øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=244;area=showposts;start=105e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd094-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=244e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd094-2.html.zxžèg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰU†OKtext/htmlISO-8859-1gzip8:Ö†ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:37:26 GMT0ó°° ®0®P®€§²ð®žèg^† Show Posts - fedorajoe

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Messages - fedorajoe

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106
YES!  Thank you so much.  I finally got it and my edits are working beautifully.  Thanks again for all of your help!

107
That I understand, and it's what I had planned to do.  The problem is that you only have so many "load character" slots in the code.  Here they are, starting at location 0689E:

00 01 02 03 04 05 06 07 08 81 09 81 83 0A 80 82 84 0B 0C 80 0D

So if you insert then remove Edward during the Paladin sequence, then add him again Toroia, you end up with something more or less like this:

00 01 02 03 04 05 06 07 08 81 09 04 81 83 04 0A 80 82 84 0B 0C 80 0D

...but you aren't allowed that many spaces because you'll overwrite other unrelated data that comes after 0D (Golbez).  The only way I can see to get around it is to drop later joinings/departures to make room.  What I'm asking is, how did you work around this?  I must be missing something.

108
Hmmm.  Is there any way to increase the number of "party joins?"  Seems to me I can switch what characters are joining or departing, but I can't increase the overall number of joins/departures.  You have to sacrifice one joining/leaving to make room for another.  Is this your experience too or is there a workaround?  I'm not sure what data begins at 068AF and I don't want to accidentally overwrite something important....

109
WOAH!  An amazing resource I knew nothing about.  Thanks for the link!  I'll mess with this a bit more.

Seems like you could skip Tellah #2 altogether, since Tellah #1 gaining levels is useless anyway.  You could reuse Tellah #1's data when you meet Tellah at Ordeals.  Then you could go right from Tellah #1 to Tellah #3 at the trial.  Meaning Tellah #2 is free to use as something else.  Is that right?

110
I want to make a whole new character.  I'm just using Edward's data as test material.  I'd rather use actor 16 than reuse an existing character if possible.

Is there startup data for actor 16 that I still need to update?  I thought I had covered everything between the initial stats, commands, and equipment.  If so, what is its location?

111
Hey man, thank you again for your help.  Let me tell you what I'm trying to do.  I created a duplicate of Edward and stuck him in that 16th slot.  He has a complete set of starting attributes (locations 7ACC0-7ACDF, copied and pasted from his "real" data) and starting equipment (locations 7AD93-7AD99, his best equipment as of Fabul) and commands (locations 9FFBE-9FFC2, his normal selection).  I then edited the "Cecil and Kain set out" scene to replace actor 02 with actor 16.  However, actor 16 comes out as total rubbish.  What am I missing here?

I think the data I input is OK.  I did a test where I overwrote Dark Knight Cecil with my duplicate Edward.  He was completely glitch free.  So I think I am missing something as regards initializing the 16th actor.

112
Final Fantasy IV Research & Development / Re: Shadowing Stat Data
« on: May 19, 2011, 06:46:41 PM »
Hmm, I see.  Well, good luck with the exp problem!  If I mess with the shadow party and find a solution, I'll be sure to tell you.

113
That's OK.  I don't need to make changes to the shadow party.  What I'm wondering is, if I put a character in that slot, then have that character join between, say, Rydia #2 and Edge, do I have to "bump down one" Edge and everyone that joins after him?  Or I can keep all of the existing character data the same and just tack one more guy on?

114
Final Fantasy IV Research & Development / Re: Shadowing Stat Data
« on: May 18, 2011, 08:15:44 PM »
Zozma, how did it turn out?  This looks like super cool work by Phoenix.  Don't know how I missed this earlier.  It's perfect for something I want to do.

115
This is really interesting.  If you create this actor, can you have him appear earlier in the game, or does that cause conflicts?  Wondering if you've experimented much with that.

116
Hmmm.  I took my Golbez all over the place to see if any errors ocurred.  The only problem I found was with the Chocobo Forests.  Apparently that area is already maxed out on how many palettes can be loaded there, or something, because Golbez is all white except for his outline.  (Note that I have not changed the location palette for the Black Chocobo, only the overworld palette.)  Other than that, he is 100% glitch free on all overworlds and all locations.  I did try saving and loading and, at least in the locations where I tested it, I didn't see any problems.  But, I did not save and load in all locations.

117
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: May 18, 2011, 07:00:48 PM »
Sweet, thanks again to all!

118
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: May 17, 2011, 09:56:59 PM »
Does anybody know the location of the overworld vehicle graphics?  They aren't with the other map sprites.

119
Zozma:  yes, that is exactly what I want to do.  It's a two-stage process.

1.) Break off the Edge sprite from the rest of the group.

2.) Assign to that sprite one of the vehicle color palettes not normally used by any playable characters.

If you can tell me how to do even one of the two, that would be sweet.  I have some ideas but I haven't explored it yet as I've been too, well, really fascinated actually tinkering with other things in the rom.  This is quite fun once you get the concept.

Edited to add:  I'll just tell you, the main point of my hack is that I replaced Edge with Golbez.  Edge becomes an NPC, but he's still important.  He avenges his parents, he helps to work on the airships underground, he participates in the battle against the giant, and he takes Golbez's spot alongside FuSoYa in the finale.  But when Golbez joins your party after the sequence with the giant, I want his overworld sprite to display properly in all environments, and I want the palette to be EXACTLY right.  So while I was able to switch the sprites easily, I haven't found a way to change just this one sprite's palette without screwing up Dark Knight Cecil, Kain, Yang, Cid, and FoSoYa along with it.

EDITED TO ADD #2:  Never mind!  I was playing with this tonight and I figured it out.  For those who aren't familiar, here's how to do it.

Location ABF4A is the place for Dark Knight Cecil's palette and the value is 00.  The other actors proceed in the usual order.

00 Dark Knight Cecil
00 Kain
01 Younger Rydia
02 Tellah
02 Edward
02 Rosa
00 Yang
01 Palom
01 Porom
03 Paladin Cecil
00 Cid
01 Older Rydia
00 Edge
00 FuSoYa

The next few palettes are:

04 Yellow Chocobo, Hovercraft, Airship Enterprise
05 Black Chocobo
06 Airship Falcon
07 Big Whale

I would imagine the actors after FuSoYa are the vehicles and maybe Golbez and Anna, and that the townspeople palettes are 08, 09, and 10.  Haven't experimented with that yet, though.

120
Well, the problem is that I want to change one sprite in the Cecil - Kain - Yang - Cid - Edge - FuSoYa group without the change affecting the other sprites in the set.  A palette edit can't do that since most of the sprites in the set use all of the colors in the palette.

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