øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=388.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcb77.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=388.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcb77.html.zxÑ•g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ  ,ïOKtext/htmlISO-8859-1gzip@øÕïÿÿÿÿÿÿÿÿTue, 10 Mar 2020 13:44:09 GMT0ó°° ®0®P®€§²ð®Ñ•g^R ï Print Page - Cockatrice Summon

Board of Slick

Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on March 08, 2008, 04:51:39 PM

Title: Cockatrice Summon
Post by: Deathlike2 on March 08, 2008, 04:51:39 PM
This is a pretty straight forward summon, with some peculiar properties.

Even though this spell is not boss compatible, 1 damage is still dealt, like what Poison does (although, ironically Poison doesn't hurt bosses at all).

The hit rate of this spell is 50%, which is better than Stone/Break's hit rate of 30%, which makes this much more reliable...
but too bad it is only single targeted.
Title: Re: Cockatrice Summon
Post by: Dragonsbrethren on March 09, 2008, 04:32:35 AM
Cockatrice would've been a useful summon if it actually multi targeted. I never understood why they cut it from FF2us and ET yet left the other optional summons in place, I could understand it if they had cut them all (It wouldn't make any sense but it would be consistent) but not just the one.
Title: Re: Cockatrice Summon
Post by: Deathlike2 on March 09, 2008, 04:43:10 AM
Cockatrice would've been a useful summon if it actually multi targeted. I never understood why they cut it from FF2us and ET yet left the other optional summons in place, I could understand it if they had cut them all (It wouldn't make any sense but it would be consistent) but not just the one.

Well, there are problems with the balancing of the spell.

You have compete with Stone/Break.. which she learns late game.
Allowing the spell to be multitargetable would effectively be making it rather powerful early on.
The other problem is the obtainability of the spell. It is the one of the first summons obtainable early game, although one of the monster variants that drops it can easily be missed altogether. Maybe it's just me, but the whole game is a Goblin/Imp world after all.

To improve it, the MP consumption has to increase at least by 2x as fair compensation...
Title: Re: Cockatrice Summon
Post by: Entroper on March 09, 2008, 04:51:24 AM
Yeah, that's the thing.  You (can) get it early, and it's cheap.  It costs no more than Fire2.
Title: Re: Cockatrice Summon
Post by: Dragonsbrethren on March 09, 2008, 06:01:53 AM
It's my opinion that anything with such a rare chance of being dropped deserves the ability to completely unbalance the game.
Title: Re: Cockatrice Summon
Post by: Deathlike2 on March 09, 2008, 06:13:07 AM
That logic, I can live with.
Title: Re: Cockatrice Summon
Post by: Deathlike2 on September 26, 2008, 10:29:25 AM
Mega :bump:

This spell doesn't properly invoke the HP damage counter of a monster in the SNES version... in fact, if the monster cannot be petrified, the attack visual doesn't display.

This is fixed in FF4A, and the proper counter is used and you get the proper visual. This was tested against the King Ryu/Gold Dragon...