øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=192e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd471.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=192e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd471.html.zxJwh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈp†g¸5OKtext/htmlISO-8859-1gzip@øÕ¸5ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 05:46:11 GMT0ó°° ®0®P®€§²ð®Jwh^¾ ¸5 Show Posts - G-Flex

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Messages - G-Flex

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Game Modification Station / Re: FF6 Improvement Project
« on: July 27, 2010, 01:25:45 AM »
Yeah, I managed to apply, at the very least, the "megapatch" along with a handful of other fixes and such, then I tried to manually get some of your stuff in there... but couldn't, because FF3usME can't handle whatever offset changes (or whatever) are introduced by the megapatch. Anything dialogue/message-related, items, monsters, spells, actors, it's all hosed.

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Game Modification Station / Re: FF6 Improvement Project
« on: July 26, 2010, 10:13:42 PM »
Any updates, or a working version of this project patch available?

I tried doing it myself, applying the FF6 Megapatch, Tzepish's tweak patch, and a couple others mentioned in the first post here, but it... didn't exactly work (is it just me or does the tweak patch overwrite most of the ROM?). After some point while applying patches, battle just gave up the ghost.

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