øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1245e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexca0a.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexca0a.html.zxgñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ÇüOKtext/htmlISO-8859-1gzip0|ÖÇüÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:54 GMT0ó°° ®0®P®€§²ð®fñg^îÇü Show Posts - JCE3000GT

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JCE3000GT

1246
Game Modification Station / Super Mario RPG's text is in ASCII?
« on: December 30, 2007, 04:34:39 AM »
Goto 22000A without a header...

Wow, is that lazy or smart?

1247
Gaming Discussion / Nintendo needs to get smart
« on: December 30, 2007, 12:38:39 AM »
And I'll include other Game producing/developing companies as well.  The Virtual Console for the Nintendo Wii is not only brilliant but a freaking cash cow. 

I have 20,000 ROM files and close to 430 console games...but I still paid money to buy some of them on the Wii.  I am not the only one. 

What bugs me is the HUGE amount of popular games out there for the Genesis, Sega CD, SNES, Gameboy/GBC, NES, and others that could be released on the Wii's Virtual Console (VC).  And what's even better for Nintendo and these game developers/producers is the amount of money they can make. 

I've spent the following on games for our Wii:
Bonk's Adventure = $6.00
Bonk's Revenge = $6.00
Excite Bike = $5.00
Legend of Zelda, The: A Link to the Past = $8.00
Mario Kart 64 = $10.00
Sonic the Hedgehog = $8.00
Super Mario World = $8.00
Sword of Vermillion = $8.00

Add it up ladies and gents, we gave Nintendo and these companies $59.00 USD just to play games on our Wii in the livingroom comfortably without having to deal with the computer or hooking up old game systems.

Now, think about the money they could make with people by sticking more 3rd party games.  Imagine the money SQUEENIX could make with its SNES RPG's alone?!  SNK with all of its NeoGeo arcade classics.  Konami with just about everything.  Sega with just about everything.  It boggles the mind on why this untapped resource isn't being abused. 

Would I pay $$$ to play old SNES games on the Wii?  The answer is yes. 

Thoughts?

1248
Or I could just do the easy thing and have my program just remove the headers since they are garbage anyway. 

1249
Program updated to version 0.78.

1250
SPC - Hard Core / Re: Mystic Quest
« on: December 29, 2007, 02:40:36 AM »
Here's an odd nugget...tell me if you notice something similar:

Quote from: Mystic Quest
D2 xx      change instrument volume to xx
D4 xx      Pan= 00-7F Left, 80-FF Right

E4 xx      Change instrument octave to xx
EA xx      Change instrument to xx
EC xx yy   
ED xx      

F3 xx      Set tempo to xx
F5 xx      Set echo to xx
F7 xx yy
F8 xx      Set global sequence volume to xx
FA xx      


Quote from: Final Fantasy V
00-0D      - Play note, C
0E-1B      - Play note, C#
1C-29      - Play note, D
2A-37      - Play note, D#
38-45      - Play note, E
46-53      - Play note, F
54-61      - Play note, F#
62-6F      - Play note, G
70-7D      - Play note, G#
7E-8B      - Play note, A
8C-99      - Play note, A#
9A-A7      - Play note, B
A8-BF      - ???
C0-CB      - rest

D2 xx      - set instrument volume to xx
D3 xx      - ???
D4 xx      - pan channel left or right [$00 = Right, $64 = middle, $FF = Left] (reverse stereo)
D7 ss tt dd    - Vibrato: ss = speed, tt = time until vibrato, dd = depth
E0      - Vibrato off?
E1      - ???
E2 ss tt dd   - Tremolo: ss = speed, tt = time until tremolo, dd = depth
E3      - Tremolo off?
E4 xx      - change pitch to xx
E5 xx      - lenth of next note is xx
EA xx      - change instrument to xx
EE      
F0      - ???
F1      - ???
F2       - ???
F3 xx      - change tempo to xx
F4      - ???
F5 xx      - set reverb to xx
F6      - ???
F7 xx      - ???
F8 xx      - set global SPC volume to xx

Seiken Densetsu 2 / Secret of Mana also uses the same commands that I've noticed.

1251
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 29, 2007, 02:06:55 AM »
Hmm.. I'm trying to remember what would happen if Kain had the Legend Sword equipped before he left the party...

Probably nothing since the game only removes that item incase you have it.  The Adamant is the trigger for the event.

1252
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 29, 2007, 12:12:42 AM »
No idea why I did that.  I'm sure I had a reason...probably if you didn't get one.

1253
SPC - Hard Core / Re: Final Fantasy V
« on: December 28, 2007, 11:14:04 PM »
Awsome.

1254
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 28, 2007, 10:06:24 PM »
A slightly less obvious bug.

If you tell Cefca hides (either automatically or manually) and then tell him to come out, once you get to his command list, the cursor can highlight the 5th blank command slot. When it is selected, Cefca becomes completely useless and his command won't come back up.

A related question...

You intentionally used the Pray version for Rosa the first time.. and when she comes back, she uses the lame Cure potion version?

Whoops on both. 

1255
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 28, 2007, 09:33:24 PM »
Any reason why the Genji Helmet is not equippable by Cipher?

Probably an oversight on my part.  I was rushed to release it on time and it appears I missed quite a bit of the small stuff. 

1256
General Discussion & Support / Re: My on-going SPC topic
« on: December 28, 2007, 09:32:24 PM »
Check it out:


1257
Gaming Discussion / Re: Game list
« on: December 28, 2007, 09:30:57 PM »
you bought two copies of FF3 on release day? WTF?

One was for me and the other was for my older brother.

1259
General Discussion & Support / Re: My on-going SPC topic
« on: December 28, 2007, 06:54:02 PM »
I ALMOST got the Battle 2 from RS3 to work perfectly...minus three problems.

I can't figure out why the kick drum channel (4) is using the second sample (21) but doesn't have its data in the sequence.  In other words channel 4 isn't present in the sequence.  Odd...

So when listening to this please mute channel 4 in winamp.

Damn this is close...

The only way someone could use this is to have it set in a predetermined time limit of about 35~38 seconds.

On the other hand I have an almost perfectly working Title from BS Treasure Conflix.  Doesn't sound the same, but it is nice that I finally got past the first channel loop problem. 

[attachment deleted by admin]

1260
General Discussion & Support / Re: FF2USHT bug fixing?
« on: December 28, 2007, 05:43:05 PM »
The Cursed ring should have -10 to all stats and something like +128 magic defense.  The Strength robe has good boosts to VIT and STR.  I don't know if I did any other stat.

[spoiler]Honestly I forgot what I did to the Adamant equipment.[/spoiler]