øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2610e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcc8b-2.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcc8b-2.html.zxžh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.š»OKtext/htmlISO-8859-1gzip0|Öš»ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:43 GMT0ó°° ®0®P®€§²ð®žh^ÿÿÿÿÿÿÿÿã+š» Show Posts - Deathlike2

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Messages - Deathlike2

2611
Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: April 04, 2008, 09:16:50 AM »
It probably could be contained within the front-end, now that you mention it.  My issue is this: How would the end user know if the patch was made against a headered or unheadered ROM (unless the author told him)? My thinking is to simply store that information as a bit in the patch header, so that at patch-time the target addresses could be added/subtracted/left alone as needed.


My suggestion would involve port-specfic patches in a new file format, but not as part of the main patching format. This would deal with identifying all valid ROMs that should be valid for patching.. it would handle the minor, annoying, "user should not know/care" details such as the iNES header or the SNES header. Note that the detection is done by the app, and not by the format.

Putting any part of this in the main patching format is not a good idea, since it is supposed to be universal to all ROMs. The details have to be manipulated elsewhere. So basically you need to apply against two files... one for general patching and one for specific stuff/details. It's not elegent, but it should handle the agonizing issue better, w/o bloating up the spec.

2612
Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: April 04, 2008, 12:58:09 AM »
The SNES specific header stuff needs to be done in a separate program (IMO).. probably needing to run through a batch file (script).. or it could be in the form of a plugin, although, integrating it directly could be done, but it should not be part of the file format, only the application/frontend itself needs support.

The more annoying patches are the ones that directly remove a header from the file...  :tongue:

2613
Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: April 03, 2008, 10:21:20 PM »
I was saying before, we need a better IPS, yes. Something tailored to the SNES would be fine. Header detection is easy for the SNES, and a patch format could easily be made to detect a header and create/apply a patch as if it was not there. A format that can handle multiple address widths is also quite easy (trying to keep with the non-complexity notion). And it really wouldn't be that hard to have a third function (create and apply being the first two)  for the potential new patch program: Merge/detect conflict. This could load 2 patches, and tell you whether they are in conflict *before* you've applied it.

OK, I'm speaking in theoretical right now, but I think it could easily be done.

I don't think the file format really needs to have that as part of it. Rather, a better solution is to write a specialized program that does the SNES header handling for you before (and perhaps after) running it through the patcher.

Certainly being able to ignore the CRC check is important in the patcher though.

2614
Gaming Discussion / Random Dual Orb 2 Notes...
« on: April 03, 2008, 02:19:34 PM »
To be revised and please ignore if you don't care.

Attack Base = Power/2
Defense Base = (Constitution+Agility)/4
Magic Base = (Spirit+Intelligence)/2
Hit Base = Agility/2
Evade Base = "It's Fixed You Goof"

--Edit--
Some more info...
Plarna: level * 50
Panacea: maxHP/ 4
Regen: maxHP / 8
Poison: maxHP / 16

--Edit--
Evolved Armor elemental properties:
Absorbs Darkness
Fire/Thunder/Wind/Water = damage * 1/2
Holy/Ice/Earth/Neutral = ??? (probably damage * 1/2)

Blaster elemental property: Lightning

Note: Ice Elemental != Water Elemental
MT = Multitargeted

Elemental Spells:
Holy: Holy Light (MT)
Darkness: Darkness Arrow
**Fire: Energy Bullet, Flame (MT)
Ice: Freeze
**Thunder: Electric Blast, Plasma (MT)
**Wind: Wind Cutter, Leaf Stream (MT)
**Water: Press Water, Gun Water (MT)
Earth: Stone Lance
Neutral: Nova (MT)

Plasma (MT) isn't totally Lightning... since Electric Blast can work against the Deadly (rabbit). It seems to be a hybrid of two elementals (perhaps, I could be wrong)... either to Earth (since both the Deadly (rabbit) and Original Gummy heal against it) or to Darkness (Deadly (rabbit) gets healed, but the Original Gummy is not.

Similar stuff occurs with Press Water and Gun Water vs the same enemies.

Note: It seems all the spells are considered distinct.

Dragoon elemental property: Darkness

Tiamat Blade and Wave Gun elemental property: Earth (?)

Edit: With even more info...

Gassa Robe:
Neutral = damage * 4/5
Earth = damage * 7/10
Energy Bolt = damage * 2/3
Fire/Water/Ice/Lightning/Wind = damage * 1/2

Magic Chain:
Lightning = damage * 3/2
Energy Bolt/Earth = damage * 3/4
Darkness/Neutral/Fire/Water/Ice/Wind = damage * 1/2

Distract Robe:
Darkness/Neutral/Fire/Energy Bolt/Water/Ice/Earth = damage * 1/2
wind = damage * 1/2 (leaf stream), 1/256 (wind cutter)
Lightning = damage * 1/10 (plasma), 1/256 (electric blast)

Guard Talisman:
+20 Magic
Earth = damage * 1/2
Neutral/Energy Bolt = damage * 1/3
Darkness/Fire/Water/Ice/Lightning/Wind = damage * 1/256

Serra Suit:
Neutral/Fire/Energy Bolt/Water/Ice/Lightning/Wind/Earth = damage * 1/2

Holy Plate (limited testing):
Absorbs Earth (?)
Lightning = damage * 9/10 (plasma)
Energy Bolt = damage * 2/3
Darkness/Fire/Ice = damage * 1/2
Neutral = damage * 1/4

Dragon Scale:
Absorbs Fire/Energy Bolt
Neutral = damage * 2/3
Ice = damage * 1/2

Guri Guard (limited testing):
Darkness = damage * 1/2
Energy Bolt = damage * 2/5
Fire/Water/Lightning/Wind = damage * 1/256

Protect Armor:
Lightning = damage * 3/5 (plasma), 1/2 (electric blast)

Guard Blazer:
Neutral = damage * 4/5
Earth = damage * 3/4

--Edit--
Updated with more magic resistance info.

Cure does not heal Taboo (Silence) status.

Magic Coat also boosts magic defense as part of boosting magic power (Magic is derived from one of the stats anyways, probably Intelligence).

Naijiri has a natural attack power of 80.

--Edit--
Bugs with the game:

Swapping weapons in battle resets all stat bonuses applied by spells.

Landing the airship north of Niisa will make you cry since you always move down when leaving Niisa. The surrounding area prevents you from getting back on the airship.

2615
Gaming Discussion / Re: FF4A Random Cuteness
« on: April 03, 2008, 07:24:02 AM »
I don't even have photochop skills. (Yes, I spelled it that way intentionally.)

2616
Gaming Discussion / Re: FF4A Random Cuteness
« on: April 02, 2008, 08:05:40 PM »
Young Rydia uses the little piggy/toad sprites as well.

Older Rydia does not though.

2617
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: April 02, 2008, 06:46:33 PM »
I've finally gotten around to confirm Power/Build Up's magic evasion droppage (even though it is normally non-existant for most of the game to begin with).

Fortunately, his regular evasion isn't dropped, which is nice.

Now I can tell idiots that Jump is better than Power on the FF4A board (for the most part anyways).

2618
Gaming Discussion / Re: Convince Me To Play Your Hack
« on: April 02, 2008, 06:29:51 PM »
I'll think about doing it if I get drunk... and that's rare.

2619
Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: April 02, 2008, 04:39:17 PM »
It's ironic you ask the question given that Lenophis did reply to the thread.

2620
Final Fantasy IV Research & Development / Re: Status Priorities
« on: April 02, 2008, 04:28:45 PM »
Yea.. I was doing side research for Frog, Toad, and Piggy as an aside to being thorough as I could.

2621
Commands not disabled by Toad/Frog:
Medicine
Hide/Show
Sing (and by extension, FF4A's Chant) - go Frog Song!
Black (to cast Frog)
Pray (but it will always fail, and Miracle will also fail)

2622
Commands not disabled by Size/Mini:
Auto-Cover (the command is disabled, but Cecil will still auto-cover targets that are in critical, but that's suicide anyways)
Pray (and by extension Miracle)
Steal/Sneak
Hide/Show
All Major Spell Commands (Black, White, Ninja, Summon) except for Twin

2623
Gaming Discussion / FF4A Random Cuteness
« on: April 02, 2008, 12:10:24 PM »
These pics speak for themselves:

Toad:


Piggy:


Unfortunately Rydia doesn't have a different sprite, but that's probably because she's an adult, or close to it anyways.

2624
Here is the supplement to the status thread: http://slickproductions.org/forum/index.php?topic=450.0
Then there's the command thread: http://slickproductions.org/forum/index.php?topic=424.0

In my testing, Piggy does not disable the following commands (all these commands are not crippled in any way):
Sneak/Steal (and Plunder in FF4A)
Throw/Dart
Jump (and Double Jump in FF4A)
Pray (however, this makes Pray fail instantly, same goes with FF4A's Miracle)
Cover
Medicine (only tested in FF4A so far)
Hide/Show (only tested in FF4A so far)
Sing (only tested in FF4A so far, Chant also works) - unlike Pray, the command always works
Black (for casting Piggy of course)

More testing to be done...
Edit: Done for Piggy

And yes, Kick is disabled while under Float...

Pics from Paladin's hack (to make the point, you could hack it in and test it if you wish).

Not Floating:


Floating:

2625
General Discussion / Re: The official "Happy Birthday" thread!
« on: April 02, 2008, 09:20:10 AM »
Thanks guys. I actually completely forgot about it. :tongue:

Does it suck for having a Birthday on April 1st? Do people prevent to get you really good presents and then call it an april fools joke?

There's a greater chance that extremities of a surprise or no surprise to be involved.