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===================
Magic Learned at Level up (7C900-7CABF)
===================
Jump to Magic list
Consists of 2 bytes:
00: Level to learn Spell
01: Spell learned
[table coming soon]
Paladin
03 - Sight
08 - Peep
15 - Cure2
19 - Exit
24 - Heal
Young Rydia - White Magic
03 - Cure1
04 - Sight
07 - Hold
Young Rydia - Black Magic
02 - Ice1
05 - Lit1
08 - Sleep
10 - Venom
12 - Warp
13 - Toad
15 - Stop
20 - Piggy
26 - Virus
32 (31) - Psych
36 (35) - Drain
39 (38) - Ice3
42 (40) - Fire3
45 (42) - Lit3
47 (44) - Quake
49 (46) - Stone
51 (48) - Weak
52 (49) - Death
55 (50) - Nuke
60 - Meteo
Rosa
11 - Life1
12 - Protect
13 - Cure2
15 - Mute
18 - Heal
20 - Bersk
23 - Blink
24 - Charm
29 - Shell
30 (28) - Cure3
30 (29) - Size
31 - Dispel
33 (30) - Fast
35 (32) - Float
36 (34) - Wall
38 - Cure4
45 (42) - Life2
55 (48) - Holy
Palom
11 - Ice2
11 - Piggy
12 - Fire2
13 - Lit2
14 - Stop
19 - Virus
22 - Toad
23 - Quake
26 - Drain
29 - Warp
32 - Ice3
33 - Fire3
34 - Lit3
36 - Stone
40 - Psych
46 - Fatal
48 - Weak
50 - Meteo
52 - Flare
Porom
11 - Life1
12 - Protect
13 - Cure2
15 - Mute
18 - Bersk
19 - Exit
20 - Heal
23 - Blink
25 - Charm
29 - Shell
31 - Size
31 - Dispel
33 - Cure3
38 - Fast
40 - Float
44 - Wall
48 - Cure4
52 - Holy
56 - Life2
Edge
27 - Pin
33 - Smoke
38 - Image
You spelled my name wrong in the readme. :lungs:
(don't worry about fixing it, unless you need to update it for some other reason)
FF2US/FF4ET - Spell Learning Restoration Hack
Version 1.0 - 1/17/09
Created by Deathlike2
dlhacks@gmail.com
-------------------------------------------------------------------------------
Why does this patch exist?
--------------------------
A number of changes were made to FF2US and FF4 Easytype to "dummy out" the
existence of a number of White Magic spells from the original FF4 spell list.
The spells affected are Protect, Shell, and Dispel.
Note: None of these spells have had any major impact on the original game,
due to their properties.
Additionally, spell learning was accelerated to make life easier.
For instance, the 3rd level elementals would have normally been learned at
level 39, 42, and 45 for Rydia. In FF2US/FF4ET, the same spells are learned at
level 38, 40, and 42 respectively.
This patch will use FF4's spell learning levels for FF2US and FF4ET so you
can see what you have missed (which isn't a lot).
What This Patch Will Not Do
---------------------------
This patch will not restore the Cockatrice Summon spell. If you really need
it, use cheats. Its impact is negligible in this game. It is dummied out
because the Cockatrice class of monsters do not drop the summon item.
This patch will not revert Asura's original behavior for her "Yellow Face" form
in FF2US. That form casts Protect in FF4 and FF4ET. It is a massive healing
spell in FF2US, which can heal up to 9000HP under optimal circumstances. That
awesome behavior will not be changed. This patch will also not change the
behavior of Asura in her boss battle. The boss version of Asura in FF2US and
FF4ET is slightly harder than the original.
This patch will not change the spells gained by Tellah on Mt. Ordeals. This
info is lodged in the event data. Any small error made there may cause unwanted
side effects and behavior.
This patch will not change the names of the spells. That would only be a
cosmetic change. Deal with it.
This patch will not magically add spells that were not learned.
You MUST start a new game to properly benefit from this hack.
This patch will not restore weapons that are able to cast Protect, Shell, or
Dispel. A patch already exists for this purpose, so I suggest you use that
patch in addition to this. Info found @ http://www.romhacking.net/hacks/482/
Patching
--------
There are patches provided for the following...
SNES (unheadered)
SNES (headered)
Note: Both patches should work on all SNES versions of this game.
This includes FF4, FF2US (SNES) 1.0, FF2US (SNES) 1.1, and FF4 Easytype.
There should be no negative impact when patching it with the other versions,
although it is silly to do so.
I suggest you use NSRT to verify if your SNES ROM is a valid dump and
to determine if the ROM has a header.
Windows: http://www.romhacking.net/utils/400/
Linux: http://www.romhacking.net/utils/401/
Mac: http://www.romhacking.net/utils/484/
You should be able to use an emulator's software patching or LunarIPS
if hardpatching is needed.
This can be patched against J2e's translation or any translation that
does not move the spell data around.
Romhacking Info
---------------
Subtract 0x200 from all values if you are using a headerless ROM.
Modifications done at:
0x7C900 - Spells Learned by Level
0x7CAC0 - Spells Learned Initially
Special thanks for JCE3000GT for finding this info and allowing me to post it.
Important Note
--------------
Don't bother asking me to fix the issues that are listed. I am very indifferent
to those issues. Additionally, it is a bad to use this hack with existing
save data, because of how the game stores this stuff. The worst that can happen
is that there will be duplicate spells in the spell list. This can prevent
spells that are learned late in the game from being added into the spell list.
These spells would include (but not limited to) Flare/Nuke, Meteor, Life2,
and White/Holy.
Reminder: IT IS RECOMMENDED TO START A NEW GAME IF YOU ARE USING THIS HACK.
Credits
-------
zyrthofar made a nice editor that made the changes easy to check and verify.
JCE3000GT made an awesome complete hack (based on what was known at the
time) that got me interested in finding out more.
Special thanks to JCE for this info!
Dragonsbrethren helped out when I didn't know any better way back when.
Thanks to Lenophis for putting up with me on the forums.
Entroper wrote a pretty good FF4A doc sheet with addresses that I could find
what I needed to modify on my own.
Paladin wrote a pretty good FF4 reference sheet with addresses.
is that last pic the wrong magic menu, or am i missing something?