Hello starting to play through your hack and came across a Couple of issues I felt I should point out.
One is the Time Quest in Zozo. The text here gets broken and unable to put in any answers. Dunno if you fixed this or not.
Another Bug is that when Locke has the Plunder Ability and turned into an Imp he can only use items. Not sure if this is intentional or not but yeah...
Overall the game seems rather interesting, however a couple of things are starting to frustrate me not really "challenge" me if you get my meaning of the two.
One is the evasion rate of monsters seems to be overly high or the weapons hit rate seems far too low. This; over time, quickly escalates to annoying when 50% of your hits miss. While this is fine and dandy to try to avoid spamming Attack you have to keep in mind some characters ONLY rely on Attack. And to try and put the argument of eagle eye as a good reason to use said relic well unfortunately this brings me into my second issue....
Monsters seem to have attacks that can wipe out your party without foresight of relics and extreme time useage (sometimes not even this helps). One enemy group right now that's frustrating me to no end is the Magiteck Armors you fight in the Research Lab. I'm sure you know which one I'm talking about those yellow armors that seem to back attack more often than not (at least for me ha)
Anyway these monstrosities enjoy using Stasis (which puts every ally to sleep makes them invisible and i'm unsure what else I think slow and seizure i need to recheck) then these bastards have the audacity to berserk you or drop your HP down to Critical or my favorite a magimissile to the face.... Having said that that means we need peace rings and w/e else stops sleep. Which leaves us with the lesser two of invisible and slow....
While individually these skills aren't sooo soo terrible; combined together in a group of two enemies that seem to enjoy picking on you is infuriating and either I quickly kill them (which is impossible due to magic being a bit weaker and might i add slower to even learn...) and me not being the "running is a tactic" kinda guy it just pisses me off to deal with these guys by luck alone. Are you trying to encourage me to grind or something? (Again not a fan if this is what you're going for)
So even with proper relics equipped we run into the bigger problem of accuracy so I can't even hit my target... (sure maybe these guys don't have overly obscene evasion but that doesn't really help me against the other half of monsters I encounter in the area...)
Keep in mind my mindset in any game is that I should never have to grind. I should never absolutely need everything in a shop, and I should never have issues where I run into an enemy with no workaround solution (outside my first two gripes).
Is it ok for a character to die? Sure.
Is it ok for status effects for once to be employed by an enemy to run me down? Absolutely.
Is it ok for the enemy to have access to spells that multi-hit status effects on
every character while on top of that shredding what little HP i have; as it is, to tissue, than maul me with an ability that can OHKO the weaker allies in your group anyway? No.... no please no, and keep in mind this isn't even a boss just a random encounter. I hate dealing with luck to get past a dungeon. *sighs and attempts again*
Ending my vent :P but I had to say something to someone out there. If you think you can give me some general RPG tips that might help me with this kinda grievance enlighten me. I'm curious as to what you might bring up.
