Author Topic: Rubicant autobattle question  (Read 773 times)

fedorajoe

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Rubicant autobattle question
« on: July 11, 2016, 12:37:01 PM »
Long story short: let's say I want FuSoYa, not Edge, to appear in the autobattle against Rubicant.

It's easy to make this edit in the event editor in ff4kster... but the battle crashes when it loads.  It will only play out correctly if the actor added is Edge.  Anybody else at all... black screen of doom.

What causes this and how can I work around it?

Thanks!

Bahamut ZERO

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Re: Rubicant autobattle question
« Reply #1 on: July 11, 2016, 04:13:49 PM »
Hmmm, maybe you forgot to go into the autobattles editor and swap Edge with FuSoYa for that fight?
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fedorajoe

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Re: Rubicant autobattle question
« Reply #2 on: July 11, 2016, 05:06:14 PM »
AH!!!

I didn't realize that you have to make edits both within the Autobattle editor, AND within the Solobattle editor... but it makes sense, since the Rubicant battle is both.

In retrospect, this seems like a dumb question.  Thank you for your help!

EDITED TO ADD:  Making that change allows my chosen actor to show up in the Autobattle as he should.  Still one problem, though.  The actor is 15, Golbez.  But when he shows up, all he will do is attempt to cast White Magic, and it fails.  Even though I have the Autobattle script set to just cast Flame, then be done.  Is there something about the Golbez actor that makes him unusable, or am I missing something?

Thanks again...
« Last Edit: July 11, 2016, 05:28:20 PM by fedorajoe »

chillyfeez

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Re: Rubicant autobattle question
« Reply #3 on: July 11, 2016, 06:03:25 PM »
Can't say I've ever played around with autobattles, so I don't have much to contribute to this. But, have you investigated whatever goes on in the FuSoYa/Golbez battle? I mean, he casts W.Meteo in that one, right? Or is that FuSoYa casting W.Meteo?
I do recall, too, that early versions of FF4kster didn't play very well with Golbez's actor, but I was under the impression that PinkPuff eventually went back and "fixed" that. But maybe not?

fedorajoe

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Re: Rubicant autobattle question
« Reply #4 on: July 11, 2016, 08:06:45 PM »
It does appear to be an issue with actor 15.  I swapped him out for a few other characters and all of them function perfectly.

C'est la vie.  :(  Hardly the death of my project but disappointing.

EDITED TO ADD: I want to post this just in case anyone else encounters the same situation.

While I wasn't able to get actor 15 to play nice, I did find a decent workaround.

I created a duplicate of Rubicant with the maximum possible speed.  I also modified the duplicate's AI script so that he launches his "Was that Flame?" routine as soon as you enter the battle.  This means that Rubicant knocks Golbez flat before Golbez has a chance to go pear-shaped.  With a little change-up to the dialogue, it works really well.

Just wanted to say, the replies posted here kept me thinking about possible solutions.  Probably would've just given up if this resource didn't exist.  So, thanks again!
« Last Edit: July 11, 2016, 09:15:23 PM by fedorajoe »

chillyfeez

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Re: Rubicant autobattle question
« Reply #5 on: July 12, 2016, 08:42:42 AM »
IMO that's one of the best things about this forum. I may never have gotten (back) into ROM hacking if not for the contributions here over the past few years. So I try to stay as active as possible in order to keep this thing alive during these slow periods. Glad it worked out!

Kea

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Re: Rubicant autobattle question
« Reply #6 on: July 12, 2016, 11:31:56 AM »
Well said. I don't have much going on with FF4 hacking atm, but it's good to see people keeping it going after all this time.