Author Topic: Elemental (and Enemy) Resistances - Physical+Magical  (Read 6167 times)

Deathlike2

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Re: Elemental (and Enemy) Resistances - Physical+Magical
« Reply #15 on: February 04, 2008, 01:52:09 PM »
Addendum:

1) Exposing an elemental attribute when physically attacking increases attack power by 2.

2) Exposing an enemy type multiplier increases the damage multiplier after attack/defense calculations.

These are two separate aspects.

Simple case study is the effect of the Dragoon Spear/Artemis Arrow combo against Blue Dragons. The Dragon Whip is stronger under this scenario since the Aerial elemental is being resisted.
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Deathlike2

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Re: Elemental (and Enemy) Resistances - Physical+Magical
« Reply #16 on: February 04, 2008, 06:42:22 PM »
If your weapon's elemental is effective against the enemy, you will deal 2x damage (sometimes 4x, unless there's something specific I'm missing here?).

Enemy elemental weaknesses use the most significant bit as a doubler.  So if the fire bit and the MSB are set (this is the immunity bit on resistances), fire damage does 4x damage.

Are zombies immune to dark elemental attacks?  EDIT: Just checked this in the spreadsheet, and they are.  That explains the 1 damage from Cecil's dark knight swords.

Once in a blue moon, Zombies will take more than 1 pt of damage on a critical hit. I'd consider the attribute more like 4x Darkness resistance vs Zombies (dividing any target's attack/magic power by 4 is crippling).

As far as I can tell, there's no such thing as 4x resistance.  And the Zombie does have dark immunity in the ROM.  Do critical hits ignore the immunity bit?

Definately not. The damage done is still pathetic.

I don't mean it ignores the dark resistance, but ignores the immunity (so it does more than 1 damage, but still crap).

Ok, if I didn't say it earlier/later in this thread.. I apologize.

Darkness Immunity is adhered to in FF4A than. It doesn't quite do that in the SNES versions as random damage > 1 can occur.
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Deathlike2

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Re: Elemental (and Enemy) Resistances - Physical+Magical
« Reply #17 on: February 21, 2008, 11:22:12 PM »
Just to be clear (and so I don't forget this)...

Exposing enemy type (race) modifiers implies enemy defense = 0 and a 4x damage multiplier.
Exposing enemy elemental weakness via physical attacks implies attack power boost of 2x or 4x multiplier if Weak+ attribute is in use.
Exposing enemy elemental resistance/absorb via physical attacks implies attack power reduction of 2x is in play.
Exposing enemy elemental immunity (Darkness only though and only physical attacks) implies attack power = 0 (except in the case of the SNES version, it is probably 1 since more than 1 damage can be dealt on occasion).
Exposing enemy elemental weakness via magical attacks implies enemy magic defense = 0 and a 2x or 4x multiplier if Weak+ attribute is in use.
Exposing enemy elemental absorb via magical attacks (only) implies inverted damage and technically it is applied against the enemy's magic defense.

It is unknown what elemental immunity does against magical attacks though (it needs testing).
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