Author Topic: FF4A - Why Weapon Effects Are Borked  (Read 1709 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
FF4A - Why Weapon Effects Are Borked
« on: December 30, 2008, 11:33:14 PM »
I was doing a small test for my own interest, and I figured out why those weapons aren't doing what they are supposed to.

As you know, weapons such as the Mist Whip do not inflict Paralysis and of course I can name various other examples.

This might shock you.. but these weapons are treated as armor! Yes, I'm not kidding. Here are some examples...

 :omghax:


 :wtf: :omg:


As you can see, Yang and Palom absorb Holy... now why is that...


It's not just the Hero Shield right?


As you can see... someone goofed in forgetting about the weapons in a certain section...

I stumbled onto this behavior when I was testing out the Requirem Harp in the US version (the Giants weakness aspect), and I found Edward absorbing the Flamethrower attack... which seemed odd since he wasn't equipped with the Hero Shield. Since the Drain property is for weapons and the armor's version is the Absorb property.. when you connect the dots.. it makes sense.

What this means is that the Loki's Lute makes Edward resistant to 7 of 8 monster races instead of being effective against them offensively.... status afflictions become status resistances.. and elemental attack properties become elemental resistances.

It is clear what the error is now after understanding this behavior.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF4A - Why Weapon Effects Are Borked
« Reply #1 on: December 30, 2008, 11:39:56 PM »
Heh, that's a pretty big mistake, but an easy one to make if the weapon/armor type data is still hardcoded. Once again one hand didn't know what the other hand was doing.

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF4A - Why Weapon Effects Are Borked
« Reply #2 on: December 30, 2008, 11:46:28 PM »
Well, I do suspect it is hardcoded given even though there was some effort to remove some of the dependencies (at least with the table data).. so go figure...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3