øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=615e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd6fc-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd6fc-2.html.zx“âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬®OKtext/htmlISO-8859-1gzip0|Ö®ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:39 GMT0ó°° ®0®P®€§²ð®“âg^ÿÿÿÿÿÿÿÿÇ#® Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

616
Gaming Discussion / Re: Final Fantasies on the GBA -- which to get?
« on: June 19, 2009, 02:32:41 PM »
I don't know about either of those. I don't remember there being any bugs in the US FF6a release.

617
Gaming Discussion / Re: Final Fantasies on the GBA -- which to get?
« on: June 19, 2009, 02:09:42 PM »
The Australian releases are the same as the US releases, so forget about those. I would definitely recommend picking up the European version of FF4, since so much was broken in the first releases. FF5 and FF6, I wouldn't worry about, what bugs were fixed aren't nearly game breaking enough to bother picking up another copy.

For a quick breakdown of the European version of FF4:

  • All new weapons were treated as armor in the US release. While they did add to your attack and accuracy properly, any offensive properties they were supposed to have ended up as defensive.
  • Long range equipment doesn't work in the US release, everything is long range in the EU release (yeah, still broken, just differently)
  • No double turns in battle
  • No hard crash bug in the menu

And other stuff I'm forgetting, check this topic.

618
Final Fantasy IV Research & Development / Re: FF4 SNES play time
« on: June 19, 2009, 10:35:40 AM »
I think I usually have about 30 hours on the clock by the time I'm done. My only save I have on this computer is from my run through FF2*is*ET and it's at about 18 hours, but I don't think I talked to any NPCs during that playthrough. If I did, it was only one or two in each area to make sure the text strings still synced up with the events.

619
Gaming Discussion / Re: Movies of playthrus
« on: June 19, 2009, 10:28:13 AM »
I'll have to watch this when I get some time. I was never able to get into Secret of Mana at all, I think the farthest I've gotten was about half an hour into the game.

620
Final Fantasy V Research & Development / Re: FFV Advance Script?
« on: June 18, 2009, 07:43:50 PM »
The Advance games store their text using an odd letter-frequency based table; you would never be able to find it via searching. The only way I ever found it for FF4 Advance was thanks to JCE digging up the font offset, me making sense of it and making a partial character order list, and Jigglysaint making a proto table from that character list. I then built off of that to make a more complete table, and get the text displayable.

That said, I've already made a table for FF5 Advance. I'm not sure how complete it is, feel free to add to it:

http://dragonsbrethren.slickproductions.org/files/misc/ffatables.zip

621
Gaming Discussion / Re: Final Fantasy IV The After Years
« on: June 17, 2009, 01:07:36 PM »
Characters in the main game cap at level 50.

 :edit:

[spoiler=Rare monsters/status effects]I was mistaken, Stop does work on the green dragon, for some reason I was thinking that it didn't. It doesn't work on the gray coeurl, no status effecting magic seems to, so you'll just have to tough that one out. Once you get your party maxed out, Blaster is really only a threat to Cid; everyone else's magic evasion is high enough that it hardly ever works.

Sleep is also a very powerful status in this game. The spell pretty much carried me through the last parts of Rydia's tale, and you can cast it in the main game using the sleep blade (something I stupidly didn't think of until the challenge dungeon lost most of its challenge).[/spoiler]

622
Gaming Discussion / Re: FFVI cosmetic hacks; anyone remember these?
« on: June 16, 2009, 08:43:45 AM »
Strange, Novalia's page was up not too long ago, I grabbed his tables for that text exporter batch file since they're very user friendly compared to the one I use for Pandora's Box (which is very typing friendly). I don't remember him having any graphics fixing patches though. Hopefully he's just redoing his index and will have it back up soon.

Here's the bug topic: http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=2&t=325

623
Gaming Discussion / Re: FF4 DS level grinding
« on: June 16, 2009, 07:18:11 AM »
I forget, do you have a DS flashcard? If so, there's a homebrew alternative to an actual Action Replay: http://chishm.drunkencoders.com/NitroHax/index.html

I honestly can't think of any spots. I never felt the need to grind in FF4 DS until around the Tower of Zot, and there I just used the forest around Troia. That spot above Mt. Ordeals is gone now, you fight the same stuff there are you would anywhere else on the Mysidian continent.

624
Gaming Discussion / Re: FFVI cosmetic hacks; anyone remember these?
« on: June 16, 2009, 07:14:37 AM »
I can't think of anything, do you remember exactly what these patches changed? I was going to say hit Mnrogar's links section, since he has links to pretty much every FF6 hacking site in existence, but it seems just about everything there is dead now. I suppose you could grab the urls and search archive.org, but that usually doesn't work too well for smaller, mostly unknown sites.

625
General Discussion / Re: Tips to make eBay surfing faster?
« on: June 16, 2009, 07:10:04 AM »
That's strange, I've never had any problem like that with eBay. It actually loads faster for me in IE8 with Flash enabled than FX3 without, so I doubt that's the culprit.

626
Gaming Discussion / Re: Final Fantasy VI SDK for RPG Maker XP
« on: June 15, 2009, 12:52:59 PM »
You can easily edit the scripts to add that functionality yourself. The whole point of this seems to be creating a game engine as true to the original as possible. That said, if I wanted to make use of this I'd probably just strip out the battle module since the menu and map module in this is terribly slow compared to the default.

627
Gaming Discussion / Re: Final Fantasy 5
« on: June 14, 2009, 07:52:41 PM »
I don't remember any major slowdown, it was a bit slower than the original (but so was FF5). The color was messed up pretty bad in a few places, FF1-5 all seemed to have a more vibrant palette, while FF6 ended up really faded out looking in places. It could be because FF6 used a darker palette to begin with, I doubt someone went through and enhanced every palette by hand in the first four. From the little bit of GBA dev I've done, I know the homebrew compilers have brightness correction options built-in, I highly doubt the professional ones don't (which also explains why quite a few GBA ports suffer from the same thing).

I had been porting the SNES palettes over to the GBA version not to long after the Japanese release, but I lost interest in working on it. The faded colors were never enough to bother me.

628
Gaming Discussion / Re: Final Fantasy 5
« on: June 14, 2009, 07:35:50 PM »
The US version has a nicer menu font, the EU version fixed one or two minor issues that I don't even remember anymore. I'm fairly certain TOSE did all of the GBA ports, including FF5, they just happened to get that game right (I think they did a good job with FF1, FF2, and FF6 as well, though 6 could've been better).

629
Gaming Discussion / Re: Final Fantasy IV The After Years
« on: June 14, 2009, 03:54:40 PM »
Unfortunately, Stop doesn't seem to work on those monsters (at least the ones I've encountered so far).

 :edit:

As I said above, I started a new game and discovered a few minor equipment-related things. I'll spoiler tag this, though it's not really much of a spoiler:

[spoiler]First off, you don't need to buy Ceodore any equipment in the beginning, just steal the things he's missing from Biggs and Wedge, they won't miss it. They can even hold their own with no equipment at all; I removed it before the attack on the airship, and just used Biggs's Fira spell to kill off the belphegors.

Likewise, though a bit more challenging, Ceodore can use the lustrous shield and helm, knight's armor, gauntlets, sage's miter, and sage's surplice from Cecil and Rosa. He can't use the Kingsword, so don't bother stealing that, and the mages can also make use of Rosa's equipment (including the healing staff and rune armlet) once you get them. Cid's iron stuff isn't really worth taking, since the paladin gear outclasses it, but he'll be fine without it if you must have it. Make use of Cecil and Cid's band to take out the Ahriman and strato avis quickly.

You can swipe Kain's equipment before fighting his dark side on Mt. Ordeals. Ceodore can make good use of the wind spear, and you get another set of mythril equipment.[/spoiler]

Yeah, that's it, like I said it's not much of a spoiler, but I figured most of you will want to play through without knowing this the first time (I know I wanted to).

630
Gaming Discussion / Re: Final Fantasy IV The After Years
« on: June 14, 2009, 11:27:56 AM »
Do the characters in the main game cap at a certain level? I know you can't exceed 40 in Rydia's tale, but I've got two characters up to 45 in the main game and they're still getting exp; I don't want to over level them and have them outclass everyone else in the final chapter. I can pretty much kill everything in the challenge dungeon with no problem now unless they all gang up on one character.

I started a new game in the main game, but I've changed my mind, I'm going to wait for the rest of the tales to come out to play through again.