Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=420e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcdef-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=420e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexcdef-2.html.zx"h^`DKOKtext/htmlISO-8859-1gzip@KWed, 11 Mar 2020 07:19:23 GMT0 0P"h^uK Show Posts - squiffy

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Messages - squiffy

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1
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 21, 2017, 02:24:31 PM »
Just tested the latest patch, got past the softlock! Thanks C.V!

2
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 19, 2017, 06:27:33 AM »
Hey C.V. I'm afraid I've got another soft-lock. It occurs after Terra's flashback: https://youtu.be/1WBHYAB-HOM?list=PLa38YJsyG7Og0-EjkTaq4cWwmZr8oJJFS&t=843. So directly after the "curtains" close in this cutscene it just stays black. I've got my save attached again (head down from the save point and escape). Unfortunately it's about 5-10 mins before the actual crash and I don't think it's possible to get any closer.
Absolutely everything up until this point has been great though! I'm really enjoying it.
Just seeing if the crash occurs on an unpatched version. EDIT -- The crash does not occur on an unpatched version.

3
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 04, 2017, 02:39:51 PM »
Squiffy, thank you very much! Very helpful.

It didn't take all that long to find using deduction and squiffy's save file. I've confirmed the problem patch is "Stuck in a Pose (SilentEnigma)". Guess I need to remove it. Someone should tell SilentEnigma, too.

That's great, thanks very much for looking into this! I'll continue playing and let you know if there are any other glitches.

4
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 04, 2017, 08:20:38 AM »
Hoi, squiffy.

Sad to say I've not tested the patch. I'm definitely sad to see this happen because it's going to be really hard to find out which individual bugfix patch is causing this problem. Darn.

But you can help! Could if, if you'd please, provide your save file for me to test with? It should be the save point closest to the point where the problem occurs. If you can, it would help a lot. I'd test every fix in the compilation till I found the answer.

I'd be happy to help! The save is attached. Hopefully I'm not breaking any rules by attaching it.
Unfortunately there are a few cutscenes to wade through before reaching Cyan. But I guess with an emulator you could make a save state right before the dialog.
I think since this bug doesn't occur with an unpatched version, an option is to just switch to vanilla and progress past this point (saves seem to be compatible).
Let me know if you need any more details and thanks for your help!

5
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 04, 2017, 07:38:44 AM »
Hi C. V., thanks for putting this together. It's really awesome and I'm playing through it now. I'm playing on real hardware via sd2snes and was wondering if you've tested against it?
I'm getting a very odd bug with Cyan when Doma's water is poisoned. As you're looking for survivors, speaking to this guy: https://youtu.be/cbO1RZZf-Lo?list=PLa38YJsyG7Og0-EjkTaq4cWwmZr8oJJFS&t=277 will glitch out and put you in a battle with 4 Terras and an invisible enemy :D After getting annihilated the game softlocks.
I haven't confirmed if this happens on emulator, but can provide a save around this point.

EDIT -- With an unpatched version, talking to the guy works as normal.

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