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Odbarc

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FF6: Flipping the switch...
« on: November 08, 2009, 02:34:56 AM »
Does anyone know what that switch in the treasure does from the Esper Caverns?
I've never been able to figure it out on my own. I've tried not pulling it too. Is it pointless?

Novalia Spirit

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Re: FF6: Flipping the switch...
« Reply #1 on: November 09, 2009, 07:20:24 PM »
Assassin wrote a post on the subject a few years ago:

Quote
speaking of visiting the menu restoring things to default, check out that chest with a switch near the end of the Cave to the Sealed Gate. flicking it breaks a bridge on you. :) (Japanese humor?)

flicking it again restores the bridge piece (so it's a 2-way switch), as does visiting the Atma Weapon room (++). entering the menu or a battle will also do so (inexplicably), but unlike the other ways, they don't change the position of the switch. by this, i mean that if you hit the switch again after menu/battle, the bridge piece will stay complete.

another problem: normally, the chest opens the first time you "talk" to it, and will stay open afterward. menu/battle make the chest graphic "closed", and because some information must be lost, you won't be able to reopen it again (barring a trip to the Atma Weapon room). this means the chest appears closed no matter how many times you hit the switch.. which makes no sense, unless a party member has hairpins for arms.

i've known about this bug for eons, so i'm glad something finally reminded me of it (apologies if it was already covered somewhere in this thread or ZED's).

then there's the skull switch nearest to the chest. it regenerates the bridge piece for no good reason (and like menu/battle, has the chest switch position problem). it doesn't mess with the chest graphic, however.

now, i could see defaulting the bridge if there were a risk of the party getting stuck. but given that anytime you're in a position to reach the breakable bridge you're also capable of reaching the chest switch, there's no point to it.

whenever there's a two-way switch that appears to have an in-between "third" setting, you know thar be something wrong: Zelda fun


++ odd in itself, but because you do leave the sight of the chest switch and the bridge, an Ing maintenance crew could technically swoop in and change things. also, since it actually resets the switch and the chest graphic, it doesn't bug me. yes, Moogle Charm was hacked on here.

==========================================

so if i had to guess what the guts of the bug was, it's whatever regenerates/redraws a room after exiting menu/battle fails to consider the chest switch variable.

Odbarc

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Re: FF6: Flipping the switch...
« Reply #2 on: November 10, 2009, 06:32:15 AM »
Interesting.