øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=120e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexccba-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexccba-2.html.zxNñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/Œ÷OKtext/htmlISO-8859-1gzip@øÕŒ÷ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:30 GMT0ó°° ®0®P®€§²ð®Nñg^Œ÷ Show Posts - JCE3000GT

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JCE3000GT

121
I guess I would have to literally run a compare in my hex editor and search/find where those changes were made and do them by hand...  Ugh...  LOL

Thanks for letting me know those exist (I knew of yours) so I can start compiling these. 

122
I haven't documented much (very little in fact) from the Final Fantasy IV EasyType ROM.  Do any of you know if any of the bugs were fixed from FFIV or FF2us?  I have a cart of this game and wanted to run it on my RetroN5 because I haven't actually beat it, the only Final Fantasy IV I haven't beat!  I'd love to know what bug fixes you guys have done for FF2us/FFIV would translate over.  I know some of the data is shifted over...

123
General Discussion / Re: NFL season 2014-2015 week 15
« on: December 28, 2014, 10:59:21 PM »
With how hot we are entering the playoffs and how no-hot Detroit the pressure is on them for sure.  And they may be without Suh after that atrocious move stepping on Aaron Roger's leg like that, what a classless act. 

I do agree though, odd that I would prefer a "road" game, though there would be just as many Cowboy fans in Detroit.  :D

124
General Discussion / Re: NFL season 2014-2015 week 15
« on: December 28, 2014, 07:05:06 PM »
It's about damn time we commit to the running gsme and surprise surprise we end up winning division and going 12-4.  NFC Championship game here we come. 

125
Game Modification Station / Re: FF6 isn't the only poorly coded game...
« on: December 27, 2014, 06:27:16 PM »
Is that something left over from the Japanese sample cart?

126
Gaming Discussion / Re: I bought a RetroN5...
« on: December 26, 2014, 07:36:37 PM »
Success.  Oh, and by the way these new RetroN5 units with the better hardware quality are awesome.  Worth what I spent for it. 


127
Gaming Discussion / I bought a RetroN5...
« on: December 24, 2014, 12:56:53 AM »
...and I just read it now supports loading IPS patches via the SD card.  How awesome is this?  What a great way to play a variety of RPGs and my ROM hacks without having to do repros or getting a flash cart. 

Anyone else have a RetroN5 and tried this?

128
The funny thing is why would these even be in there if the SNES console hardware doesn't use these to alter anything?  I do know that emulators read the SRAM size byte to generate SRAM.  I have tested that and successfully had each emulator generate different SRAM sizes.  Try altering FF4 to use 256KBit SRAM and you'll see a 32Kbyte SRAM file get generated.  The puzzling thing is $60 is the byte that gets generated past $2000 when FF4 saves the data in to SRAM.  This makes me wonder if the remaining 224Kbytes can be used for other things in RAM. 

Anyone?

129
That's some interesting information there JCE.

1. Do any of those 7FXX values actually correspond to these changes?

2. Like for example, what will changing the country code of FFII do?

3. Will it cause it to play at 30 FPS due to it being in PAL?

4. And would changing the ROM type or size do anything now that the game has been compiled?

1. Could you be more specific on this one?  I'm not understanding the question.  :(

2 & 3. Changing the country code alone doesn't change the 60hz NTSC output to 50hz PAL, there is another spot that is changed at though I'm not 100% sure where this is in FF4/FF2us.  I only dabbled with it on Terranigma. 

4. It is only an internal identifier though I haven't really played with this much.  I may run a test by expanding the ROM and repointing some data after 8MBit to see if the game/system actually uses this.  I guess one could change J2e's FF4 translation's ROM size byte (make it 4MBit for example) to find out since it is already expanded?

130
PinkPuff I don't know if this will help but I posted this in another thread.

Quote
$7FC0 = Title in ASCII for LoROM (22 bytes in length, some ROMs have 21 bytes)
$7FDB = Version # (1 byte (is X, V1.X))
$7FD6 = ROM Type (1 byte)
$7FD7 = ROM Size (1 byte)
$7FD8 = SRAM Size (1 byte)
$7FD9 = Country Code (1 byte)
$7FDA = Publisher / Company (1 byte)
$7FDC = Checksum (2 bytes)


ROM Type:
ROM = 00
ROM+RAM = 01
ROM+SRAM = 02
ROM+DSP1 = 03
ROM+DSP1+RAM = 04
ROM+DSP1+SRAM = 05
ROM+FX Chip = 13
ROM+RAM+Super GameBoy = E3
ROM+DSP2 = F6

ROM Size:
00-07 = Invalid Size
08 = 2MBit
09 = 4MBit
0A = 8MBit
0B = 10/12/14MBit
0C = 24/32MBit
0D = 48/64MBit
0F-FF = Do not know any factory ROM with this size


SRAM Size:
NONE = 00
16KBit = 01
32KBit = 02
64KBit = 03
128KBit = 04
256KBit = 05


Country code list:
Japan (NTSC) = 00
USA (NTSC) = 01
Euro+Asia+Oceania (PAL) = 02
Sweden (PAL) = 03
Finland (PAL) = 04
Denmark (PAL) = 05
France (PAL) = 06
Holland (PAL) = 07
Spain (PAL) = 08
German+Austria (PAL) = 09
Italy (PAL) = 0A
Hong Kong (PAL) = 0B
Indonesia (PAL) = 0C
Korea (PAL) = 0D

Publisher (Only listing a few exmamples):
Acclaim = 33
Enix = B4
TAITO = C0
Square+Squaresoft = C3

The bits in bold may be of some use?

131
Final Fantasy IV Research & Development / Re: Graphics info
« on: December 22, 2014, 11:04:43 AM »
Anytime.  :D

132
Yup I agree.  Plus you could also add some dialogue where Baigan and Kain argue and that Kain doesn't like him.  Extra drama.  :)

133
The brother aspect sounds more in tune with how Final Fantasy flows on character's backgrounds.  Plus, family presents a stronger bond which might come across not only more believable but also give the player more of an invested interest.  What do you think?

134
Final Fantasy IV Research & Development / Re: Graphics info
« on: December 21, 2014, 10:30:49 PM »
Mind reader.  :D

135
Final Fantasy IV Research & Development / Re: Graphics info
« on: December 21, 2014, 09:55:33 PM »
*edit*

Assuming NO HEADER and LoROM.  Add $8000 if HiROM etc.

Quote
$7FC0 = Title in ASCII for LoROM (22 bytes in length, some ROMs have 21 bytes)
$7FDB = Version # (1 byte (is X, V1.X))
$7FD6 = ROM Type (1 byte)
$7FD7 = ROM Size (1 byte)
$7FD8 = SRAM Size (1 byte)
$7FD9 = Country Code (1 byte)
$7FDA = Publisher / Company (1 byte)
$7FDC = Checksum (2 bytes)


ROM Type:
ROM = 00
ROM+RAM = 01
ROM+SRAM = 02
ROM+DSP1 = 03
ROM+DSP1+RAM = 04
ROM+DSP1+SRAM = 05
ROM+FX Chip = 13
ROM+RAM+Super GameBoy = E3
ROM+DSP2 = F6

ROM Size:
00-07 = Invalid Size
08 = 2MBit
09 = 4MBit
0A = 8MBit
0B = 10/12/14MBit
0C = 24/32MBit
0D = 48/64MBit
0F-FF = Do not know any factory ROM with this size

SRAM Size:
NONE = 00
16KBit = 01
32KBit = 02
64KBit = 03
128KBit = 04
256KBit = 05

Country code list:
Japan (NTSC) = 00
USA (NTSC) = 01
Euro+Asia+Oceania (PAL) = 02
Sweden (PAL) = 03
Finland (PAL) = 04
Denmark (PAL) = 05
France (PAL) = 06
Holland (PAL) = 07
Spain (PAL) = 08
German+Austria (PAL) = 09
Italy (PAL) = 0A
Hong Kong (PAL) = 0B
Indonesia (PAL) = 0C
Korea (PAL) = 0D

Publisher (Only listing a few exmamples):
Acclaim = 33
Enix = B4
TAITO = C0
Square+Squaresoft = C3


Does this help?