Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=236e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd36b.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=236e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd36b.html.zxˍh^`DPOKtext/htmlISO-8859-1gzip@PWed, 11 Mar 2020 07:22:12 GMT0 0Pˍh^{P Show Posts - Submariner Son

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Messages - Submariner Son

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1
Game Modification Station / Re: FF6 Improvement Project
« on: March 28, 2011, 02:19:23 PM »
I suppose it's better than there being bugs that AREN'T discovered. Hasn't this been a long process either way? If it was an easy or quick process, someone would have done this already.
Keep up the excellent work. Everyone will appreciate the hard work and playing a fully unbugged game.
Hear, hear.

2
Game Modification Station / Re: FF6 Improvement Project
« on: March 19, 2011, 12:10:04 PM »
The "They Only Jump Left in Zozo!" patch by mblock129 did the trick. I can jump right in Zozo without the game experiencing a mid-life crisis.

3
Game Modification Station / Re: FF6 Improvement Project
« on: March 18, 2011, 09:44:14 PM »
Thanks TheNattak, I'll make sure to try it soon. I'm glad to know there's a fix out there for it.
 :edit: Doh! I've just realized you're supposed to post-apply a few patches after the big one. I know it's written in the first post, but perhaps it would help others to emphasize this important step more clearly, especially on the FF6 Improvement website.

4
Game Modification Station / Re: FF6 Improvement Project
« on: March 18, 2011, 08:44:54 PM »
Uh-oh... This might be a sign of corrupted data. Game went nuts when I was about to go for my second leap across buildings in Zozo. The whole set of building tiles suddenly and wildly scrolled diagonally across the screen while the Zozo music kept on playing. It's dead Jim.

I'm not discarding the possibility that my own ROM could be flawed, but I tried my best to find a true headless file.

5
Game Modification Station / Re: FF6 Improvement Project
« on: March 18, 2011, 08:17:46 PM »
Which emulator are you using, Submariner Son?
BSNES Performance version, Mac OS X port by Bannister.

6
Game Modification Station / Re: FF6 Improvement Project
« on: March 17, 2011, 10:32:05 PM »
So what exactly is being done when you see the text overlap?
Just regular cursor scrolling through the item list.

I must unfortunately report some additional visual corruption in the description field of relic items, in the item list. The "Sniper Sight" relic sometimes overwrites the description text twice, and the first letter of certain relic descriptions is sometimes overwritten by another unrelated letter. Nothing game-breaking, but reporting these is the least I can do to support this wonderful project.

Edit: Tintinabell is originally introduced as "Cat's Bell" when first obtained from the wounded soldier, after sending his letters to his lovely Lola.

7
Game Modification Station / Re: FF6 Improvement Project
« on: March 09, 2011, 01:27:19 PM »
Hello everyone.

Couldn't find contact info for Dark Mage/DarkMagus, so decided to post here.

Found a slight visual bug in item menu, when Locke has left the team during the raft sequence. Thought I'd mention it, in case it passed under the radar.

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