øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1115.135e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd1f3-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd1f3-2.html.zx·$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/û2OKtext/htmlISO-8859-1gzip@øÕû2ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:53:52 GMT0ó°° ®0®P®€§²ð®·$h^ÿÿÿÿÿÿÿÿ×!û2 FF6 Improvement Project

Author Topic: FF6 Improvement Project  (Read 278338 times)

Poco Loco

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Re: FF6 Improvement Project
« Reply #135 on: November 03, 2009, 03:49:01 PM »
no doubt bro I can ask him and he'll test it to see if they have anything

and if not he can fix it up and add something in it

I'll let him know when I get the chance
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #136 on: November 04, 2009, 03:04:32 AM »
Awesome!

So barring maybe adding the missing chests back into the Phantom Train, I'm pretty much done with the changes I planned on making. I'm playtesting through to fix anything I may have missed, which hopefully won't take too long.

Poco Loco

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Re: FF6 Improvement Project
« Reply #137 on: November 04, 2009, 12:17:05 PM »
I got u bro

as I told u before when all the changes are done I am going 2 add the summon and magitek patches to see if they work and dont change anything  for u ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #138 on: November 05, 2009, 06:57:04 AM »
... :shadow:

So, something I did broke Gau. I'm on the Veldt and the first battle after getting Gau produces nothing but garbage graphic-wise. At least now I know all the changes I want to make, but now I have to go back through all the changes and patches to see what happened.

Poco Loco

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Re: FF6 Improvement Project
« Reply #139 on: November 05, 2009, 11:15:25 AM »
wait what?

how the hell did u break him?

and what kind of graphic changes?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: FF6 Improvement Project
« Reply #140 on: November 05, 2009, 05:07:29 PM »
I wasn't planning on making any graphics changes, but something that I've done recently has broken  battles with Gau in them. I went through the cutscene to get him, but the first battle after him, the screen broke down into garbled snow. So I've got to trace back and find out what I did to break it.

Poco Loco

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Re: FF6 Improvement Project
« Reply #141 on: November 05, 2009, 07:00:55 PM »
oh shit

I hope that gets fixed soon
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: FF6 Improvement Project
« Reply #142 on: November 06, 2009, 03:20:01 AM »
I wasn't planning on making any graphics changes, but something that I've done recently has broken  battles with Gau in them. I went through the cutscene to get him, but the first battle after him, the screen broke down into garbled snow. So I've got to trace back and find out what I did to break it.

Bleh, yeah, this kind of stuff is usually a nightmare to track down.

darkmage

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Re: FF6 Improvement Project
« Reply #143 on: November 06, 2009, 07:00:15 PM »
Okay, I've narrowed down to something conflicting with the Alphabetical Rages patch. I've gone through all the graphic/palette and tweak patches, including the Extra Rages patch, so it must be something in the battle engine that's not sitting right. I'll post it here when I've got it.

:edit:
Nothing wrong this time. It must have been the order I was putting the patches on. I'll make a note of that in the future.
« Last Edit: November 06, 2009, 07:54:01 PM by darkmage »

Poco Loco

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Re: FF6 Improvement Project
« Reply #144 on: November 06, 2009, 08:29:35 PM »
so everything is good now?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6 Improvement Project
« Reply #145 on: November 07, 2009, 01:07:59 AM »
I've had patches mess up things so randomly. One, the MagiTek part of Cyan's dream had a small graphical error.
Another time it erased ALL the game text and I couldn't edit any of it.

Poco Loco

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Re: FF6 Improvement Project
« Reply #146 on: November 09, 2009, 04:07:20 PM »
hey Darkmage

are things progressing ok now?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6 Improvement Project
« Reply #147 on: November 11, 2009, 07:24:43 AM »
A patch idea;
It's probably possible but could the 'limit break' attack while wounded (1/32 odds?) changed to ANY attack?
Maybe just as a solo patch.
It's something I'd want but to compensate for the overpoweredness I would nerf them.

Since the game has so many non-fight free-to-use options and the rarely weak-but-not-dead, it might be more fun to have them more often.

What I would like to try also is change it so Esper summons don't show the sprites so I can include them in the limit breaks instead.
(Is this a bad thread to request this?)

Poco Loco

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Re: FF6 Improvement Project
« Reply #148 on: November 11, 2009, 03:53:11 PM »
I think that would belong in another thread lol :p

but its probably possible as Leno said nearly anything is possible depending on how far u are willing 2 go
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6 Improvement Project
« Reply #149 on: November 12, 2009, 03:34:56 AM »
I think that would belong in another thread lol :p

but its probably possible as Leno said nearly anything is possible depending on how far u are willing 2 go
I don't know how but I'm guessing it's easy if you know what your doing.
One of those 'change 1 hex' deals, I'd hope. Finding the code... hmm.