øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=335e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcd15-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=335e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcd15-2.html.zx¿sh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ °V*‡OKtext/htmlISO-8859-1gzip8:Ö*‡ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 05:31:04 GMT0ó°° ®0®P®€§²ð®¿sh^Ñ*‡ Show Posts - Digitsie

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Messages - Digitsie

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1
Final Fantasy V Research & Development / Re: Legend of the Crystals
« on: July 02, 2015, 11:28:27 AM »
For the record, before I forget and lose it again:

"Butz: So what Exdeath said
 was true...
Lenna: Returning the world to its
 original form...
Faris: But the Crystals are gone...



Butz: The wind won't come
 back...


Lenna: And neither will the
 blessings of the earth and water,
 nor the power of fire..."



Lenna is not present in this scene. Ghido is. Should be Ghido here, yes?  (entry 1621)

2
Final Fantasy V Research & Development / Re: Text display subroutines
« on: March 09, 2015, 11:23:27 AM »
After some testing, noisecross has found a fix for an issue with regard to how VWF works with [Wait] and [Delay]. Details forthcoming.

3
Well these keys then:
Eenie
Meenie
Miney
Moe.

And given the context that Curore would be what, about 45? Just have her focus on magic because if she tries to control creatures, she takes away Rydia's connection to the Eidolons, and she wouldn't want to do that to her 'mother', so to speak. She could stand guard somewhere, using her magic to protect something until Rydia asks her to let the party in, and then... she opens it up, lets them in, then stands guard against... whatever it is. sorta like what Fu So Ya did on the moon.

4
The names of the keys are a reference to FFVIII. Specifically, the sorceress's theme music, "Liberi Fatali."
The phrase that is repeated constantly in the song is "Fithos Lusec Wecos Vinosec." So, there you have it.

I clearly thought that was more well known than it actually is because you're not the first person to tell me they got stuck there.

Considering I'm deaf, no, the music means less than nothing to me.

I'd consider setting up an NPC that sings Liberi Fatali with that phrase.

Quote
No, Edge is not a playable character, so that wouldn't be an issue. I may include various nods to the Eblan Four, but they'll never really be in the spotlight.

That's fine, though the oldest one probably should be dead - just say 'I took over for Grandpa (name), when he died.'

Quote
Cuore is a bit more of a problem... Rydia HAS to be the last of the summoners. It is among the most essential plot points.
Maybe Cuore lost her power or something... I guess I can't just ignore it completely. I'll figure it out once the game gets up to the point where the player travels to Mist (which is part of the next chapter, so sooner rather than later).

Easy answer - a Maenad isn't a summoner - they had to basically 'steal' Rydia's Eidolons. With Rydia in full control of her summons and probably holding on to it, Curore can't access it unless Rydia wills it... and she probably didn't will it for -some- reason that might be useful to your story.

See (from the After Years wikia):
'The Maenads are powerful sorceresses able to teleport, use telekinesis, cast high-level Black Magic including Meteor, and summon Eidolons. Their capacity to summon Eidolons consists of petrifying their material forms and corrupting the Eidolon's mind, but Fusoya says this is not simply petrification, but a casting of the Eidolon's spirit into another dimension. This process can be disrupted by evoking an emotional response from the Eidolon. When this "awakening" occurs the Maenads lose the ability to summon that Eidolon. '


5
It does take TAY into account.
Admittedly, I started dreaming up the plot before I knew TAY existed, so some changes had to be made here and there.
Some characters will be there - Ceodore and Ursula are both main party characters. Some are gone completely with no real rexplanation I've thought of - the Eblan Five are nonentities, as will be I think the little girl maenad Rydia adopts in the end of TAY. Some will be there but not playable, like Edward's girlfriend (you know... Whatsername). Some will be gone, but for reasons that are fully explained, like Leonora (sorry... Spoilers, dearie).

Also, I started really working on this after I learned the basic plot of TAY but before I had seen the ending, so as it stands there are references to the crystals having shattered, as though they never came back. So now that I know they did come back, I guess I have to rework it so that they are back but no longer have their power. That Cid had been drawing on the power of the wind crystal to make the airships go is kind of an immutable plot point, as is the loss of the power of the fire crystal for the Damcyan hovercraft.

Have you played the original demo yet? It'll take less than an hour of your time, and if you play through, you will get to a sort-of developer's room that will divulge a lot of plot details if you want them.

I can think of ways to explain the Eblana ninjas (i.e. they went off to spy on other villages, and if you make NPCs in other villages, there's your 'shhhhh, busy'. Unless Edge's in the party, in which case...

Curore, I think, would have gone off to explore the world on her own or taken over as summoner of Mist or something.

And no, I got stuck around Agast with four keys. What did I miss?

6
Does it also take in account 'The After Years' or is it some sort of alternative universe?
I'm kinda really curious about this, I admit, to see what the plot/script itself is like.

7
Are you doing that more for the '40 years later' thing?

I'm actually kinda curious how the plot/script is breaking down.

8
Final Fantasy V Research & Development / Re: Text display subroutines
« on: February 26, 2015, 01:55:46 PM »
How about:
Exdeath:  Excellent, for you to die slowly at the hands of your own sister,
  Faris!
  Fwahahahahaaha...!

Because there's a reference to Faris in there, so...

9
Final Fantasy V Research & Development / Re: Text display subroutines
« on: February 26, 2015, 08:48:46 AM »
So Bartz being in there is an error?

10
Final Fantasy V Research & Development / Re: Text display subroutines
« on: February 26, 2015, 07:06:26 AM »
Need someone to translate:

    When Exdeath says "How nice, being killed at the hands of your own!", before his name it says "Bartz: ".


This one was there in the RPGe and the Legend of the Crystal take, as well as the DeJap translation.

Anyone know what actually was there?

The Japanese reads:

"「仲ド間ビの手ファリス 「でゆっくりころされるが いい!!
 ファファファ?"

11
Ok. Once I finish up with the Legends of the Crystals update, gonna jump back and poke at IPS modifications.

https://www.codeisle.com/products/international-patching-system-ips-patch-viewer/

That seems like a decent way to get a quick list of bytes changed, yes?

12
Final Fantasy V Research & Development / Re: Text display subroutines
« on: February 09, 2015, 11:19:58 AM »
I'm not 100 percent clear on what happened, but if you're importing the Speech.csv into the editor, and you've been editing with Excel or OpenOffice's app, the import puts in some commas after every id.

To avoid, use notepad++, is that right, noisecross?

13
Final Fantasy V Research & Development / Re: Legend of the Crystals
« on: February 06, 2015, 05:13:38 AM »
I'm working with the editor to update stuff, so if you've got anything you want, let me know.

14
Final Fantasy V Research & Development / Re: Text display subroutines
« on: January 29, 2015, 11:30:43 AM »
Ok. I'm uncertain on how to make sure those special characters don't get in the way.

So that means loading several tables to make this work?

15
Why not just incorporate the patch into your assembly so you can fix over it as needed?

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