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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: JCE3000GT on December 19, 2007, 06:33:00 PM

Title: Official request thread
Post by: JCE3000GT on December 19, 2007, 06:33:00 PM
Consider this the official requests topic. 

[REQUESTS]











Sticky?

[attachment deleted by admin]
Title: Re: Official request thread
Post by: JCE3000GT on December 28, 2007, 01:18:02 AM
Colon drawing routine for the item list:

Code: [Select]
$01/A1D0 C2 20       REP #$20                A:FF04 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envMxdIzCHC:0226 VC:021 00 FL:07
$01/A1D2 98          TYA                     A:FF04 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzCHC:0248 VC:021 00 FL:07
$01/A1D3 18          CLC                     A:0044 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzCHC:0262 VC:021 00 FL:07
$01/A1D4 69 52 00    ADC #$0052              A:0044 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzcHC:0276 VC:021 00 FL:07
$01/A1D7 A8          TAY                     A:0096 X:0C23 Y:0044 D:0100 DB:7E S:02EB P:envmxdIzcHC:0300 VC:021 00 FL:07
$01/A1D8 E2 20       SEP #$20                A:0096 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:envmxdIzcHC:0314 VC:021 00 FL:07
$01/A1DA B2 5A       LDA ($5A)  [$7E:1440]   A:0096 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:envMxdIzcHC:0352 VC:021 00 FL:07
$01/A1DC C9 FE       CMP #$FE                A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0392 VC:021 00 FL:07
$01/A1DE F0 1A       BEQ $1A    [$A1FA]      A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0408 VC:021 00 FL:07
$01/A1E0 A9 C8       LDA #$C8                A:00EE X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0424 VC:021 00 FL:07
$01/A1E2 91 29       STA ($29),y[$7E:B696]   A:00C8 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0456 VC:021 00 FL:07
$01/A1E4 C8          INY                     A:00C8 X:0C23 Y:0096 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0496 VC:021 00 FL:07
$01/A1E5 A5 DB       LDA $DB    [$00:01DB]   A:00C8 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0510 VC:021 00 FL:07
$01/A1E7 91 29       STA ($29),y[$7E:B697]   A:0004 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0550 VC:021 00 FL:07
$01/A1E9 C8          INY                     A:0004 X:0C23 Y:0097 D:0100 DB:7E S:02EB P:envMxdIzcHC:0590 VC:021 00 FL:07
$01/A1EA 5A          PHY                     A:0004 X:0C23 Y:0098 D:0100 DB:7E S:02EB P:envMxdIzcHC:0604 VC:021 00 FL:07
$01/A1EB A5 5C       LDA $5C    [$00:015C]   A:0004 X:0C23 Y:0098 D:0100 DB:7E S:02E9 P:envMxdIzcHC:0634 VC:021 00 FL:07
$01/A1ED 20 69 83    JSR $8369  [$01:8369]   A:0001 X:0C23 Y:0098 D:0100 DB:7E S:02E9 P:envMxdIzcHC:0658 VC:021 00 FL:07
Title: Re: Official request thread
Post by: Lenophis on December 28, 2007, 01:25:11 AM
Actually, that's just one of them, for the left side of the list. Here's the one for the right side of the list:

Code: [Select]
$01/A20A C2 20       REP #$20                A:FF04 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envMxdIzCHC:0696 VC:021 00 FL:07
$01/A20C 98          TYA                     A:FF04 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzCHC:0718 VC:021 00 FL:07
$01/A20D 18          CLC                     A:0060 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzCHC:0732 VC:021 00 FL:07
$01/A20E 69 52 00    ADC #$0052              A:0060 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzcHC:0746 VC:021 00 FL:07
$01/A211 A8          TAY                     A:00B2 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzcHC:0770 VC:021 00 FL:07
$01/A212 E2 20       SEP #$20                A:00B2 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:envmxdIzcHC:0784 VC:021 00 FL:07
$01/A214 B2 5A       LDA ($5A)  [$7E:1442]   A:00B2 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:envMxdIzcHC:0822 VC:021 00 FL:07
$01/A216 C9 FE       CMP #$FE                A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0862 VC:021 00 FL:07
$01/A218 F0 1A       BEQ $1A    [$A234]      A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0878 VC:021 00 FL:07
$01/A21A A9 C8       LDA #$C8                A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0894 VC:021 00 FL:07
$01/A21C 91 29       STA ($29),y[$7E:B6B2]   A:00C8 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0926 VC:021 00 FL:07
$01/A21E C8          INY                     A:00C8 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0966 VC:021 00 FL:07
$01/A21F A5 DB       LDA $DB    [$00:01DB]   A:00C8 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:0980 VC:021 00 FL:07
$01/A221 91 29       STA ($29),y[$7E:B6B3]   A:0004 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:1020 VC:021 00 FL:07
$01/A223 C8          INY                     A:0004 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:1060 VC:021 00 FL:07
$01/A224 A5 5C       LDA $5C    [$00:015C]   A:0004 X:0C23 Y:00B4 D:0100 DB:7E S:02EB P:envMxdIzcHC:1074 VC:021 00 FL:07
$01/A226 5A          PHY                     A:0001 X:0C23 Y:00B4 D:0100 DB:7E S:02EB P:envMxdIzcHC:1098 VC:021 00 FL:07
$01/A227 20 69 83    JSR $8369  [$01:8369]   A:0001 X:0C23 Y:00B4 D:0100 DB:7E S:02E9 P:envMxdIzcHC:1128 VC:021 00 FL:07
Title: Re: Official request thread
Post by: Phoenix on January 08, 2008, 09:42:16 PM
Does anyone know of any data relating to spell effects besides what's at 799A0-79F9F (headered, 6 bytes each)? I tried changing some of the spells, but there seems to be some hardcoding (or other data) affecting them. For example, try copying the data for Life2 (located at 79A18) to Life1 (located at 79A12). When I did this, the new spell still acted like Life1, and would revive but not do a full HP restore. So, there must be something else affecting it, but I can't find where. Any ideas where to look?
Title: Re: Official request thread
Post by: darkmage on January 31, 2008, 08:03:10 AM
Does anyone know of a way to expand the palettes in FF2us? From what I can tell, the world map has 3 colors per sprite, and that won't work for what I have in mind.
Title: Re: Official request thread
Post by: JCE3000GT on January 31, 2008, 11:27:12 PM
Does anyone know of a way to expand the palettes in FF2us? From what I can tell, the world map has 3 colors per sprite, and that won't work for what I have in mind.

I'd be curious to know if there is a pointer and "amount" ASM code that would be able to be expanded and repointed.  DKK?
Title: Re: Official request thread
Post by: Gemini on February 01, 2008, 01:10:53 AM
Does anyone know of a way to expand the palettes in FF2us?
For expansion you mean improving the palettes to use 16 colors instead of 8? I can say that wonderfully works for portraits, not sure about the rest of the game.  :blush:
(http://i239.photobucket.com/albums/ff233/Geminimewtwo/Final%20Fantasy%20IV/magic.png)
The effect is pretty cool with FF4A portraits.

Palettes are loaded using a simple MVN, while portraits are copied and converted to vram using dma writes to $2118 and $2119 (same goes for the cursor, that's why my picture has it corrupted).
Title: Re: Official request thread
Post by: JCE3000GT on February 01, 2008, 02:07:22 AM
Does anyone know of a way to expand the palettes in FF2us?
For expansion you mean improving the palettes to use 16 colors instead of 8? I can say that wonderfully works for portraits, not sure about the rest of the game.  :blush:
(http://i239.photobucket.com/albums/ff233/Geminimewtwo/Final%20Fantasy%20IV/magic.png)
The effect is pretty cool with FF4A portraits.

Palettes are loaded using a simple MVN, while portraits are copied and converted to vram using dma writes to $2118 and $2119 (same goes for the cursor, that's why my picture has it corrupted).

Wow, that's some pretty fucking awsome work Gemini.
Title: Re: Official request thread
Post by: Phoenix on February 01, 2008, 02:32:24 AM
Gemini, could you post more details about what to change and where it's located in the ROM? That's a neat result, and something I hadn't considered changing until just now.
Title: Re: Official request thread
Post by: Gemini on February 01, 2008, 03:18:51 AM
Gemini, could you post more details about what to change and where it's located in the ROM? That's a neat result, and something I hadn't considered changing until just now.
Well, I can tell you more or less what to change in the Snes version (the image refers to the Psx porting), but I'm not 100% sure it will work that way. Code was traced from FF2us, but it might be stored at the same offsets in any Snes version.

This one loads 8 color palette:
Code: [Select]
$01/9340 BD 01 00    LDA $0001,x[$7E:1001]   A:100B X:1000 Y:E2C0 P:envMxdIzc
$01/9343 29 0F       AND #$0F                A:1009 X:1000 Y:E2C0 P:envMxdIzc
$01/9345 85 43       STA $43    [$00:0143]   A:1009 X:1000 Y:E2C0 P:envMxdIzc
$01/9347 C2 20       REP #$20                A:1009 X:1000 Y:E2C0 P:envMxdIzc
$01/9349 A5 43       LDA $43    [$00:0143]   A:1009 X:1000 Y:E2C0 P:envmxdIzc
$01/934B 0A          ASL A                   A:0009 X:1000 Y:E2C0 P:envmxdIzc
$01/934C 0A          ASL A                   A:0012 X:1000 Y:E2C0 P:envmxdIzc
$01/934D 0A          ASL A                   A:0024 X:1000 Y:E2C0 P:envmxdIzc
$01/934E 0A          ASL A                   A:0048 X:1000 Y:E2C0 P:envmxdIzc
$01/934F 69 D0 86    ADC #$86D0              A:0090 X:1000 Y:E2C0 P:envmxdIzc
$01/9352 AA          TAX                     A:8760 X:1000 Y:E2C0 P:eNvmxdIzc
$01/9353 A5 45       LDA $45    [$00:0145]   A:8760 X:8760 Y:E2C0 P:eNvmxdIzc
$01/9355 0A          ASL A                   A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/9356 0A          ASL A                   A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/9357 0A          ASL A                   A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/9358 0A          ASL A                   A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/9359 0A          ASL A                   A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/935A 69 60 A1    ADC #$A160              A:0000 X:8760 Y:E2C0 P:envmxdIZc
$01/935D A8          TAY                     A:A160 X:8760 Y:E2C0 P:eNvmxdIzc
$01/935E A9 0F 00    LDA #$000F              A:A160 X:8760 Y:A160 P:eNvmxdIzc
$01/9361 54 7E 0D    MVN 7E 0D               A:000F X:8760 Y:A160 P:envmxdIzc
Just relocate the palette bank somewhere else in the rom, add an ASL A after LDA $43, and change LDA #$000F into LDA #$001F.

This is for 3bpp portraits and part of the menu gfx:
Code: [Select]
$01/9301 8D 45 01    STA $0145  [$1D:0145]   A:4210 X:0000 Y:E140 P:envMxdIzc
$01/9304 A2 08 00    LDX #$0008              A:4210 X:0000 Y:E140 P:envMxdIzc
$01/9307 B9 00 00    LDA $0000,y[$1D:E140]   A:4210 X:0008 Y:E140 P:envMxdIzc
$01/930A 85 18       STA $18    [$00:2118]   A:4200 X:0008 Y:E140 P:envMxdIZc
$01/930C B9 01 00    LDA $0001,y[$1D:E141]   A:4200 X:0008 Y:E140 P:envMxdIZc
$01/930F 85 19       STA $19    [$00:2119]   A:4200 X:0008 Y:E140 P:envMxdIZc
$01/9311 C8          INY                     A:4200 X:0008 Y:E140 P:envMxdIZc
$01/9312 C8          INY                     A:4200 X:0008 Y:E141 P:eNvMxdIzc
$01/9313 CA          DEX                     A:4200 X:0008 Y:E142 P:eNvMxdIzc
$01/9314 D0 F1       BNE $F1    [$9307]      A:4200 X:0007 Y:E142 P:envMxdIzc
$01/9316 A2 08 00    LDX #$0008              A:424B X:0000 Y:E150 P:envMxdIZc
$01/9319 B9 00 00    LDA $0000,y[$1D:E150]   A:424B X:0008 Y:E150 P:envMxdIzc
$01/931C 85 18       STA $18    [$00:2118]   A:4200 X:0008 Y:E150 P:envMxdIZc
$01/931E 64 19       STZ $19    [$00:2119]   A:4200 X:0008 Y:E150 P:envMxdIZc
$01/9320 C8          INY                     A:4200 X:0008 Y:E150 P:envMxdIZc
$01/9321 CA          DEX                     A:4200 X:0008 Y:E151 P:eNvMxdIzc
$01/9322 D0 F5       BNE $F5    [$9319]      A:4200 X:0007 Y:E151 P:envMxdIzc
$01/9324 CE 45 01    DEC $0145  [$1D:0145]   A:424B X:0000 Y:E158 P:envMxdIZc
$01/9327 D0 DB       BNE $DB    [$9304]      A:424B X:0000 Y:E158 P:envMxdIzc
$01/9329 60          RTS                     A:42DF X:0000 Y:E2C0 P:envMxdIZc
As usual, relocate the 4bpp gfx somewhere else in your rom, then you need to change:
Code: [Select]
$01/9319 B9 00 00    LDA $0000,y[$1D:E150]   A:424B X:0008 Y:E150 P:envMxdIzc
$01/931C 85 18       STA $18    [$00:2118]   A:4200 X:0008 Y:E150 P:envMxdIZc
$01/931E 64 19       STZ $19    [$00:2119]   A:4200 X:0008 Y:E150 P:envMxdIZc
$01/9320 C8          INY                     A:4200 X:0008 Y:E150 P:envMxdIZc
Into:
Code: [Select]
LDA $0000,y
STA $18
LDA $0001,y
STA $19
INY
INY

The attached package contains an almost complete set of GBA portraits already converted for the Snes. 0~1DF is palette data, everything else is portrait data. Frog, pig and minimum images are missing, but I will probably add them someday.
Title: Re: Official request thread
Post by: Dragonsbrethren on February 01, 2008, 07:43:09 AM
 :whoa:

That is really awesome, I wanted to look into upgrading the graphics to 4BPP myself but wasn't sure where to start, now I have an idea of how to go about doing that.
Title: Re: Official request thread
Post by: Paladin on February 01, 2008, 11:17:55 AM
Wow.

As my first post around here I'd like to say that finding this forum has been awesome.

And second, of course on topic, is how cool hacking the 16bit GBA avatars into the game is. That mod rules.

I've been slowly working on my own hacks and have wanted to upgrade the graphics of the original SFC FF-IV version for a while. I've modded some town tiles a little bit by tweaking them within the original 3bpp graphics and 8 color palettes... But nothing this cool.

Now I know I need to get into the ASM side of this "hobby"...
Title: Re: Official request thread
Post by: Phoenix on February 01, 2008, 05:20:58 PM
Thanks, Gemini! That's great  :happy:
Title: Re: Official request thread
Post by: Deathlike2 on February 01, 2008, 05:47:42 PM
It's about time someone improved the graphics.  :wink:

Are there things that have yet to be document battle-wise? I think I've about covered it all (I could be wrong but meh).
Title: Re: Official request thread
Post by: HHIPDragonFox on February 13, 2008, 01:41:49 AM
Does anyone know of any data relating to spell effects besides what's at 799A0-79F9F (headered, 6 bytes each)? I tried changing some of the spells, but there seems to be some hardcoding (or other data) affecting them. For example, try copying the data for Life2 (located at 79A18) to Life1 (located at 79A12). When I did this, the new spell still acted like Life1, and would revive but not do a full HP/MP restore. So, there must be something else affecting it, but I can't find where. Any ideas where to look?


I don;t know exactly the details, but you have to change the spell attributes as well for targetting, power, ??, effect1, effect 2, MpUsed(& Wall ignored).
Also there's a 4 byte number reffering to graphic color pallete, graphics 1, graphic 2, graphic 3.
Finally there's an extra byte for the "sound effects" the spell will make.
Example, change the White spell to a Holy colored Nuke type spell, change the the sound effect from there pearl overcast to the nuke sound and the graphics like:
Name    Graphic   Sound-v
Nuke = 0C 04 24 21  &  6A ; Holy = 06 04 24 21  &  6A
Life1 = 15 02 1F 00 & 27; Life2 = 15 02 20 00 & 27
                            ^size  type

I read everthing in hexadecimal and read it like a book.

For more Info:
My Projects Page: scroll down to "HexaDecimal & Picture Projects" bar and click on the chozo statues (newest ones are  "updates").
  http://www.geocities.com/holyplasmadragonfox/DragonFox_Pages0.html
TBL/TXT File
  http://www.geocities.com/holyplasmadragonfox/FF4wy_ItemAddresses.zip
Projects File
  http://www.geocities.com/holyplasmadragonfox/FFIVwy_Project.zip  3.2mb within free-site's 4.2mb per hour limits.
Title: Re: Official request thread
Post by: Phoenix on February 13, 2008, 04:20:23 AM
I know about the graphic/animation bytes and the sound effect byte. Changing them doesn't affect what I was talking about, though. Try replacing the Life1 effect data (the six bytes) with the Life2 effect data, and then casting it in battle. You'll find that even the same effect data doesn't do a complete HP restore, it still only revives. So there's something else going on.

Edit: Sorry, no MP restore...I knew that, I don't know why my hands typed that...   :eek:
Title: Re: Official request thread
Post by: Deathlike2 on February 13, 2008, 04:41:03 AM
Life2 doesn't do any sort of MP restore.
Title: Re: Official request thread
Post by: JCE3000GT on February 14, 2008, 12:11:59 AM
Life2 doesn't do any sort of MP restore.

Infact it really needs to cost more MP to cast to begin with.  *feels evil*   :banonsmash:
Title: Re: Official request thread
Post by: HHIPDragonFox on February 16, 2008, 02:27:53 AM
I don;t know where the negative MP effect would. But it could posibly be reprogramed to take away -MP instead of +MP, but I don't know yet if the values could be signed that way.

I tried..    I still have lots to find. I'm reading and editting the rom via thingy32(v0.19), and I'm enjoying reading the HexaDecimals.


Editted 2008-06-01.03:30am

have you tried changing the second byte(spell power) to max? (7F o r FF)
Title: Re: Official request thread
Post by: Phoenix on June 01, 2008, 07:52:36 AM
Quote
have you tried changing the second byte(spell power) to max? (7F o r FF)

Yes, changing the spell's power to FF results in a super-powered spell. There are two enemy spells that have a spell power of FF: the CPU's Globe199 (which is why it can consistently do 9999 damage) and Bahamut's MegaNuke. For spells like Stop or Wall, it lengthens the duration of the status effect. For Slow and Haste the most significant bit determines a positive or negative speed change, and the rest of the number determines by how much.
Title: Re: Official request thread
Post by: JCE3000GT on June 16, 2008, 09:54:39 PM
Quote
have you tried changing the second byte(spell power) to max? (7F o r FF)

Yes, changing the spell's power to FF results in a super-powered spell. There are two enemy spells that have a spell power of FF: the CPU's Globe199 (which is why it can consistently do 9999 damage) and Bahamut's MegaNuke. For spells like Stop or Wall, it lengthens the duration of the status effect. For Slow and Haste the most significant bit determines a positive or negative speed change, and the rest of the number determines by how much.

That bit is definately interesting.  One could theoretically create several levels of one of those spells like the3 "Stop" items.  Imagine a 3 level Slow or Stop in the magic list?
Title: Re: Official request thread
Post by: HHIPDragonFox on January 26, 2009, 01:24:26 AM
Forgot who      wanted this, but someone was wanting to know about the appearance of the Room/Area Title Window.
DarknessSavior                                  so here's something

Here's a little something: [for descriptively on FF2us_v1.1(headered)]
Code: [Select]
    0384D = Event, Area Title, ?.                                      (A9) 16 [38 E5 07] {4A} [85 06]
    03855 = Event, Area Title, ?.                                      (A2) 00 00
    03858 = Event, Area Title, Chr$ of Spaces in AreaTitleWindow.      (A9) FF [9D 74 07] [9D 8A 07] {E8}
    03861 = Event, Area Title, Chr$ of Spaces Printed Title Line.      (E0) 16 00 [D0 F4]      to 1C 00
    03866 = Event, Area Title, ?.                                      [A6 3D] [A5 06] {A8}
    0386B = Event, Area Title, Pointer to Title for Title Line.        (BF) 20 96 15 {E8} (to 0A9820)
    03870 = Event, Area Title, Hort Position of Printed Title Line.    (99) 74 07 {C8}         to 72 07
    03874 = ? (C6) 07 [D0 F3]
    03878 = ? (A9) 01 [85 E9] {60}
    0387D = ? [A5 E9] [D0 01] {60}
    03882 = ? [64 E9] [9C 12 21] [9C 12 21]
    0388A = ? (A9) 80 [8D 15 21]
    0388F = Event, Area Title, Hort Position Top Window Frame.         (A2) 43 28 [8E 16 21]   to 40 28
    03895 = Event, Area Title, Chr$ of Left Corner Top Frame.          (A9) 16 [8D 18 21]
    0389A = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21]
    0389F = Event, Area Title, ?.                                      (A2) 00 00
    038A2 = Event, Area Title, Chr$ of Mid Section Top Frame.          (A9) 17 [8D 18 21]
    038A7 = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21] {E8}
    038AD = Event, Area Title, Length of Printed Chr$ Mid Section.     (E0) 18 00 [D0 F0]      to 1E 00
    038B2 = Event, Area Title, Chr$ of Right Corner Top Frame.         (A9) 18 [8D 18 21]
    038B7 = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21]
    038BC = Event, Area Title, Hort Position Top Line In Window.       (A2) 63 28 [8E 16 21]   to 60 28
    038C2 = Event, Area Title, Chr$ of Left Side First Line Frame.     (A2) 19 20 [8E 18 21]
    038C8 = Event, Area Title, Chr$ of Spaces Left Side First Line.    (A2) FF 20 [8E 18 21]
    038CE = Event, Area Title, ?.                                      (A2) 00 00
    038D1 = Event, Area Title, Chr$ of Spaces in Top Line In Window.   (A9) FF [8D 18 21]
    038D6 = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21] {E8}
    038DC = Event, Area Title, Length of Printed Chr$ Mid Section.     (E0) 16 00 [D0 F0]      to 1C 00
    038E1 = Event, Area Title, Chr$ of Spaces Right Side First Line.   (A2) FF 20 [8E 18 21]
    038E7 = Event, Area Title, Chr$ of Right Side First Line Frame.    (A2) 1A 20 [8E 18 21]
    038ED = Event, Area Title, Hort Position Bottom Line In Window.    (A2) 83 28 [8E 16 21]   to 80 28
    038F3 = Event, Area Title, Chr$ of Left Side Second Line Frame.    (A2) 19 20 [8E 18 21]
    038F9 = Event, Area Title, Chr$ of Spaces Left Side Second Line.   (A2) FF 20 [8E 18 21]
    038FF = Event, Area Title, ?.                                      (A2) 00 00 [BD 74 07] [8D 18 21]
    03908 = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21] {E8}
    0390E = Event, Area Title, Length of Printed Chr$ Mid Section.     (E0) 16 00 [D0 EF]      to 1C 00
    03913 = Event, Area Title, Chr$ of Spaces Right Side Second Line.  (A2) FF 20 [8E 18 21]
    03919 = Event, Area Title, Chr$ of Right Side Second Line Frame.   (A2) 1A 20 [8E 18 21]
    0391F = Event, Area Title, ?.                                      (A9) 80 [8D 15 21]
    03924 = Event, Area Title, Hort Position Bottom Window Frame.      (A2) A3 28 [8E 16 21]   to A0 28
    0392A = Event, Area Title, Chr$ of Left Corner Bottom Frame.       (A9) 1B [8D 18 21]
    0392F = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21]
    03934 = Event, Area Title, ?.                                      (A2) 00 00
    03937 = Event, Area Title, Chr$ of Mid Section Bottom Frame.       (A9) 1C [8D 18 21]
    0393C = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21] {E8}
    03942 = Event, Area Title, Length of Printed Chr$ Mid Section.     (E0) 18 00 [D0 F0]      to 1E 00
    0391F = Event, Area Title, Chr$ of Right Corner Bottom Frame.      (A9) 1D [8D 18 21]
    0391F = Event, Area Title, Window Wrap?.                           (A9) 20 [8D 19 21] {60}


However, for the Info/GiveItem Windows, I can't seem to find where the Length of Top, Bottom, and Center Frames is located at.
Also I can't find where to generate every Item in the GiveItem Window, my length of Items is 0B(11) Long and the game still looks at every 09(09).
Code: [Select]
    0309F = Event, Give Item, Vertical Position of Top Window Frame.   (A9) 88 [8D 12 21] [9C 12 21]
    030A7 = ? 64 7F AE [F6 08] E8 8E [F6 08] {60}
    030B1 = ? [A5 7F] [D0 25]
    030B5 = Event, Give Item, Relative Size of Center Window Frame.    [A5 DA] 0A 0A 0A
    030BA = ? (18 69) 90 [8D 09 42] [9C 0A 42]
    030C3 = ? (A2) 08 00 [CA D0 FD] [9C 11 21]
    030CC = ? (A9) 01 [8D 11 21] [A5 BB] [8D 12 21] [9C 12 21] {60}
    030DA = ? (A2) 08 00 [CA D0 FD] [9C 11 21] [9C 11 21] 
    030E6 = Event, Give Item, Relative Size of Bottom Window Frame.    [A5 DA] 0A 0A 0A
    030EB = ? (49) FF
    030EF = ? (18 69) 89 [8D 12 21] [9C 12 21]
    030F6 = ? (A9) 81 [8D 00 42] {60}
    030FC = ? [A5 DA]
    030FE = Event, Give Item, Chr$ of MiniCursor.                      (C9) 08 [F0 01] {60}
    03103 = ? (A9) 80 [8D 15 21] [A5 E7] [F0 11] A6 [8D 8E 16] 21 64 E7
    03113 = Event, Give Item, Chr$ of Space Preceding MiniCursor.      (A9) FF [8D 18 21]
    03118 = Event, Give Item, Relative to Chr$ of Space Preceding.     (A9) 20 [8D 19 21]
    0311D = ? [A5 BA]         [18 65 8C] [85 4B]
    03124 = ? 64 4A 46 4B 66 4A 46 4B 66 4A [A5 8B] [F0 02]
    03132 = Event, Give Item, MiniCursor Postion Move over to Right.   (A9) 0D    to 0F
    03134 = Event, Give Item, MiniCursor Postion Start in Left Column. (18 69) 23 [65 4A] [85 4A]  to 21
    0313B = ? [A5 4B] (29) 03 [18 69 2C] [85 4B]
    03144 = ? A6 4A 86 [8D 8E 16 21]
    0314B = Event, Give Item, Chr$ of MiniCursor.                      (A9) 14 [8D 18 21]
    03150 = Event, Give Item, Chr$ of MiniCursor.                      (A9) 20 [8D 19 21] {60}
    03156 = ? [A5 E6] [D0 04]
    0315A = ? {20} FC AE {60}
    0315E = ? [64 E6]
    03160 = ? [A5 BA] (29) 0F [85 13]
    03166 = ? [64 12] [46 13] [66 12] [46 13] [66 12]
    03170 = Event, Give Item, Hort Position of Left  Column.         --[A5 12]         (18 69) 04 [85 12]  to 02
    03177 = Event, Give Item, Vert Position of Left  Column.           [A5 13] (29) 03 (18 69) 2C [85 13]
    03180 = Event, Give Item, Relative Position of Columns.            (A2) 74 07 [86 14]
    03185 = ? {9C} 15 21
    03188 = ? {20} 0C 89
    0318B = ? {9C} 00 43
    0318E = ? (A9) 04 [85 11]
    03192 = ? (A2) 44 08
    03195 = ? [8E 02 43] [A6 12] [8E 16 21]
    0319D = Event, Give Item, Size of Top Blank Line Spaces.         --(A2) 1A 00 [8E 05 43]   to 1D
    031A3 = ? {20} 18 89   
    031A6 = Event, Give Item, Show Position of Items.                --[A5 12] (18 69) 20 [85 12].
    031AD = Event, Give Item, ??.                                      [A5 13]    (69) 00 [85 13] .
    031B3 = ?  [9C 0B 42] [A6 14] [8E 02 43] [A6 12] [8E 16 21]
    031C0 = Event, Give Item, Size of Printed Chr's in Window.       --(A2) 1A 00   to 1D
    031C3 = ? [8E 05 43] {20} 18 89
    031C9 = Event, Give Item, Show Position of Items.                --[A5 12] (18 69) 20 [85 12]
    031D0 = Event, Give Item, ??.                                      [A5 13]    (69) 00 [85 13]
    031D6 = ? {38}
    031D7 = ? (E9) 30 [90 07]
    031DB = ? (29) 03
    031DD = ? (18 69) 2C [85 13]
    031E2 = Event, Give Item, Size of Printed Chr's in Window.       --[A5 14] (18 69) 1A [85 14]  to 1D?
    031E9 = Event, Give Item, ??.                                      [A5 15]    (69) 00 [85 15]
    031EF = ? (C6) 11 [F0 03] 
    031F3 = ? {4C} 92 AF 
    031F6 = ? {20} FC AE  {60} 
    031FA = ? (A2) 00 00 
    031FD = Event, Give Item, Chr$ of Spaces in line above Names.      (A9) FF (9D) 74 07 {E8} 
    03203 = ? (E0) 80 01 [D0 F7] 
    03208 = ? [A5 BA] 0A 0A AA [86 3D]
    0320F = ? (A0) 00 00 [84 40]
    03214 = ? (A9) 08 [85 07]
    03218 = Event, Give Item, ?.                                       [A6 3D] [   (BD) 12 07] [D0 03]
    0321F = Event, Give Item, ?.                                       {4C} 94 B0
    03222 = Event, Give Item, ?.                                       [64 19]  0A [26 19]  0A [26 19]  0A [26 19] 
    0322D = Event, Give Item, ?.                                       [(18 7D) 12 07] [85 18]   
    03233 = Event, Give Item, Show Position.                           [A5 19]    (69) 00 [85 19].
    03239 = Event, Give Item, ?.                                       [A6 18]  [A4 40]
    0323D = Event, Give Item, Show Length.                           --(A9) 09 to 0B [85 08]  true.
    03241 = Event, Give Item, Items Pointer.                           (BF) 00 80 [0F]  (78000 nohd(78200 hd)).
    03245 = ? [99 74 07]
    03248 = ? {C8} {E8}
    0324A = ? (C6) 08 [D0 F3]
    0324E = ? [A4 40]
    03250 = Event, Give Item, Separator Chr$(:).                       (A9) C8.
    03252 = Event, Give Item, Relative position of Separator Chr$(:).  (99) 7D 07   to 7F 07
    03255 = ? [A6 3D] [BD 13 07] [85 30] [64 31] [64 32]
    03260 = ? 22 2A C3 15
    03264 = ? [A4 40]
    03266 = Event, Give Item, Relative position of ##-Xo.              [A5 3A]  (99) 7E 07   to 80 07
    0326B = Event, Give Item, Relative position of ##-oX.              [A5 3B]  (99) 7F 07   to 81 07
    03270 = ? A5 07
    03272 = ? 29 01 [D0 0A]
    03276 = Event, Give Item, Length of Printed Chr$ in Column 1.      [A5 40] (18 69) 0D [85 40]   to 0F
    0327D = ? {4C} 87 B0
    03280 = Event, Give Item, Length of Printed Chr$ in Column 2.      [A5 40] (18 69) 0D [85 40]   to 0E
    03287 = ? [A6 3D] {E8 E8} [86 3D]
    0328D = ? (C6) 07 [F0 03]
    03291 = ? {4C} 18 B0
    03294 = ? (A9) 01 [85 E6] {60}
    03299 = ? (A2) 00 00 [9E 12 07] {E8}
    032A0 = ? E0 60 00 D0 F7
    032A0 = ? (A2) 00 00
    032A0 = ? (A0) 00 00 [BD 40 14]
    032A0 = ? (C9) CE 90 17
    032A0 = ? (C9) E7 90 08
    032A0 = ? (C9) EB 90 0F
    032A0 = ? (C9) FE B0 0B
    032BF = ? (99) 12 07 [BD 41 14]
    032BF = ? (99) 13 07 {C8 C8 E8 E8}
    032BF = ? (E0) 60 00 [D0 DB] {60}
    032BF = ? [A5 CC] [D0 FC]
    032BF = ? (A9) 01 [85 EA]
    032BF = ? {20} 0F 8F
    032BF = ? [A5 EA]
    032BF = ? (C9) 02 D0 F7
    032E2 = ? (A2) 00 00 [8E F4 08] [64 DE]
    032E2 = ? (A9) EC [85 BB] [64 BA]
    032E2 = ? {20} 1F B2
    032E2 = ? (A9) 01 [85 DF] [85 EB]
    032E2 = ? {20} 0F 8F
    032E2 = ? [A5 7F]
    032FE = ? (C9) 02 [D0 FA]
    032FE = ? (E6) DF [A5 DF]
    032FE = ? (C9) 08 [D0 EF]
    032FE = ? [AE F4 08] [F0 0E] [EC F6 08] [D0 FB]
    032FE = ? A2 00 00 [8E F4 08]
    032FE = ? 4C 2D B1
    032FE = ? A5 DE
    0331F = ? (C9) 02 F0 40 A5 CB D0 06
    0331F = ? 20 DE 8B
    0331F = ? 20 E7 8B
    0331F = ? A5 DE D0 32
    0331F = ? 20 1F B2
    0331F = ? (A9) 10 85 07
    0331F = ? {20} 0F 8F
    0331F = ? [A5 CB] [D0 0D]
    0333F = ? (E6) BB (E6) BB (E6) BB (E6) BB
    0333F = ? (C6) 07
    0333F = ? {4C} 5C B1
    0333F = ? [A5 7A]
    0333F = ? (29) 07 D0 0A E6 BB A5 7A
    0333F = ? (29) 1F D0 02
    0333F = ? (C6) 07 [A5 07] D0 D8
    03360 = ? {4C} 0A B1 {60}
    03360 = ? {20} 0F 8F
    03360 = ? [A5 7F]
    03360 = ? (C9) 02 D0 FA C6 DF A5 DF
    03360 = ? (C9) 00 D0 EF
    03360 = ? (A9) 01 [85 EC]
    03360 = ? {20} 0F 8F [64 DF] 60
    0337F = ? [AD 02 17] [64 3E] 0A
    0337F = ? [26 3E] [85 3D] [AD 01 17] [F0 04] (E6) 3E (E6) 3E [A6 3D]
    0337F = ? (BF) 00 80 11 [85 3D] (to 088200)
    0337F = ? (BF) 01 80 11 [85 3E] (to 088201)
    033A0 = ? [A6 3D] [A5 B2] [F0 1C] [A8 E8]
    0337F = ? (BF) 00 83 11 [D0 F9]
    0337F = ? (BF) FF 82 11 (to 0882FF)
    0337F = ? (C9) 03 F0 F1
    0337F = ? (BF) FF 82 11 (to 0882FF)
    0337F = ? (C9) 04 [F0 E9] {88}
    033BF = ? [D0 E6] {E8} [8E 72 07] [64 DD] {60}
    033BF = ? {20} 13 B2
    033BF = ? (BF) 00 80 10 [85 3D] (to 080200)
    033BF = ? (BF) 01 80 10 [85 3E] (to 080201)
    033BF = ? A6 3D 8E 72 07
    033BF = ? A9 01 85 DD 60
    033E1 = ? 20 13 B2
    033E1 = ? (BF) 00 82 10 [85 3D] (to 080200)
    033E1 = ? (BF) 01 82 10 [85 3E] (to 080201)
    033E1 = ? A6 3D 8E 72 07
    033E1 = ? A9 01 85 DD 60
    033E1 = ? 20 13 B2
    033E1 = ? (BF) 00 A5 13 [85 3D] (to 09A700)
    03403 = ? BF 01 A5 13 85 3E
    03403 = ? A6 3D 8E 72 07
    03403 = ? (A9) 02 [85 DD] 60
    03403 = ? [A5 B2] [64 3E] 0A [26 3E] [85 3D] [A6 3D] 60
    0341F = ? A0 00 00 [84 3D]
    0341F = ? 20 BE B2
    0341F = ? C9 00 D0 03
    0341F = ? 4C 1F B4
    0341F = ? C9 01 D0 03
    0341F = ? 4C FE B3
    0341F = ? C9 02 D0 03
    0341F = ? 4C C4 B3
    0341F = ? C9 03 D0 03
    03440 = ? {4C} F6 B2
    03443 = ? (C9) 04 D0 03
    03447 = ? {4C} 08 B3
    0344A = ? (C9) 05 D0 03
    0344E = ? {4C} A6 B3
    03451 = ? (C9) 06 D0 03
    03455 = ? {4C} 31 B4
    03458 = ? (C9) 07 D0 03
    0345C = ? {4C} 38 B3
    0345F = ? (C9) 08 [D0 03]
    03463 = ? {4C} 70 B3
    03466 = ? (C9) 09 [D0 03]
    0346A = ? {4C} DF B3
    0346D = ? (C9) FF [F0 0F]
    03471 = ? (C9) 8A [90 0B]
    03475 = ? (C9) C0 [90 04]
    03479 = ? (C9) CA [90 03]
    0347D = ? {4C} DC B2
    03480 = ? (99) 74 07
    03483 = ? [A4 3D] {C8} [84 3D]
    03488 = ? [AE 72 07] {E8} [8E 72 07] [A4 3D]
    03491 = ? (C0) 68 00 [F0 03]
    03496 = ? {4C} 24 B2
    03499 = ? {20} BE B2
    0349C = ? (C9) 00 [D0 04]
    034A0 = ? (A9) 01 [85 DE]
    034A0 = ? (A9) 01 [85 ED]
    034A0 = ? (A2) 00 00
    034A0 = ? (A9) FF [9D 44 08] {E8}
    034A0 = ? (E0) 34 00 [D0 F7] {60}
    034A0 = ? [AE 72 07] {E8}
    034A0 = ? [8E 72 07] [AE 72 
    034C0 = ? 07] [A5 DD] [D0 07]
    034C0 = ? (BF) 00 83 11
    034C0 = ? {4C} DB B2
    034C0 = ? (C9) 01 [D0 07]
    034C0 = ? (BF) 00 84 10
    034C0 = ? {4C} DB B2
    034C0 = ? (BF) 00 A7 13 {60} {38}
    034C0 = ? (E9) 80 0A {AA}
    034E1 = ? (BF) 00 97 13
    034E1 = ? (99) 74 07 {C8}
    034E1 = ? (BF) 01 97 13
    034E1 = ? (99) 74 07 {C8}
    034E1 = ? [84 3D]
    034E1 = ? {4C} 88 B2
    034E1 = ? {20} B7 B2
    034E1 = ? [8D 01 1E]
    034FC = ? (A9) 01 [8D 00 1E]
    03501 = ? [22 04] [80 04]
    03505 = ? {4C} 88 B2
    03508 = ? {20} B7 B2 {0A}
    0350C = ? [85 18] 0A 18 [65 18] [85 18] [64 19] [A6 18] [A4 3D] [64 07] [BD 00 15]
    0350F = ? (C9) FF [F0 10]
    03523 = ? (99) 74 07
    03526 = ? {C8 E8}
    03528 = ? (E6) 07
    0352A = ? [A5 07] (C9) 06 F0 03
    03530 = ? {4C} 1C B3
    03533 = ? [84 3D]
    03535 = ? {4C} 88 B2
    03538 = ? [   (AD) FB 08] [64 19]   0A  [26 19]  0A  [26 19]  0A  [26 19] 
    03546 = ? [(18 6D) FB 08] [85 18]   [A5 19]    (69) 00 [85 19]  >[A6 18]<  [A4 3D]
    03538 = ? [   AD FB 08]
    0353B = ? [64 19]  0A [26 19]  0A [26 19]  0A [26 19]
    03546 = ? [18 6D FB 08] [85 18]
    0354C = Event, Treasure Get Item, Show Position.                   [A5 19]    (69) 00 [85 19] .
    03552 = ? [A6 18] [A4 3D]
    03556 = Event, Treasure Get Item, Show Length value.             --(A9) 09 [85 07]. to 0B  true?.
    0355A = Event, Treasure Get Item, Items Pointer.                   (BF) 00 80 [0F] (78000 nohd(78200 hd)).
    0355E = Event, Treasure Get Item, Show Letters stop value/chr$.    (C9) FF (F0 0B)  ??
    03562 = Event, Treasure Get Item, View Point Position value.       (99) 74 07. ??
    03565 = ? {C8} [84 3D] {E8}
    03569 = Event, Treasure Get Item, ??.                              (C6) 07 [D0 ED].
    0356D = {4C} 88 B2
    03570 = ? [AD F8 08] [85 30] [AD F9 08] [85 31] [AD FA 08] [85 32]
    0357F = ? 22 2A C3 15
    03583 = ? (A2) 00 00 [B5 36]
    03588 = ? (C9) 80 [D0 09] {E8}
    0358D = ? (E0) 05 00 [F0 03]
    03592 = ? {4C} 86 B3 [B5 36]
    03597 = ? (99) 74 07 {C8} {E8}
    0359C = ? (E0) 06 00 [D0 F4]
    035A1 = ? [84 3D]
    035A3 = ? {4C} 88 B2
    035A6 = ? {20} B7 B2
    035A9 = ? [64 19] 0A 26 19 0A 26 19 0A 26 19 [85 18] [A6 18] [8E F4 08]
    035BB = ? (A2) 00 00 [8E F6 08]
    035C1 = ? {4C} 88 B2
    035C4 = ? {20} B7 B2
    035C7 = ? [85 07] [A4 3D]
    035CB = ? (A9) FF (99) 74 07 {C8}
    035D1 = ? (C0) 68 00 [F0 04]
    035D6 = ? (C6) 07 [D0 F3] [84 3D]
    035DC = ? {4C} 88 B2
    035DF = Event, Give/Get Item, Info Window ?.                       (A9) FF (99) 74 07
    035E4 = ? {C8} 98
    035E6 = ? (C9) 1A [F0 0F]
    035EA = ? (C9) 34 [F0 0B]
    035EE = ? (C9) 4E [F0 07]
    035F2 = ? (C9) 68 [F0 03]
    035F6 = ? {4C} DF B3
    035F9 = ? [84 3D]
    035FB = ? {4C} 88 B2
    035FE = Event, Give/Get Item, Info Window ?.                       (A9) FF (99) 74 07 98 F0 14
    03606 = ? (C9) 1A [F0 10]
    0360A = ? (C9) 34 [F0 0C]
    0360E = ? (C9) 4E [F0 08]
    03612 = ? (C9) 68 [F0 04] {C8}
    03617 = ? {4C} FE B3
    0361A = ? [84 3D]
    0361C = ? {4C} 88 B2
    0361F = Event, Give/Get Item, Info Window Chr$ of Spaces.          (A9) FF (99) 74 07 {C8}
    03625 = Event, Give/Get Item, Info Window ?.                       (C0) D0 00 [D0 F7]
    0362A = Event, Give/Get Item, Info Window ?.                       (A9) 01 [85 DE]
    0362E = ? {4C} 99 B2
    03631 = Event, Give/Get Item, Info Window ?.                       (A9) FF (99) 74 07 {C8}
    03637 = Event, Give/Get Item, Info Window ?.                       (C0) D0 00 [D0 F7]
    0363C = Event, Give/Get Item, Info Window ?.                       (A9) 02 [85 DE]
    03640 = Event, Give/Get Item, Info Window ?.                       {4C} 99 B2
    03643 = Event, Give/Get Item, Info Window ?.                       (A2) 13 00 [8E 09 42]
    03649 = Event, Give/Get Item, Info Window ?.                       (A9) A1 [8D 00 42] [9C 11 21] [9C 11 21]
    03654 = Event, Give/Get Item, Info Window Vert Position of Text.   (A9) 03 [8D 12 21] [9C 12 21] [64 7F]   to 06
    0365E = ? [AE F6 08] {E8}
    03662 = ? [8E F6 08] {60}
    03666 = ? [A5 7F] [D0 25]
    0366A = Event, Give/Get Item, Info Window Vert Length Center?.     [A5 DF] 0A 0A 0A (18 69) 14 [8D 09 42] [9C 0A 42]
    03678 = Event, Give/Get Item, Info Window ?.                       (A2) 08 00 [CA D0 FD] [9C 11 21]
    03681 = Event, Give/Get Item, Info Window ?.                       (A9) 01 [8D 11 21]
    03686 = ? [A5 BB] [8D 12 21] [9C 12 21] {60}
    0368F = Event, Give/Get Item, Info Window ?.                       (A2) 08 00 [CA D0 FD] [9C 11 21] [9C 11 21]
    0369B = Event, Give/Get Item, Info Window Bottom Border?.          [A5 DF] 0A 0A 0A
    036A0 = Event, Give/Get Item, Info Window Bottom Border?.          (49) FF          (18 69) 05 [8D 12 21] [9C 12 21]
    036AB = Event, Give/Get Item, Info Window ?.                       (A9) 81 [8D 00 42] {60}
    036B1 = ? [A5 CB] [F0 01] {60}
    036B6 = ? [A5 EB] [D0 01] {60}
    036BB = ? [64 EB]
    036BD = ? (A9) 80 [8D 15 21]
    036C2 = ? {20} 0C 89
    036C5 = ? (A9) 01 [8D 00 43]
    036CA = Event, Give/Get Item, Info/Item Hort Position Top Wndw.    (A2) 40 28 [8E 16 21]              to 3F 28
    036D0 = Event, Give/Get Item, Info/Item Window Efx Top?.           (A2) D6 F6 [8E 02 43]
    036D6 = Event, Give/Get Item, Info Window ?.                       (A9) 14 [8D 04 43]
    036DB = Event, Give/Get Item, Info Window ?.                       (A2) 40 00 [8E 05 43]
    036E1 = ? {20} 18 89
    036E4 = Event, Give/Get Item, Info/Item Hort Position Bottom Wndw. (A2) 60 28 [8E 16 21] [9C 0B 42]   to 5F 28
    036ED = Event, Give/Get Item, Info/Item Window Efx Bottom?.        (A2) 16 F7 [8E 02 43]   
    036F3 = Event, Give/Get Item, Info Window ?.                       (A2) 40 00 [8E 05 43]
    036F9 = ? {20} 18 89
    036FC = Event, Give/Get Item, Info Window ?.                       (A0) 20 00
    036FF = Event, Give/Get Item, Info/Item Hort Position Center Wndw. (A2) 00 2C [8E 16 21] [9C 0B 42]   to FF 2B
    03708 = Event, Give/Get Item, Info/Item Window Efx Center?.        (A2) 56 F7 [8E 02 43]
    0370E = Event, Give/Get Item, Info Window ?.                       (A2) 40 00 [8E 05 43]
    03714 = ? {20} 18 89
    03717 = ? {88} [D0 EB] {60}
    0371B = ? [A5 EC] [D0 01] {60}
    03720 = ? [64 EC]
    03722 = Event, Give/Get Item, Info Window ?.                       (A9) 80 [8D 15 21]
    03727 = ? {20} 0C 89
    0372A = Event, Give/Get Item, Info Window ?.                       (A9) 09 [8D 00 43]
    0372F = Event, Give/Get Item, Info Window ?.                       (A2) 40 28 [8E 16 21] [64 10]
    03737 = Event, Give/Get Item, Info Window ?.                       (A2) 10 06 [8E 02 43]
    0373D = Event, Give/Get Item, Info Window ?.                       (A2) 40 00 [8E 05 43]
    03743 = ? {20} 18 89
    03746 = Event, Give/Get Item, Info Window ?.                       (A2) 60 28 [8E 16 21] [9C 0B 42]
    0374F = Event, Give/Get Item, Info Window ?.                       (A2) 10 06 [8E 02 43]
    03755 = Event, Give/Get Item, Info Window ?.                       (A2) 40 00 [8E 05 43]
    0375B = Event, Give/Get Item, Info Window ?.                       {20} 18 89 {60}
    0375F = ? [A5 ED] [D0 01] {60}
    03764 = ? [64 ED] [A5 BA]
    03768 = ? (29) 03 [85 13]
    0376C = Event, Give/Get Item, Position to Print Info.            --(A9) 03 [85 12]           to 02
    03770 = Event, Give/Get Item, Info Window ?.                       [A5 13] (18 69) 2C [85 13]
    03777 = Event, Give/Get Item, Info Window Position of Print.       (A2) 74 07    to ?
    03764 = ? [86 14] [9C 15 21]
    03764 = ? {20} 0C 89
    03782 = ? [9C 00 43]
    03785 = Event, Give/Get Item, Info Window # of Lines to Print.     (A9) 04 [85 11]
    03789 = Event, Give/Get Item, Info Window ?.                       (A2) 44 08 [8E 02 43]
    0378F = ? [A6 12] [8E 16 21]
    03794 = Event, Give/Get Item, Info Window Length Spaces AboveChr$.-(A2) 1A 00 [8E 05 43]     to 1D 00
    0379A = ? {20} 18 89
    0379D = Event, Give/Get Item, Info Window Length Spaces AboveChr$. [A5 12] (18 69) 20 [85 12]
    037A4 = Event, Give/Get Item, Info Window ?.                       [A5 13]    (69) 00 [85 13]
    037AA = ? [9C 0B 42]
    037AD = ? [A6 14] [8E 02 43]
    037B2 = ? [A6 12] [8E 16 21]
    037B7 = Event, Give/Get Item, Info Window Length of Chr$ Line.   --(A2) 1A 00 [8E 05 43]     to 1D 00
    037BD = ? {20} 18 89
    037C0 = Event, Give/Get Item, Info Window Length of Spaces.        [A5 12] (18 69) 20 [85 12]
    037C7 = Event, Give/Get Item, Info Window ?.                       [A5 13]    (69) 00
    037CB = Event, Give/Get Item, Info Window ?.                                  (C9) 30 [D0 02]
    037CF = Event, Give/Get Item, Info Window ?.                                  (A9) 2C [85 13]
    037D3 = Event, Give/Get Item, Info Window ?.                       [A5 14] (18 69) 1A [85 14]
    037DA = Event, Give/Get Item, Info Window ?.                       [A5 15]    (69) 00 [85 15]

(http://www.geocities.com/holyplasmadragonfox/FF2usIV_WrongItemNameDisplayed.JPG) (http://www.geocities.com/holyplasmadragonfox/FF2usIV_NeedsSizing.JPG)
The "goon" was the "verBand*Str" and both are suppose to show "!Cure-2 Potion"
Is it in the $00,10,00 - $00,20,00 or $00,20,00 - $00,30,00 section? or the $00,40,00 - $00,50,00 section?  $00,50,00 - $00,80,00???
Thanks.
Title: Re: Official request thread
Post by: Deathlike2 on January 26, 2009, 03:13:38 PM
Simple official request:

Someone please release a fully functioning FF4 editor that doesn't self-implode. That is all.