øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=414;area=showposts;sa=messagese:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd4be.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=414e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd4be.html.zxhçg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DsWOKtext/htmlISO-8859-1gzip@øÕsWÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:32:16 GMT0ó°° ®0®P®€§²ð®hçg^YsW Show Posts - riversmccown

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - riversmccown

Pages: 1
1
https://www.twitch.tv/videos/226893308

Discovered while playing the brand new free enterprise randomizer (http://ff4-free-enterprise.com/)

Characters that are hasted and berserked are able to attack monsters that are no longer visible on the screen. This was originally discovered by Crow! against Zeromus, when his hasted characters wound up attacking the upper portion of "Zeromus" (the blue hairball).

I only tested in the common speedrun grind fight to confirm you couldn't get experience by doing it, you can probably do this in a few other battles, such as Magus Sisters or CPU. The behavior itself makes me believe that the game looks at the speed and uncontrolled nature and assume your character is charmed, which opens up targeting invisible creatures.

2
Final Fantasy IV Research & Development / Re: Nuke/Flare Animation Glitch
« on: January 08, 2018, 02:16:30 PM »
It's a 1.0-only trick, so as long as you build off 1.1 you'll be fine as far as mimic tricks. This is more of a general "please do not try to put too many sprites on the screen with your spell designs" warning.

3
Having Porom be killed by an attack before her Twin input queues has Palom start mimicing other party members. This is used commonly in speedruns by having Palom cast black magic on Porom and then manipulating the turn order so that her input happens right before a level 1 or 2 spell hits her. (And only on 1.0, they fixed this is 1.1.)

4
We found this while trying to test ways to multi-target life items. The mimic glitch is well-known as the source of things like trashcan and carrot, but one thing Palom will not be able to mimic is the kick command.

https://www.twitch.tv/videos/215804508

Some examples of what happens when doing this:
-- Sprite gibberish softlock
-- Battle restarts, then after winning it, game softlocks
-- Battle freezes
-- Battle lets you input one action, then freezes.

5
Final Fantasy IV Research & Development / Re: Nuke/Flare Animation Glitch
« on: December 31, 2017, 04:46:33 PM »
So I dug up this old thread about a week ago and posited that it could have some interesting uses. For those of you that don't know, the mimic glitch actually does allow you to multi-target spells that are normally single-target only. People who are better than me about diving into code/glitches (the_roth, neerrm and myself086) in the speedrunning community have dug in and found some buggy things with this glitch. Most of them aren't RTA-viable yet because they rely on the Nuke animation, which we've been experimenting with in the form of putting Crystal into the inventory. The main finding is that by doing this glitch in places other than the overworld, you get the Dummy item, draw the fight, and then can deal with some glitched-out rooms. The video I have linked below involves finding Kainazzo in the Old Waterway, then having the airship immediately jump from the end of the Kainazzo cutscenes to the Airship underworld cutscene:

https://www.twitch.tv/videos/214119426?t=01h57m02s

You can see that the backgrounded text boxes scroll slowly, as if they're part of the opening scene. Saving and resetting underworld allows early Dwarf Castle access without ever setting foot in Baron Castle, Toroia, or Tower of Zot.

Anyway, I know most people here aren't interested in speedrunning, but if you're designing hacks and switching spell target data, keep in mind that some extremely wacky things can happen.

6
That's neat about 6.

I made a highlight of this here: https://www.twitch.tv/videos/155017207

7
Glitch I found while playing with the Unprecedented Crisis hack and that ported over when I looked on FF2US ... possible it works on the other SNES games as well. This came from playing around with Kary/Warlock fights on the first two floors in the subterrain.

If you charm Kary, it will start spamming Hug (Petrify) randomly. If you have Ribbons and can survive the spamming, Hug will target other monsters. But ... if you happen to target and toss Remedy on a monster as it is petrifying, weird things start to happen.

The monster will be alive. You will start seeing it run it's regular script (now uncharmed), which in Kary's case means a lot of attacks coming from nowhere. If you happen to have Warlock charmed too, Warlock can target the Kary with Bio. However, nobody in your party can target the monster normally. Dark Wave worked (in the hack, which is why DK Cecil is here), but nothing else seemed to do any damage.

Yet if you defeat all monsters still on the screen, the battle will end as if the petrified monster is still dead.

Stumbled upon this while testing some speedrun theories and it's not really useful in any way to me, but figured someone else could have some fun with it.

Pages: 1