Final Fantasy IV Research & Development / Re: Because I feel the need to publically contribute now..
« on: December 13, 2008, 06:37:47 PM »This sounds a tad late, but where did you get that editor from?I made it myself.
Willing to share?
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This sounds a tad late, but where did you get that editor from?I made it myself.


On a related note, it seems that setting the "two-handed weapon" bit does not actually make the weapon two-handed either. I'm assuming that there is some other table we don't know about somewhere that stores the information on what weapons have what special equipping properties.
In the meantime I did some more toying around and it turns out that if an arrow weapon doesn't have the "arrow" bit set, it doesn't get consumed when you attack.
Furthermore, a bow without the "bow" bit set can be used in the character's main hand and the arrows in their off hand for as much or more damage than the reverse.
QuoteReflect - The only monster worth using against is the EvilMask.. the problem is that the monster has the boss bit and the spell has it too, so it always fails.
That would explain why it never seems to work for me... I kept trying to bounce it onto EvilMasks and the CPU.
Sight
Casting Time: 0
MP Cost: 2
Status Effect: Blind
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 50
Boss Bit: Yes
Solo Multiplier: Yes
Ignore Reflect: Yes
Notes: Using the graphic effect that was never used by the game, I decided to revamp this useless spell in battle.
This gives some homage to FF1's Blind spell for Black Wizards.
Given that Darkness status is only inflicted by Darkness Arrows, this is the next best thing.
Dispel
Casting Time: 1
MP Cost: 12
Status Effect: Curse
Elemental: n/a
Spell Power: n/a
Targeting: one target, default enemy
Hit Rate: 70
Boss Bit: Yes
Solo Multiplier: Yes
Ignore Reflect: No
Notes: Rather than trying to reinvent the wheel, Dispel now Curses an enemy.
This change gives a more meaningful purpose to neutralizing enemies.
This will avenge the lowly Ancient Sword.