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Messages - Deathlike2

1336
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 07:00:47 PM »
Deathlike2 REALLY wants you to grind in his hack... in fact I don't think you could even come close to beating Scarmiglione without serious grinding.  (I came close to having Tellah hit L28 I grinded so much.)

Most of the levels are to factor in overleveling the twins in potential strategies... although if you grind the twins to 30+ where they start learning Cure3 and level 3 elementals, that's too much overgrinding. The point is to have a reasonable min level of grinding that is normal for me, but allows for thinking outside of the box to beat the next boss. There wasn't much of a need to grind in the original...

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There are two specific strategies on Mt. Ordeals that if they were tweaked would make the game immediately super frustrating.... fortunately there is SOME room for abuse.

That's why the options are there....


complaints about blink? what are you talking about?  i was saying that blink helped.  it would be nice not to have to cast after every 2nd hit, but it helps a ton at my levels.    i'd love to see a point where he stops attacking...  i haven't seen anything like that.  it's probably just my levels.  i pretty much stopped fighting things once i could kill everything without too much trouble.

i may hack in a power drink just to see if it helps.

It doesn't stop attacking... it attacks less frequently, which is an improvement over the original. The original monster was uber fast initially, but became pathetically slow on its first change. So, it was written that the monster does get slower, but gradually. However, the monster as a result doesn't become some easy-to-abuse DK whipping target as is self-evident from the original game.

1337
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 06:30:16 PM »
Float is inflicted as part of the monster's status attack property... not part of the script.

1338
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 06:15:29 PM »
i do "get" the strategy behind it.  i just can't deal enough damage for some reason.  i made sure to turn the speed back to normal from where i usually have it.  if it wasn't draining but was still hitting just as hard and fast, this would still be pretty good battle.  i'm not suggesting you take it away(because i do like it there), i'm just saying drain really enhances the "vengeance" part of what you just said.

I may reconsider redoing the battle because of the Drain spell power change, but that is somewhat negated by the magic defense multipliers of both Rydia and Tellah.


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:edit:

i think a madtoad hit cecil and caused him to float.  can it do that? i got into a fight with 4 of them, and after one hit cecil with toad, he hit another which caused it to cast toad on him and change him back, but it also caused "D", which is float.  odd...

I've written a number of posts regarding status inflictions via a status attack.... although being inflicted Float is not a negative thing except under one circumstance.

1339
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 05:47:04 PM »
hmmm...

i didn't get any of those power drink drops, and i never bothered to save, i've just been saving state.  ah well, i'll find a way. i see tiny mages drop something useful.  there has to be some strategy for beating him...

Here's a small hint. The optimal strategy for beating the monster is technically the same as the original, except this version fights back with a vengence.

Optimal monster drops include that of the Waterhag, Tinymage, and Zombies.

1340
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 05:28:37 PM »
i saw in the editor that some things drop powerdrinks(i think?). perhaps those are what you're referring to?

Yes.

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i see that it's supposed to cast a slow spell at some point(looks like after tella's messages during battle).  is that the "curse spell" effect that happens once it's down to a few tentacles?

It's the same one Milon Z/Scamaglione uses in FF4. It's a 100% working Slow spell.

1341
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 05:16:57 PM »
i see that octovamp is supposed to be weak to darkness and lightning, but they both barely hurt it. in fact nothing really does.  cecil will hit for 100 damage 1 turn, then 1 damage the next. at one point, he hit for 196 and then 3.   it seems like the only thing that hurts it consistently is chocobo.  i dont seem to be hitting hard enough to out-damage it.  maybe i need to level more...

There are ways to increase your damage output.  There is one specific item that should have been able to obtain in some frequency that solves that issue for Cecil.

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i get that it has high (well, super-high) defense, but even magic doesn't seem to help.  tella's lit1 does little damage when he can even use it.  he's usually curing. cecil is at lv. 18, rydia is at 14, and tella is at his starting level. am i too low?

For your reference, the monster's magic defense doesn't change until a certain point, but the Lit-1 damage has been the same as the original game, believe it or not. Rydia's min level to face the beast is around 13... 15 is the ideal number for a reason though.

1342
Final Fantasy IV Research & Development / Re: Monster-Character Commands
« on: February 13, 2009, 12:15:33 AM »
Ok, that should be complete unless there's a command that probably should be tested...

1343
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 10:29:57 PM »
Possible bug:  When Clone Palom Boasts, if Palom's in your party, your Palom gets the Boast animation.  If he's not, there's no animation, only the sound effect.  I do know that without Palom in the party, the Boast effect does work, I haven't checked without.

It's known in its own way. Let's just say character/enemy attacks are incomplete at best, so you will find strange looking behavior, and it's only cosmetic.

1344
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 09:40:02 PM »
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Its true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.
Whoops.  Probably shouldn't have sold it then.  :sad:

You can certainly pick up some more from Spirits+Soul monsters and it's not the rarest drop.. but the drop frequency hasn't been increased.

1345
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 09:11:30 PM »
What's the deal with the Cursed Shield then?  All I noticed was +5 str -5 everything else.  Didn't seem worth it.

Its true usage starts on Mt. Ordeals. The stat adjustments are there intentionally, but if you don't see the benefits, you will find out why soon.

1346
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 07:51:52 PM »
Will 0.66 to 0.69 be a clean save transition at Mt. Ordeals, or should I start over?

You can still use the save.. you are allowed to use cheats to insert/remove spells for that purpose... but if you're not comfortable with that, you can start over.

I'm putting that warning out because restarting a game is extremely painful business so you have your options.

 :edit:

Pics!

At least this armor isn't as lame as FF6's:


Small theme...


Kinda crazy I guess...


Resurrecting a very useful spell...

1347
Gaming Discussion / Re: The State of FF2/4 Walkthroughs/FAQs
« on: February 12, 2009, 07:21:18 PM »
I don't believe so.. and if it did happen, I personally can't remember.  :tongue:

Oh well, I wish I had more faith for FF4 FAQs in general, but they are seriously meh.

1348
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 07:17:46 PM »
Here's an update... there have been some key changes made in startup data (but mostly Edge, I'll address that when that happens).

Additionally, there are some key changes made..

One key spell had a buff... Drain is now as powerful as the version in FF4ET to make it more useful overall... monsters have been properly readjusted for that reason which will change the kind of impact it has on the characters... which will allow me to make it more useful in future battles.

Assuming you didn't grind too much, Tellah's spell leaning table has changed. Tellah will learn a number of his missing spells starting at level 28 because messing with the event data is very sensitive. Tellah will not learn Scan, Sight, and Dispel on Mt. Ordeals (in favor of Safe, Shell, and Blk. Hole), but will learn them with levels.

The DK and Yang battle have been changed but the Waterway monsters are still under some tweakage.

1349
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 06:44:01 PM »
Making the smaller bombs Charm immune isn't going to change the strategy much at all.  They don't Explode and they hit themselves too often to make it terribly effective.

No... that isn't it.

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[spoiler]I do have to say Palom (Virus/Burst/Boast) is WAY too easy.  Just turboing and spamming A is enough to get through the fight without healing.  Porom (X-Magic Cure3/Stone), on the other hand... not so easy.

Is it by design that if you lose one of these clone battles, you're kicked back to the overworld (as opposed to the title screen)?  That's what happens when Porom Stones Cecil.[/spoiler]

The clone battles are intentionally set up that way. You are not penalized for losing or running away (that may change in the future). These battles are designed to be different... not necessarily hard, but if I have something creative, it's certainly going to be more interesting.

1350
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 12, 2009, 05:47:30 PM »
[spoiler]There's some serious graphical glitching during the Fabul gauntlet if Mombomb goes large with other bombs still on the screen.[/spoiler]

I'm pretty aware of this.. I've tried to minimize the glitching, but that's because that formation isn't set up ideally. There shouldn't be any glitching if you kill the individual bombs first.

Now that I think about it, I'm now aware what you're trying to abuse... and fixing that.  :tongue: