øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=721.msg6963e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd25d-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=1935e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd25d-2.html.zx” h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0Pd/OKtext/htmlISO-8859-1gzip0|Ö/ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:42:21 GMT0ó°° ®0®P®€§²ð®” h^ÿÿÿÿÿÿÿÿ#/ Final Fantasy III: Eternal Crystals Bugthread

Author Topic: Final Fantasy III: Eternal Crystals Bugthread  (Read 25669 times)

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #45 on: August 23, 2008, 02:55:43 AM »
It looks like the monster is floating:


No adjustment made here either:


This may have been forgotten by the author:


Missing a ":


Is this because the guy is lazy?


More fucking spaces!


Odd...?


Oh wait, he goofed!


That's not a good visual:
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #46 on: August 23, 2008, 08:14:30 AM »
This is one of the rare times I felt like posting a review before I've finished the hack. Hopefully it's posted on RHDN soon, but the reality is I don't think I will find anything radically new or cool about this hack.
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Dragonsbrethren

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #47 on: August 23, 2008, 08:54:35 AM »
Just approved your review. Somehow I missed your other post, that mist dragon palette swap is actually pretty cool looking, too bad he didn't shift the mist sprite down where it was supposed to be.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #48 on: August 23, 2008, 08:55:44 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #49 on: August 23, 2008, 09:15:41 AM »
 :lame:


I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...
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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #50 on: August 23, 2008, 09:17:38 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.

If one really wanted to do it correctly it wouldn't be hard at all to recreate the FF4 transition completely by hiding the mist monster while it's a dragon and the dragon while it's mist.

I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...

Too many commands in his list, they're most likely moving down past the bottom of the screen and being redrawn over there for whatever reason.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #51 on: August 23, 2008, 09:19:52 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.

If one really wanted to do it correctly it wouldn't be hard at all to recreate the FF4 transition completely by hiding the mist monster while it's a dragon and the dragon while it's mist.

Well, it would have to resemble the Chadarnook battle then.

Quote
I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...

Too many commands in his list, they're most likely moving down past the bottom of the screen and being redrawn over there for whatever reason.

That's true.. I was wondering a while back if such a patch existed to fix this issue. It would be a vast improvement really.
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #52 on: August 23, 2008, 12:19:41 PM »
When a character is eyeing for a weapon that they can't equip, there's something wrong with that logic...


@ no point, checking the names seems to be out of the question:


More spaces:


This is supposed to be Quasar, the lore.. apparently that isn't going well:


 :edit:
Can't learn Lores this way... was this even tested?
« Last Edit: August 23, 2008, 01:35:19 PM by Deathlike2 »
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Dragonsbrethren

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #53 on: August 23, 2008, 09:07:52 PM »
Can't learn Lores this way... was this even tested?

I'm pretty sure you already know the answer to that.

Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #54 on: August 24, 2008, 08:49:36 AM »
Can't learn Lores this way... was this even tested?

I'm pretty sure you already know the answer to that.

I love rhetorical questions.  :tongue:

Other than the graphics blotch, figure out what's wrong here...


Hint: There is no evade fix applied...


When you have relics with over +30% MBlock, there's a thing called stacking them that you may have heard of...

Sketch is become relatively buggy on many of the overworld monsters in the WOR (Miranda) and in many of the battles @ Narshe (Ice Dragon can get glitchy)...  :bah: :lame:
« Last Edit: August 24, 2008, 09:08:56 AM by Deathlike2 »
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #55 on: August 27, 2008, 12:26:06 PM »
I guess nothing has actually changed.. so meh... though I guess a crystal is a rock...


Oops!
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Deathlike2

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #56 on: December 13, 2008, 05:55:07 PM »
It's actually amazing that I got an e-mail from the creator (I think)... I really should do it justice by finishing.. but I'm so not into an FF3/6 zone...
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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #57 on: December 14, 2008, 08:02:33 PM »
It's cool that he contacted you, and it'll be nice if this actually gets fixed up.

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #58 on: March 02, 2009, 05:17:30 AM »
You know what really bothers me? The 4.1 version number on this thing. Unless they guy chose his version number at random there have been at least four revisions of this thing so far. I'd never release anything this buggy on my first release, much less my fourth. 0.41 would be more fitting.

It's up to 7.2.2 now, if anyone is curious.

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Re: Final Fantasy III: Eternal Crystals Bugthread
« Reply #59 on: April 05, 2009, 08:01:17 PM »
hmm... maybe i'll give it a try again.  it's been awhile, and some of the stuff in it is kinda neat, just badly executed.
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