
1 - Basic (Fight)
Imp, Sandman, EvilShel, Zombie, Pike, MadToad, Jelly, Cream, WaterHag, Weeper, DarkImp, Turtle Imp Cap., Slime, Piranha, Ghoul, Revenant, CaveNaga, ElecFish, Guard, Grudger, Naga, Ogre, SwordMan, Centaur, FangShel, Screamer, Warrior, Armadillo, EpeeGirl, BladeMan, HugeNaga, Tortoise, Carapace, Ironback, StoneMan, Mad Ogre, FlameMan, Grenade, Tofu, Pudding, Ironman, MacGiant Jucylote, Horseman, Staleman, Procyote, (Demo) FloatEye, (Demo)Raven, Dummy(2), Egg
2.
2 - Charm (Fight)
1 - Basic (Fight, Explode)
Bomb, GrayBomb, Balloon
3.(Reaction Only)
9 - Fire Magic (Explode)
GrayBomb
4. (Reaction Only)
10 - Ice Magic (Explode)
Balloon
5. (Reaction Only)
11 - Bolt Magic (Reaction)
9 - Fire Magic (Explode)
Grenade
6. (Unused Reaction)
9 - Fire Magic (Reaction)
11 - Bolt Magic (Explode)
NOTE: Likely used for a foe similar to Grenade that they never finished.
7.
2 - Charm (Petrify)
1 - Basic (Fight, Petrify)
Basilisk
8.
86 - Egg (Nothing)
2 - Charm (Petrify)
1 - Basic (Fight)
BlackLiz
9. (Reaction Only)
87 - Egg, Damage (Hatch)
7 - Fight (Petrify)
BlackLiz
10.
2 - Charm (Ice-2)
1 - Basic (Fight, Petrify)
Ice Liz
11. (Reaction Only)
8 - Magic (Ice-2)
Ice Liz
12.
2 - Charm (Beak)
1 - Basic (Fight)
Eagle, Roc Baby
13.
2 - Charm (Beak)
36 - 1 Monster-Magic (Beak)
1 - Basic (Fight)
Cocktric
14. (Reaction Only)
8 - Magic (Beak)
Roc Baby
15.
2 - Charm (Fatal)
1 - Basic (Fight)
FloatEye
16.
2 - Charm (Fatal)
1 - Basic (Fight, Gaze)
Red Eye
17. (Unused)
2 - Charm (Count on Party, Stop on Self)
1 - Basic (Count)
NOTE: Likely planned for a late game Ahriman like-foe that they never finished.
18.
2 - Charm (Fire1)
14 - Ice Magic (Null Turn)
1 - Basic (Fire 1, Fight)
Spirit, Soul,
19.
2 - Charm (Sleep)
14 - Ice Magic (Null Turn)
1 - Basic (Fire 2, Fight, Sleep)
Ghost
20.
2 - Charm (Vampire)
1 - Basic (Vampire)
Cave Bat, Giant Bat, Were Bat
21.
2 - Charm (Beak)
1 - Basic (Fight)
Treant
22. (Reaction)
33 - 1 Monster Left-Fight (Stop)
Treant
23.
3 - Charm (Target Random Foe Bersk)
1 - Basic (Fight)
DarkTree
24. (Reaction)
8 - Magic (Bersk)
DarkTree
25.
2 - Charm (Needle)
1 - Basic (Fight)
SwordRat
26. (Reaction)
7 - Fight (Needle)
SwordRat, Needler, StingRat
27.
2 - Charm (Needle)
3 - 1 Monster (Needle)
1 - Basic (Fight)
Needler
28.
2 - Charm (Needle)
4 - All Same (Needle)
1 - Basic (Fight)
StingRat
29.
2 - Charm (Fatal on Party Target)
1 - Basic (Lit-1, Ice-1, Fire1)
TinyMage
30. (Reaction)
8 - Magic (Psych)
7 - Fight (Hold)
TinyMage
31.
2 - Charm (Fight)
4 - All Same (Fight, Powder)
1 - Basic (Fight)
SandMoth, GlomWing
32.
2 - Charm (Fight)
1 - Basic (Fight, Powder)
RockMoth
33.
2 - Charm (Quake)
3 - 1 Monster (Quake)
1 - Basic (Fight)
Sandpede
34.
2 - Charm (Quake)
1 - Basic (Fight)
Centpede
35. (Reaction)
34 - Damage-1 Monster (Quake)
Centpede
36.
2 - Charm (Quake)
1 - Basic (Quake)
Arachne
37. (Reaction)
8 - Magic (Fight)
Arachne
38.
2 - Charm (Quake on Party)
1 - Basic (Fight, Quake)
Talantla
39.
2 - Charm (Tornado)
3 - 1 Monster (Tornado)
1 - Basic (Fight)
SandWorm
40.
2 - Charm (Fight)
4 - All Same (Fight)
1 - Basic (Wave)
AquaWorm
41.
86 - Egg (Nothing)
2 - Charm (Retreat)
1 - Basic (Fight)
Red Worm
42. (Reaction)
87 - Egg, Damage (Hatch)
5 - Damage (Vampire)
Red Worm
43.
2 - Charm (Weak)
1 - Basic (Fight, Weak)
Gargoyle
44.
2 - Charm (Weak)
12 - Magic (Weak, Fight)
1 - Basic (Fight)
Hooligan
NOTE: A counter in a normal AI Index? Does this even work?
45.
2 - Charm (Fight)
3 - 1 Monster (Toad)
1 - Basic (Fight)
CaveToad
46. (Reaction)
5 - Damage (Toad)
MadToad
47.
2 - Charm (Fight)
4 - All Same (Pollen)
1 - Basic (Fight)
TrapRose, Cannibal
48.
2 - Charm (Fight)
4 - All Same (Fight)
1 - Basic (Nothing)
Larva
49. (Reaction)
8 - Magic (Psych)
Larva
50.
2 - Charm (Drain)
4 - All Same (Fight)
1 - Basic (Do Nothing)
Roc Larva, Crawler
51. (Reaction)
8 - Magic (Psych)
7 - Fight (Slow)
Crawler
52.
3 - 1 Monster (Lit-1)
1 - Basic (Fight)
Skelton, Red Bone
53.
3 - 1 Monster (Lit-2)
1 - Basic (Fight)
Skull
54.
2 - Charm (Fight)
1 - Basic (Fightx2)
Raven, Roc
55.
2 - Charm (Retreat)
1 - Basic (Fight, Retreat)
WaterBug, HugeCell
56. (Reaction)
8 - Magic (Remedy)
WaterBug
57. (Reaction)
7 - Fight (Remedy)
HugeCell
58. (Moon)
2 - Charm (Retreat)
12 - Magic (Fight)
1 - Basic (Fight, Retreat)
MoonCell
59. (Moon) (Reaction)
5 - Damage (Remedy)
MoonCell
60.
2 - Charm (Vampire)
4 - All Same (Vampire)
1 - Basic (Fight, Absorb)
VampGirl
61.
2 - Charm (Vampire)
4 - All Same (Vampire)
1 - Basic (Fight, Lit-2, Glance)
VampLady
62. (Moon)
1 - Basic (Fight)
D. Bone
63. (Moon) (Reaction)
8 - Fire Magic (Fire)
D. Bone
64. (Reaction)
8 - Magic (Piggy)
7 - Fight (Size)
Guard
65. (Reaction)
8 - Magic (Wall)
7 - Fight (Virus)
BladeMan
66.
86 - Egg (Nothing)
2 - Charm (Fight)
1 - Basic (Fight)
Lamia
NOTE: This is a repeat of Index 2.
67.
2 - Charm (Charm party target.)
1 - Basic (Fight)
Lilith
68. (Reaction)
7 - Fight (Slap)
Lilith
69.
2 - Charm (Enemy Spell - Charm)
1 - Basic (Fight)
Q. Lamia
70. (Reaction)
7 - Fight (Fight)
8 - Magic (Enemy Spell - Charm)
Q. Lamia
71.
2 - Charm (Fight)
1 - Basic (Fight, Entangle)
Hydra, Python
72.
2 - Charm (Peep on Party Target)
4 - All Same (Blast, Drain)
1 - Basic (Fight)
Mage
73. (Reaction)
8 - Magic (Slow)
CaveNaga
74. (Reaction)
8 - Magic (Tongue)
Naga
75. (Reaction)
87 - Egg, Damage (Hatch)
8 - Magic (Mute)
HugeNaga
76.
2 - Charm (Bluster)
3 - 1 Monster (Bluster)
1 - Basic (Fight)
Panther
77.
2 - Charm (Bluster)
1 - Basic (Fight)
BlackCat
78. (Reaction)
5 - Damage (Bluster)
BlackCat
79.
3 - 1 Monster (Globe199, Recover)
26 - Reflect (Nothing)
1 - Basic (Wall on Self)
CPU
80. (Reaction)
33 - Fight-1 Monster (Absorb)
36 - Magic-1 Monster (Curse)
SwordMan
81. (Reaction)
5 - Damage (Fight)
EpeeGirl, D.Machin
82. (Moon)
2 - Charm (Roulette Hug)
4 - All Same (Fight, Hug, Retreat)
1 - Basic (Fight)
Kary
83.
2 - Charm (Fight)
3 - 1 Monster (Fight)
1 - Basic (Ray)
Medusa
84.
2 - Charm (Fight)
3 - 1 Monster (Ray)
1 - Basic (Fight)
Gorgon
85.
2 - Charm (Spell - Charm)
1 - Basic (Fight, Charm)
Dummy(1)
86.
2 - Charm (Spell - Charm)
1 - Basic (Fight)
Gremlin, Fiend,
87. (Reaction)
8 - Magic (Spell - Charm)
Gremlin
88. (Reaction)
5 - Damage (Spell - Charm)
Fiend
89.
2 - Charm (Fight)
3 - 1 Monster (Blaze)
1 - Basic (Fight)
Chimera
90.
2 - Charm (Blaze on Party)
1 - Basic (Blaze, Fight, Fight)
Mantcore
91.
2 - Charm (Fire)
39 - Formation 451 (Fire, Fight)
3 - 1 Monster (Fire)
1 - Basic (Fight)
FlameDog
92.
2 - Charm (Blizzard)
4 - All Same (Blizzard, Fight)
1 - Basic (Fight)
IceBeast
93.
2 - Charm (Toad on Party Target)
1 - Basic (Do Nothing)
TinyToad
94. (Reaction)
37 - Attack Ordered (Toad)
TinyToad
95.
2 - Charm (Fatal)
3 - 1 Monster (Call)
1 - Basic (Fight)
Marion
96.
2 - Charm (Drain)
3 - 1 Monster (Call)
1 - Basic (Fight)
Sorcerer
97.
2 - Charm (Cast Warp... interesting.)
3 - 1 Monster (Call)
1 - Basic (Fight)
Conjurer
98.
2 - Charm (Bersk)
1 - Basic (Fight)
Puppet
99. (Reaction)
9 - Fire Magic (Fire-1)
10 - Ice Magic (Ice-1)
11 - Lightning Magic (Lit-1)
Puppet
100. (Reaction)
2 - Charm (Wall)
1 - Basic (Fight)
EvilDoll
101.
9 - Fire Magic (Fire-2)
10 - Ice Magic (Ice-2)
11 - Lightning Magic (Lit-2)
EvilDoll
102.
15 - Bolt Magic (Target Enemy - Beam)
1 - Basic (Beam)
Beamer
103. (Moon)
40 - If All Party has Count (Target Party-Fast)
1 - Basic (Target Party-Count)
Plague
104.
2 - Charm (Fast on Enemy)
4 - All Same (Fight)
1 - Basic (Slow, Mute)
Witch
105.
2 - Charm (Size on Party Target)
3 - 1 Monster (Toad on Party, Toad on Self, Retreat)
1 - Basic (Order Enemies)
ToadLady
106. (Moon)
2 - Charm (Stone)
3 - 1 Monster (Fight, Weak)
1 - Basic (Fight)
Warlock
107. (Moon)
1 - Basic (Fight)
RedGiant
108.(Moon) (Reaction)
82 - Call (Explode)
8 - Magic (Beam)
RedGiant
109.
86 - Egg (Nothing)
2 - Charm (Fightx2)
1 - Basic (Fight, Thunder)
Green D.
110.
86 - Egg (Nothing)
2 - Charm (Fightx2)
1 - Basic (Fight)
Yellow D.
111.
87 - Egg, Damage (Hatch)
5 - Damage (Thunder)
Yellow D.
112.
1 - Basic (Search. Magnet, Beam)
Last Arm
113.
3 - 1 Monster (Nothing)
1 - Basic (Nothing)
Alert, Searcher
114. (Reaction)
34 - Damage, 1 Monster (Alert)
5 - Damage (Beam)
Alert, Searcher
115.
2 - Charm (Fight)
1 - Basic (Breath, Digest, Fight)
Molbol
116. (Moon)
2 - Charm (Roulette Entangle, Roulette Fight)
1 - Basic (Fight, Blaze)
Ging-Ryu
117. (Moon) (Reaction)
82 - Call (Tornado)
Ging-Ryu
118.
1 - Basic (Blitz)
Clapper
119.
15 - Bolt Magic (Target Foe - Fight)
1 - Basic (Fight)
Machine
120. (Unused?)
15 - Bolt Magic (Roulette Laser)
1 - Basic (Laser)
NOTE: This seems like such a familiar sequence, but I could not find the enemy which corresponded to it.
121. (Reaction)
11 - Bolt Magic (Magnet)
MacGiant
122.
2 - Charm (Roulette Fight)
1 - Basic (Fight, Blizzard)
Blue D.
123. (Reaction)
9 - Fire Magic (Blizzard)
Blue D.
124. (Moon)
1 - Basic (Fight)
D. Fossil
125. (Moon) (Reaction)
82 - Call (Fire)
D. Fossil
126. (Moon)
18 - Flag 1 (Dancing, Music, Fight, Charm)
1 - Basic (Set Flag to 1)
PinkPuff
127.
2 - Charm (Explode on Party Target)
1 - Basic (Fire)
D. Machin
128.
8 - Magic (Petrify)
EvilWall
129.
3 - 1 Monster (Retreat)
1 - Basic (Order Monsters)
Officer
130.
3 - 1 Monster (Retreat)
1 - Basic (Order Monsters)
General
NOTE: Virtually the same as above except the two use Slightly different messages. A duplicate for all intents and purposes.
131.
38 - Formation 247 (Fight)
4 - All Same (Target Foe - Fight)
1 - Basic (Nothing)
Soldier, Fighter
132.
37 - Ordered (Fight)
Soldier, Fighter
133.
2 - Charm (Fight)
1 - Basic (x2 Fight)
Aligator, Crocdile,
NOTE: A copy of Index 54.
134. (Moon)
40 - Party is inflicted with Count (Fast, Bersk, Charm)
2 - Charm (Fight Party)
1 - Basic (Count)
FatalEye
135.
1 - Basic (Fight, InvinOn, Flag1, InvinOff)
D. Mist
136.
41 - Fight, Flag1 (ColdMist)
D. Mist
137.
1 - Basic (Call)
Girl
138.
1 - Basic (Quake, EndBattl)
Titan
139.
1 - Basic (Fight)
Octomamm
NOTE: This can be changed to any Index as long as it has normal fight included as Octomamm is a boss it cannot be charmed to begin with so changing it to Index 2 should present no issues.
140. (Reaction)
42 - Damage, Flag 2 (Speed, Flag to Current Flag (+1?))
43 - Damage, Flag 4 (Speed, Flag to Current Flag (+1?))
44 - Damage, Flag 6 (Speed, Flag to Current Flag (+1?))
45 - Damage, Flag 8 (Speed, Flag to Current Flag)
46 - Damage, Flag 10 (Speed, Flag to Current Flag)
47 - Damage, Flag 12 (Speed, Flag to Current Flag)
48 - Damage, Flag 14 (Speed, Flag to Current Flag)
5 - Damage (Set Flag to Current Do Nothing.)
Octomamm
141.
1 - Basic (Nothing)
Bard
142.
52 - Flag 3, Fight (EndBattl)
51 - Flag 2, Fight (Set Flag to 3)
50 - Flag 1, Fight (Set Flag to 2)
7 - Fight (Set Flag to 1)
Bard
143.
1 - Basic (Fight)
WaterHag
NOTE: Another waste of an index, can be changed to anything, really.
144. (Reaction)
54 - Damage, Flag 2 (Vanish)
53 - Damage, Flag 1 (R-Images, Flag 2, Remove Defense)
5 - Damage (C-Anna, Flag 1)
WaterHag
145.
18 - Flag 1 (Explode, TradeOff)
55 - >10000 HP (Flag 1)
1 - Basic (Fight)
MomBomb
146.
3 - 1 Monster (Lit 1, Fight)
1 - Basic (Order Monsters)
Milon
147. (Reaction)
56 - >1000 HP (Vanish)
5 - Damage (Lit-1)
Milon
148.
4 - All Same (Fight)
1 - Basic (Nothing)
Ghast
149. (Reaction)
37 - If Ordered (Drain)
Ghast
150.
18 - Flag 1 (Fight)
1 - Basic (Flag 1, Do Nothing)
Milon-Z
NOTE: Does he really just do that? I thought he used more magic... somewhere?
151. (Unused) (Reaction)
9 - Fire Magic (Show Dummied Message, use DullSong)
NOTE: Message is only being mentioned here to show that it is fully unused. It seems this is likely an unused Reaction for Scarmiglione's second form.
152.
18 - Flag 1 (Dark, Flag to 0)
1 - Basic (Dark, Dark, Dark, Dark, Vanish)
D. Knight
153.(Reaction)
7 - Fight (Flag 1)
D. Knight
154.
57 - Monster 0 Dead (Explode)
1 - Basic (Entangle, Fight)
Left Arm
155.
57 - Monster 0 Dead (Explode)
1 - Basic (Fight, Vampire)
Right Arm
156.
3 - 1 Monster (Recover on KO'd)
1 - Basic (Fight, Fast)
Baigan
157. (Reaction)
8 - Magic (Wall)
Baigan
158.
19 - Flag 2 (Remedy, Defense+, Flag 1)
18 - Flag 1 (Reaction 1, Weak-Bolt, Wait, Wave, Fast)
1 - Basic (Fight, Flag 1)
Kainazzo
159. (Reaction)
59 - Reaction 1, Bolt Magic (Weak-Ice, Flag 0)
58 - >700 HP, Damage (Flag 2, Weak-Ice)
Cagnazzo
160.
60 - Formation 252 (Fight, Quake)
1 - Basic (Chain Fire2, Ice-2, Lit-2 (End Chain), Weak, EndBattl)
Dark Elf (1)
161.
1 - Basic (Fire 2, Chain Lit-2, Ice 2 (End Chain), Weak, Whisper)
Dark Elf (2)
162. (Reaction)
61 - >20000 HP, Damage (TradeOff)
Dark Elf (2)
163.
1 - Basic (Fight, D. Breath)
Dark Elf (3)
164.
63 - Monster 0 KO'd (Charm, Bersk, Slow, Cure2)
1 - Basic (Type 2 Foe-Wall)
Sandy
165.
63 - Monster 0 KO'd (Fire1, Lit-1, Ice-1, Venom)
1 - Basic (Type 2 Foe-Fire2,Lit-2,Ice-2,Virus)
Mindy
166.
3 - 1 Monster (Fight, Remedy on Foes)
62 - Monster 0 KO'd (Fight, Remedy on Foes)
64 - Monster 0 KO'd (Fight, Remedy on Foes)
1 - Basic (Fight)
Cindy
NOTE: Monster 0 must be literally "any monster" since it doesn't correspond correctly otherwise. However 62, 63, and 64 are redundant conditionals since they all do the same thing.
167.
19 - Flag 2 (Fight, Nothing flag 0)
18 - Flag 1 (Chain-Weak,Ray (End), Fight)
1 - Basic (Chain-Defense+,M. Defense+ (End), Flag 1)
Valvalis
168. (Reaction)
65 - Flag 1, Jump (Flag 2, -Defense, -Magic, Fight)
66 - Flag 1, Fight (Messages)
67 - Flag 1, Magic (Messages)
Valvalis
169.
1 - Basic (Target DarkKn, Fight, Kick, Target DarkKn, Fight, Kick, Flag1)
Karate
170.
68 - Flag 1, Paladin Fight (EndBattl)
Karate
171.
1 - Basic (Fight, Glance, Hold)
Calbrena
172. (Reaction)
69 - >100 HP, Damage (TradeOff)
9 - Fire Magic (Fire)
10 - Ice Magic (Wave)
11 - Bolt Magic (Thunder)
Calbrena
NOTE: How interesting. These reactions would mostly not be seen unless someone uses an Attack Item on Calbrena. It strongly suggests that you should have had Rydia back already in the original plans.
173.
4 - All Same (TradeOff)
1 - Basic (Fight)
Cal
174. (Reaction)
7 - Fight (Fight)
Cal
NOTE: A very simple reaction. Could likely be put on anything you'd like to have a basic reaction.
175.
4 - All Same (TradeOff)
1 - Basic (Fight)
Brena
NOTE: Same exact as above. One of these sets of indexes can be changed without worry.
176. (Reaction)
7 - Fight (Fight)
Brena
NOTE: As above.
177. (Reaction)
87 - Egg, Damage (Hatch)
Green. D
178. (Reaction)
87 - Egg, Damage (Hatch)
7 - Fight (Charm)
Lamia
179. (Moon)
18 - Flag 1 (Target Random Foe-Virus)
1 - Basic (Fight, Fire, Target Party-Breath)
D. Lunar
180. (Moon) (Reaction)
82 - Call (Self-Remedy)
23 - Flag 0, Fight (Target Foes-Wall, Flag1)
3 - One Monster (Fire)
D. Lunar
181.
70 - Formation 253 (Nothing)
18 - Flag 1 (Fight, Chain-Fight(End), Flag 0
1 - Basic (Chain-Resist-None,Very Weak-Ice(End), Glare, Chain-Resist-Ice,Absorb,Weak-Ice,Absorb(End), Fight, (Repeat), Flag 1)
Rubicant
182. (Reaction)
71 - Formation 253, Fire Magic (Glare)
73 - >1000 HP, Fight (Messages, Vanish)
7 - Fight (Target All, Fire2)
27 - Paladin Defeated, Fire Magic (Life1 All Characters)
28 - Adult Rydia Defeated, Fire Magic (Life1 All Characters)
29 - Kain2 Defeated, Fire Magic (Life1 All Characters)
30 - Rosa2 Defeated, Fire Magic (Life1 All Characters)
31 - Edge Defeated, Fire Magic (Life1 All Characters)
Rubicant
NOTE: Seems a bit extreme, possibly, it is only using one script for it all at least.
183.
1 - Basic (Fire2, UNKNOWN, Order Monster, Flag 1, Vanish)
K. Eblan
184.
3 - 1 Monster (Vanish)
18 - Flag 1 (Nothing)
1 - Basic (Fire1)
Q. Eblan
185. (Reaction)
37 - Ordered (Change Sprite)
Q. Eblan
NOTE: Only noted Sprite change because it is all the reaction does of importance.
186.
3 - 1 Monster (TradeOff, Flag1)
19 - Flag2 (Heal)
18 - Flag1 (Nothing)
1 - Basic (Flag 1)
Dr. Lugae
187. (Reaction)
74 - Fight(Any Unit?) (Flag 2)
Dr. Lugae
188.
3 - 1 Monster (Explode)
19 - Flag 2 (Fight)
18 - Flag 1 (Target Type1 Foe, Fight, Flag 2)
1 - Basic (Nothing)
Balnab
189.
1 - Basic (Fight, Explode)
Balnab-Z
190.
18 - Flag 1 (Beam, Laster, Emission, Target Party-Heal)
1 - Basic (Flag 1, Poison)
Dr. Lugae(2)
191. (Reaction)
5 - Damage (Gas)
192.
32 - Flag 16 (Crush)
1 - Basic (Chain-WallMove-Fight-Flag+1(End))
EvilWall
193.
1 - (Fight, Odin, Fight, Fight, Odin, Fight, Flag 1, Flag 0, Odin)
Odin
194. (Reaction)
75 - Flag 1, Bolt Magic (Vanish)
Odin
195.
18 - Flag 1 (Target Party - Maser)
1 - Basic (Big Wave, Ice-2, Big Wave, Ice-2)
Leviatan
NOTE: Now this is curious! Flag 1 is never triggered on Leviathan in the first place, and that is an ill-fitting attack if that were the case.
196. (Moon) (Reaction)
91 - 1 Monster, Holy Magic (Storm)
5 - Damage (Fight)
8 - Magic (Fight)
Behemoth
197. (Moon)
1 - Basic (MegaNuke)
Bahamut
198. (Moon) (Reaction)
92. Magic, Flag 1 (Self-Wall, Flag1)
Bahamut
NOTE: Now this is odd. According to his AI he can never set Flag 1 so this might go unused. I never recall Bahamut using Wall to my recollection anyhow.
199.
76 - Cecil Critical (Jump, EndBattl)
18 - Flag 1 (Jump)
1 - Basic (Jump, Flag 1)
Dragoon
200.
1 - Basic (Nothing)
Golbez
NOTE: Copy of 141 and can be replaced.
201. (Reaction)
9 - Fire Magic (Messages)
10 - Ice Magic (Messages)
16 - Holy Magic (Vanish)
Golbez
202.
19 - Flag 2 (Virus, Lit-3, Fire2)
77 - Flag 1, 1 Monster (Target Party-Heal, G-Rydia, Flag 2)
18 - Flag 1 (Nothing)
1 - Basic (Hold Gas, Flag 1)
Golbez(2)
203. (Reaction)
78 - >19000 HP, Damage (Vanish)
Golbez(2)
204.
1 - Basic (Chain-Yang2,Demolish,Kain2,Demolish,Rosa2,Demolish, Chain-InvinOff,G-MistD,G-MD-Spl(End))
Shadow
205.
19 - Flag 2 (Life1, Flag 0)
18 - Flag 1 (Cure3, Flag2)
1 - Basic (Cure4, Flag1)
Asura
206. (Reaction)
81 - Flag 2, Damage (Fight, Flag1)
80 - Flag 1, Damage (Fight, Flag0)
79 - Flag 0, Damage (Fight, Flag2)
207.
18 - Flag 1 (Fire2, Fire3, Glare)
1 - Basic (Chain-Resist-Ice-Bolt-Dark,Very weak-Fire, Race-Zombie(End)Fight, Curse)
Elements
208. (Reaction)
89 - Flag 1, >11000 HP, Damage (TradeOff)
88 - Flag 0, >40000 HP, Damage (Flag1, Resist-Fire-Bolt-Dark, Very Weak-Ice, Race-Mage)
Elements
209.
20 - Flag 3 (Fight, Ray, Storm)
1 - Basic (Chain-Flag2-Resist-Fire-Ice-Dark,Very Weak-Bolt,Race-None(End), Fight, Big Wave)
Elements(2)
210. (Reaction)
90 - Flag 2, >27000 HP, Damage (Flag 3, Resist-None, Weak-Holy, Race-None)
Elements(2)
NOTE: Hmm... without clearing the Bolt Weakness, does that mean that Barbariccia is then weak to Bolt as well?
211.
1 - Basic (Target Type 1, Remedy)
Defender
212.
1 - Basic (Target Party - Maser)
Attacker
213. (Moon)
1 - Basic (Nothing)
Zemus
214. (Moon) (Reaction)
83 - ?224? (Twin?), Flag 1 (Vanish)
16 - Holy Magic (Flag 1)
Zemus
215. (Moon)
1 - Basic (Nothing)
Zeromus
216. (Moon) (Reaction)
84 - FuSoYa, Holy Magic (Messages, Nothing)
96 - Dark Magic (Meteo)
Zeromus
217.
1 - Basic (Chain-Flag1-Search(End), Chain-Disrupt-Flag0)
TrapDoor
218.
85 - >700, Damage, Flag 0 (TradeOff)
TrapDoor
219.
1 - Basic (Self-Peep, Retreat)
Dummy(5)
NOTE: A Programmer's Room Battle AI. Can be replaced.
220.
1 - Basic (Self-Sleep, EndBattl)
Dummy(4)
NOTE: A Programer's Room Battle AI. Can be replaced.
221.
1 - Basic (Fight)
Antlion
NOTE:A repeat of another Index. Can be replaced.
222. (Reaction)
7 - Fight (Counter)
Anlion
223. (Moon)
19 - Flag 2 (Chain-Disrupt-Z-Shake(End))
18 - Flag 1 (Chain-C-Cid/Yn-Z-FlHeal-Target Edge-Z-Elixir-Target Kain3-Z-Elixir-R-Images(End), Chain-C-Gol/Fu-Z-FlHeal-Target Party-Z-Elixir-R-Images-Flag2-Z-Shake(End))
1 - Basic (Chain-C-Pa/Po-ZFlHeal-Target Party-Z-Revive-R-Images(End), Chain-C-Ed/Tel-ZFlHeal-Target Rosa2-Z-Elixir-Target Adult Rydia-Z-Elixir-R-Images-Flag1(End))
Zeromus(2)
224. (Moon) (Reaction)
95 - Cecil, Dark Magic, Flag 2 (UNKNOWN, TradeOff, UNKNOWN)
5 - Damage (Vanish2)
Zeromus(2)
Note: Interesting, apparently if you ever found a way to damage Zeromus, he would undo it immediately.
225. (Moon)
22 - Flag 5 (Chain-Magic-27-Meteo(End))
21 - Flag 4 (Z-Shake, Magic+1, Big Bang, Blk. Hole, Magic-16, Nuke, Z-Shake, Magic+2, Big Bang)
20 - Flag 3 (Z-Shake, Magic+1, Big Bang, Blk. Hole, Z-Shake, Magic+2, Big Bang, Magic+6, Target Party-Virus, Blk. Hole, Magic+2, Big Bang, Blk. Hole)
1 - Basic (InVinOff, Z-Shake, Big Bang, Flag 3)
Zeromus (3)
226. (Moon) (Reaction)
98 - Flag 4, Damage, >12000 HP (Flag 5)
25 - Flag 3, Damage, >16000 HP (Flag 4, Vanish2)
94 - Call, Flag 3, (Magic-16, Nuke)
82 - Call (Magic+6, Target Party-Virus)
16 - Holy Magic (Enemy Spell - Weak)
8 - Magic (Magic-16, Nuke)
Zeromus(3)
227. (Moon)
2 - Charm (Thunder on Party)
1 - Basic (Fight, Blitz)
King-Ryu
228. (Moon) (Reaction)
5 - Damage (Entangle)
King-Ryu
229. (Moon)
2 - Charm - (Self-Fire3, Self-Fight)
3 - 1 Monster (Fight, Heat Ray, Fight)
1 - Basic (Fight, Fightx2)
Red D.
230. (Unused) (Moon) (Reaction)
82 - Call (Bluster)
NOTE: This seems like it was made for another Couerl-like monster, but there are none on the moon, as I recall in the Normal FFIV. In FFIV:TAY there are Couerl-like foes on the moon. Might it be that they were planned all the way back in 1991?
231. (Moon)
18 - Flag 1 (Self-White, Self-Nuke, Self-Virus, Self-White, Target Party-Cure3, Target Roulette-Fast, Self-Wall)
1 - Basic (Wall, Target Party-Wall, Flag 1)
EvilMask
232. (Moon) (Unused)
1 - Basic (Invalid - Script:256)
NOTE: No idea, but it is another free index in any case.
233. (Moon)
19 - Flag 2 (Target Party, Lit-3)
1 - Basic (Self-Peep)
Tricker
234. (Moon) (Reaction)
11 - Bolt Magic (Fast, Flag 2)
Tricker
235. (Moon)
26 - Reflect (Magic-18, Nuke, Magic-22, Magic-18, Nuke, Magic-22, Magic-18, Nuke, Magic-22, Magic-18, Nuke, Magic-22)
18 - Flag 1 (Self-Remedy, Self-Wall)
1 - Basic (MegaNuke, Flag1, Self-Wall)
Wyvern
236. (Moon) (Reaction)
82 - Call (Magic-24, MegaNuke)
Wyvern
237. (Moon)
1 - Basic (Fight, Big Wave)
Ogopogo
238. (Moon) (Reaction)
11 - Bolt (Enemy Spell - Weak)
82 - Call (Blaze)
8 - Magic (Blaze)
Ogopogo
239. (Moon)
1 - Basic (Fight, many times)
Pale Dim
240. (Moon) (Reaction)
82 - Call (Quake)
7 - Fight (Slow)
9 - Fire Magic (Glare)
10 - Ice Magic (Blizzard)
11 - Bolt Magic (Blitz)
Pale Dim
241. (Moon)
1 - Basic (Fight, Target Party-Charm)
Mind
242. (Moon) Reaction)
7 - Fight (Armor)
16 - Holy Magic (Shell)
Mind
243. (Moon)
1 - Basic (Peep)
Breath
244. (Moon) (Reaction)
8 - Magic (Blast)
Breath
245. (Moon)
98 - Flag 4, Damage >12000 HP ("!" messages, TradeOff)
1 - Basic (One message that says "It's my turn now!" and the rest are unused, EndBattl)
NOTE: What a strange index, it seems like it may have been intended for a Programmer battle at one point with the emphasis on Messages and EndBattl's.
246. (Moon)
1 - Basic (Fight)
Behemoth
NOTE: Copy of Index 62 (Also Moon). Can be replaced.
247. (Reaction)
7 - Fight (Messages, Explode)
NOTE: Programmer's Room Battle, can be replaced.
248.
1 - Basic (Messages, EndBattl)
Dummy(6)
NOTE: Programmer's Room Battle, can be replaced.
249.
1 - Basic (Nothing)
Dummy(3)
NOTE: Copy of 141, can be replaced.
250.
1 - Basic (UNKNOWN, Messages, Vanish)
Dummy(7)
NOTE: Programmer's Room Battle, can be replaced.
251.
1 - Basic (Messages, EndBattl)
Dummy(8)
NOTE: Programmer's Room Battle, can be replaced.
252. (Reaction)
24 - >1000 HP, Damage (Fission)
Last Arm
NOTE: Programmer's Room Battle, can be replaced.
253. (Reaction)
5 - Damage (Message, Slap)
Dummy(7)
NOTE: Programmer's Room Battle, can be replaced.
254.
1 - Basic (Repeating Message, Fight)
Dummy(9)
NOTE: Programmer's Room Battle, can be replaced.
I will also soon be including Script usage, as that is a bit of a different matter, but half of the work is done for me here. I did not include matters that I considered non-essential so most mentions of messages are left out, as are all sprite changes, and music changes.