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Author Topic: Float Status  (Read 1564 times)

Deathlike2

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Float Status
« on: January 16, 2009, 05:58:06 AM »
You probably know this already, but it's worth citing.

Float status in the SNES versions of this game can work with a number of other statuses visually..
Image (both versions), Poison, Piggy, Toad, Mini, Jump (kinda),  Charging, Parrying, Stop, Reflect/Wall, Hide (probably)
There could be more...

Every other status overrides Float status.. although this excludes Critical status. I'm not entirely sure why.
You can tell if a character is in critical by the inability to perform their command actions while they are "standing up" in mid-air.

It's actually amusing that you can apply Float status onto a dead/stoned character outside of battle.

These issues are corrected in FF4A..
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3