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Author Topic: FF4 - Fixing Physical+Magical Command Counters?  (Read 1549 times)

Deathlike2

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FF4 - Fixing Physical+Magical Command Counters?
« on: March 19, 2009, 12:18:40 AM »
I had some thoughts on this and wondered if anyone thought this was a good idea.

I've mentioned before that there are some issues with counters... where certain physical (Aim, BuildUp) and magical (Remember, Sing) commands are not treated as such in the counters. I believe a way to fix this is to integrate them as part of the counter sequence code. I will have to test this for myself, but this will hopefully fix their oversight in behavior...
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Dragonsbrethren

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Re: FF4 - Fixing Physical+Magical Command Counters?
« Reply #1 on: March 19, 2009, 02:18:38 PM »
That makes a lot of sense, I wonder if it'll actually work.

Deathlike2

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Re: FF4 - Fixing Physical+Magical Command Counters?
« Reply #2 on: March 19, 2009, 05:53:46 PM »
I was thinking of a shortcut.. to bundle it with the physical/magical counter data.. but I thought about it some more and I'm probably wrong.. since the conditionals such as "is alone/is only enemy type" are combined as AND statements... not OR statements. If they were processed like OR statements, the physical counter would read more like "Counter Fight OR Aim OR BuildUp Attacks".... oh well.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3