Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=20;area=showposts;start=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcc90-3.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcc90-3.html.zxhh^@>GOKtext/htmlISO-8859-1gzip8:GHWed, 11 Mar 2020 04:45:08 GMT0 0Phh^G Show Posts - koala_knight

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Messages - koala_knight

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151
Game Modification Station / Re: New MM5 Hack
« on: November 06, 2008, 11:01:04 PM »
Here's the 5th (and maybe final) Draft:


(the mugs are temp of course)

I'd also like to announce that I will be attempting to place a new ASM hack into the stage select screen that will display the name of the robot master at the bottom of the screen when you place the cursor on his panel. It will probably be a huge hassle, but meh, i'll enjoy doing it. ^_^

152
Game Modification Station / Re: New MM5 Hack
« on: November 06, 2008, 03:02:37 PM »
It's like a dead heat among all the forums I've gotten feedback from...

Incidentally, this is pure win:

153
Game Modification Station / Re: New MM5 Hack
« on: November 05, 2008, 10:09:57 PM »
Mine tastes just as funny.

I'm going to go with the Dr.L logo because of the display in MMPU and 'cause I like it. Besides, I'm not going to put the Dr.W logo on that screen at all. When the Wily stages become available I'm gonna put a big-ass skull there. =)

4th Draft Version A:



4th Draft Version B:



Which one's better?

154
Game Modification Station / Re: New MM5 Hack
« on: November 05, 2008, 05:04:21 PM »
I'll try both ideas out and see how ppl like them.

As far as the logo, none of the games start outwith the villain's logo in the center. Since this is supposed to represent a screen in Dr. Light's lab I thought it would be appropriate to have it use the "Dr.L" logo before it turns to "Dr.W" logo later on. =)

155
Game Modification Station / Re: New MM5 Hack
« on: November 05, 2008, 11:51:03 AM »
Alright. I'll give it a shot. =)

156
Game Modification Station / Re: New MM5 Hack
« on: November 04, 2008, 09:24:37 PM »
What if I border the whole thing in the thin frame like it were a console?

157
Game Modification Station / Re: New MM5 Hack
« on: November 04, 2008, 08:49:17 PM »
Any suggestions?

158
Game Modification Station / Re: New MM5 Hack
« on: November 04, 2008, 03:48:32 PM »
3rd Draft:
I'm not doing the usual "STAGE SELECT" text because everyone should know that already.

159
Game Modification Station / Re: New MM5 Hack
« on: November 04, 2008, 11:25:06 AM »
Does that solve the monotony problem? I'm thinking of adding text or something to the open area at the top.

160
Game Modification Station / Re: New MM5 Hack
« on: November 03, 2008, 11:18:19 PM »
Which one's better as far as the colors?

This is the original palette:


This is the one made to look more like MM1 NES:

161
Game Modification Station / Re: New MM5 Hack
« on: November 03, 2008, 03:42:14 PM »
First draft of new stage select screen:

162
Game Modification Station / -NOT MM5 Hack- [FANGAME] Megaman: Power Up!
« on: November 03, 2008, 03:40:43 PM »
Introducing my MM5 hack.
I'll be doing updates here as well as asking for opinions and feedback here.
If you guys have any comments or ideas please go ahead and post them!
I'll begin by listing the goals of the project. =)


This hack aims to take much of the content from Mega Man Powered Up and bring it to the NES in full 8-bit glory. This will be a long-term project as my ASM skills are still in development. I definitely won't be porting every aspect of the game. Some things simply won't be possible for the NES and some things will be more trouble than their worth. If anyone would like to help with the project feel free to PM me. I need the most help with ASM stuff and music porting/remixing. =)

Here is a list of my specific goals:
New title screen
New stage gfx based on MMPU
Upgraded Megaman / Robot Master gfx based on MMB&F
New story sequence
New script
Porting Enemies / Robot Masters / Weapons from other MM games
New Robot Masters, Timeman & Oilman
Convert slide, mega buster, & rush adapters into power up items
Replace rush's graphics with generic accessories
Port music from MM1
Add custom songs for Timeman, Oilman, title screen, etc...

I'll add more as I think of it.
Now I'd like to let everyone know that I'm thinking of doing a second version of the game with classic stage layouts instead of the new PU versions.



Title Screen:


Stage Select Screen:


Files are available here:
http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377

163
Game Modification Station / Re: Battle of Olympus II
« on: June 22, 2008, 12:24:00 AM »
My plate is very full right now, you know? But I think it would be worth while for you to pursue this project either as a ZeldaII or BoO sequel. Good luck!

P.S.- I'm definitely going to do my mini-hack for Zelda II. I'd be happier with a classic heart meter. =)

164
It sounds like a worth-while idea. In fact, I'm inspired to do a little hack of my own if it hasn't been done already.
You mentioned the Zelda 2 meters aren't heart shaped. So I think I'll change that. It'll give you an excuse to have the heart meter in your hack, too.

165
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: May 16, 2008, 09:46:07 PM »
I think the bugs you are talking about will probably not appear in FF4DS since it's built of the code from FF3DS, so it'll probably have bugs from that game instead. =)

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