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I don't have one, but the saves should be compatible (saves between the Japanese and US versions work fine, so I don't see why a proto would be any different). Mnrogar has an Snes9x savestate here, "Celes without Locke." You should be able to use that. The correct line should be loaded, provided it's not the first one displayed when you load the state.
10911c10911
< Some friendly adivce! There’s a weapon called the Guardian.<Break>
---
> Some friendly advice! There’s a weapon called the Guardian.<Break>
prototype:final
it:ar
n:h
w :ag
e…:ge
ag:w
I :ea
n’:ta317c317
< LOCKE: eaPREFER the term trI sure hunting!<Page>
---
> LOCKE: I PREFER the term treasure hunting!<Page>Provided everything's in the same place, my dumping package should've gotten you all of the item, magic, skill, enemy, etc. names and descriptions. None of those use DTE, so they all should dump correctly.
If you don't mind sending me a copy, I'll look into the differences between this ROM and the official releases. Every once in a while, I like to compare the code and data between the various versions of this game (and I usually make some interesting findings in the process), so I would be in known territory.QuoteA prototype ROM or prototype CART? If the latter -->
While this doesn't really count as evidence, there's someone here who claims to be in possession of such a cart:
http://www.rickbruns.com/Games/GamesRareFF3.htm
//POINTER #1466 @ $CF374 - STRING #1466 @ $D1387
#W16($CF374)
His name is SABIN. Oh, he looked so like his father!<Page>
When he ran away, he was a sweet lartle child.<Break>
eawonder what he’s like now?<End>
//POINTER #1488 @ $CF3A0 - STRING #1488 @ $D16C7
#W16($CF3A0)
hl, into our lowly presence?<Page>
KEFKA: A girl ofh o importance recently escaped from us. We heitd she found refue… herge<End>