°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1545e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd5b3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd5b3.html.zxйтg^                    ╚Ем2OKtext/htmlISO-8859-1gzip8:╓2        Tue, 10 Mar 2020 19:12:00 GMT0є░░ о0оPоАз▓Ёоитg^└2 Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1546
Final Fantasy IV Research & Development / Re: FF4's Warp Spell
« on: March 22, 2008, 01:29:04 PM »
I'm almost entirely certain it was supposed to be an instant death spell and cut for being overpowered too early in the game. Every other attack that uses that animation is instant death. One thing it wasn't was an escape spell, it's animation doesn't work with the escape effect correctly (It works like smoke, the animation hits you then you run away).

1547
Is it? I completely forgot about FF5's elemental shields.
FF2 is also backwards, flame armor resisting fire... :bah:

FF1, FF3, and FF4 are consistent with each other though.

1548
Gaming Discussion / Re: FF4 Equipment Rebalancing?
« on: March 20, 2008, 08:16:56 AM »
There are too many swords and/or too few characters that can equip them. I actually toyed around with the idea of giving Rosa the ability to equip some of the weaker swords before deciding to just cut a few of them in favor of other weapons.

1549
The names of the fire and ice armor always made sense to me, it's FF6 that threw a wrench in the works and got them backwards.

1550
I never knew holy and dark worked like that, it makes sense though. Currently in my hack the dark knight gear resists dark because that just made sense to me, although I can't argue with your reasoning about making him weak to zombie attacks...hmm, his equipment might be getting an overhaul.

1551
General Discussion / Re: Galileo frowns!
« on: March 19, 2008, 10:47:46 AM »
The forum software handles this strangely:

Vernal Equinox     19 March 2016     
Vernal Equinox    20 March 2017    
Vernal Equinox    20 March 2018    
Vernal Equinox    20 March 2019    
Vernal Equinox    19 March 2008    
Vernal Equinox    20 March 2014    
Vernal Equinox    20 March 2015    
Vernal Equinox    19 March 2020
Vernal Equinox     20 March 2006     
Vernal Equinox    20 March 2005    
Vernal Equinox    20 March 2010    
Vernal Equinox    19 March 2004    
Vernal Equinox    20 March 2011    
Vernal Equinox    20 March 2012    
Vernal Equinox    20 March 2013    
Vernal Equinox    20 March 2007

The way those are set up is a mess, some are set to show on the 20th each year, others aren't, and obviously they screwed up the date this year. I deleted this year's entry, I'll get a list of the dates for each year and correct them.

1552
Wasn't the developer's room removed in the original US version as well? Or am I "misremembering" again?

It was overwritten by the enlarged training room maps.

1553
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 18, 2008, 05:45:55 PM »
Nice finds. Is there anything in Life's subroutine that checks for Asura's life spell? Still wondering why that one can hit dead characters when multi targeted and the normal ones can't.

1554
Gaming Discussion / Re: FF4 - Top Annoying Monsters
« on: March 18, 2008, 03:18:39 PM »
WaterBug annoys me. It's not a hard monster at all, but you need to single target Thunder or have Cecil attack it twice to get rid of it. Not only that, they upgraded it's Reraise spell in FF4 DS so it revives all the monsters in the formation. :angry:

1555
Gaming Discussion / Re: Memorable FF4 (J2e) Quotes
« on: March 18, 2008, 06:31:33 AM »
* Dragonsbrethren thought he replied to this...

J2e's translation had some pretty memorable lines, I dislike some of their more childish changes but the ones you posted are some of my favorites.

1556
Dbi News / Goldeneye News Roundup
« on: March 16, 2008, 09:00:15 AM »
Originally I was just making this post to show a video of my Office mission, however I decided to give it a little more content for anyone who isn't up to date with what the GE hackers are up to. First off is said movie, it shows a full 00 Agent playthrough and I take my time to show off every part of the map:



I need to register Hypercam to get rid of that watermark, it's really annoying...

More Perfect Dark map conversions were made, Skedar (CS) by zoinkity and Villa (CS) by Kode-Z. Skedar is complete with a beta bridge cut from the final version of PD. All Perfect Dark maps are being redone to be compatible with Goldeneye, check out the pretty pictures here.

Scorpion released a new mission taking place in the second Bunker, Bunker 3: Ruins and is currently working on a Surface 3 to go along with it.

bmw released a brand new multiplayer map created with Hammer, Courtyard. It's a nice map but I haven't had the chance to play it with anyone else yet. Wreck is working on a new map as well, Castle.

Why anyone would care about a canceled remake when they could be playing these new missions and multis is beyond me...

1557
Final Fantasy IV Research & Development / Re: Event Offsets
« on: March 16, 2008, 06:04:15 AM »
I never knew about that one.

1558
I never knew until I was able to view the entire map at once, you just don't notice it in-game.

1559
Yeah, I used to do that for some reason.

1560
Pandora's Box / Re: Suggestions
« on: March 15, 2008, 12:09:21 PM »
How is not being able to see in any way hindering your ability to speak and chant? :tongue:

If FF4 DS's opening FMV is anything to go by you need to spin around and point at your target whenever you cast summon magic, obviously something very bad could happen if you pointed in the wrong direction... :eek: