Hey Pinkpuff
Hey!

1. I'm curious - did you keep monster spells unlearnable in the spell set menu because they show up weird in the spell menus (a problem I don't think we can solve)?
Actually, yes, that is the exact reason.
2. In the event editor, is it possible for you to include the bytes at the beginning of each instruction (similar to how things appear in Phoenix's FFTools)? this would make it easier to copy one event or part of an event to another.
It is possible but I don't really see the point/use of it... copying and pasting event code is a completely separate thing from displaying the underlying hex code. The point of having this kind of tool is so that you don't have to know or understand the ROM or locations or anything, you can just have an idea for a hack, design it with this tool, and it will take care of translating that into the appropriate hex changes for you.
Having a copy/paste feature may happen in some capacity, though if it does it would probably be something like "clone event over another event" and then you can change the details; like if you want a bunch of events that all more or less do the same thing but, say, set a different flag or something, such as the trap door battles or something like that.
3. (this might have been asked already and if so, sorry) Is there any plan to include the ability to change the accompanying sprites for each character (battle and map) - not to edit them, but, say, make fusoya look like tellah.
If it is known how to do that (what the bytes and such are for linking portraits to jobs and map sprites to actors), then sure! Ultimately the kinds of things this editor will be able to change will ideally be limited only by what is known or unknown about the ROM.