Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2073.0;prev_next=preve:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd11f-2.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2073.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd11f-2.html.zx#g^ЋȊOKtext/htmlISO-8859-1gzip8:ȊHTue, 10 Mar 2020 05:38:18 GMT0 0P#g^yȊ FF4kster 255 Palette Names WIP (Palettes 1-99 now have names!)

Author Topic: FF4kster 255 Palette Names WIP (Palettes 1-99 now have names!)  (Read 882 times)

Bahamut ZERO

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In FF4kster's Weapon editor, you can see the names of the Palettes normally used for the weapons.

I was curious about the palettes that did not have names (and there are a TON of them) I noticed that they, in fact, are perfectly usable! That's not to say all of them are WORTH using, but there ARE some pretty nice palettes hidden in the depths.  And those palettes of epicness need names.

So begins The FF4kster 255 Weapon Palette Naming project.

Why am I attempting to give all the un-named palettes names, you ask? Mostly out of pure curiousity, mixed with some free time and a smidgen of boredom. Plus, I'm sure someone out there could benefit from this info. 

Currently 70 palettes now have names (counting the ones that were already named), and named in the same general manner as the normal Palettes.
I also gave some of the palettes nicknames, to more or less give a mental image of how the colors are used. I put question marks at the beginning and ends of the names of the first and last normal palette (?palette name?) so they'll still be fairly easy to find. I have not changed any of the normal palettes' names, as that
just wouldn't be right.

This is an edited "palettes.dat" file from FF4kster's config folder. Just back up your own "palettes.dat" somewhere, and put the attached file in it's place.  I'll post updates as I get chunks of them named (hoping to double the amount of names by tomorrow or so).

If anyone's opposed to me posting this up, just let me know and I'll remove it.  I don't want to anger the FF4kster Gods. :finger:

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Update 7/2: Names for palettes used by spells edited to show some spell names (To better recognize them in the Spell Editor). Should balance out how I'm listing the colors for the Weapons editor (and to hopefully avoid confusion). Ironically enough the spells don't use any of the palettes above what I've already named, so now all spell palettes are labaled!

--------------------------------------------

Update2 7/2: Seems I can't alter palette labels above 99. Until I find some workaround for that (if thiere is one) I've updated the palettes.dat attached to the post. Now palettes 1-99 are named!
« Last Edit: July 02, 2015, 03:35:14 PM by Bahamut ZERO »
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chillyfeez

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If anyone's opposed to me posting this up, just let me know and I'll remove it.  I don't want to anger the FF4kster Gods.
I can't imagine anybody would have a problem. Pretty sure that's part of the reason Pinkpuff used cfg files to begin with.

Grimoire LD

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In FF4kster's Weapon editor, you can see the names of the Palettes normally used for the weapons.

I was curious about the palettes that did not have names (and there are a TON of them) I noticed that they, in fact, are perfectly usable! That's not to say all of them are WORTH using, but there ARE some pretty nice palettes hidden in the depths.  And those palettes of epicness need names.

So begins The FF4kster 255 Weapon Palette Naming project.

Why am I attempting to give all the un-named palettes names, you ask? Mostly out of pure curiousity, mixed with some free time and a smidgen of boredom. Plus, I'm sure someone out there could benefit from this info. 

Currently 70 palettes now have names (counting the ones that were already named), and named in the same general manner as the normal Palettes.
I also gave some of the palettes nicknames, to more or less give a mental image of how the colors are used. I put question marks at the beginning and ends of the names of the first and last normal palette (?palette name?) so they'll still be fairly easy to find. I have not changed any of the normal palettes' names, as that
just wouldn't be right.

This is an edited "palettes.dat" file from FF4kster's config folder. Just back up your own "palettes.dat" somewhere, and put the attached file in it's place.  I'll post updates as I get chunks of them named (hoping to double the amount of names by tomorrow or so).

If anyone's opposed to me posting this up, just let me know and I'll remove it.  I don't want to anger the FF4kster Gods. :finger:

If I recall correctly these palettes are universal and shared by... well anything that needs a generic palette, possibly not characters or bosses though. A difficult task you have ahead, but it can yield good results.

Bahamut ZERO

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If I recall correctly these palettes are universal and shared by... well anything that needs a generic palette, possibly not characters or bosses though. A difficult task you have ahead, but it can yield good results.

Wow, I didn't know that! It would explain the multiple bright yellow/gold palettes I've come across so far haha.  Palettes 51 and 52  are both completely black (or better yet, blank or unused?) which I'm going to use one for Cecil's Dark sword.

Also found a couple palettes with neon hues that could easliy be used for a lightsaber/beam weapon, and  a few others (nicknamed -Lava-) would make pretty good replacement palettes for fire elemental weapons.

I'm really glad you mentioned this. I'm going to look through the spell editor and change some of the names I put down for palettes to go with the spells.  That'll cut back on the number oddly named ones. 


Quote
If anyone's opposed to me posting this up, just let me know and I'll remove it.  I don't want to anger the FF4kster Gods.
I can't imagine anybody would have a problem. Pretty sure that's part of the reason Pinkpuff used cfg files to begin with.

Awesome!

EDIT: Seems I can't get the editor to read labels past 99. Label 100 wants to appear in label 10's place. I tried testing to see if it would read labels set up like 000's (001,002, etc) but no go. For now I'll update my OP with the currently edited palettes.dat (with palettes 1-99 llabeled.)
« Last Edit: July 02, 2015, 02:45:59 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!