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Board of Slick
»
Library of the Ancients
»
Final Fantasy IV Research & Development
(Moderator:
Deathlike2
) »
Topic:
The Holy Grail - Magic Algorithm
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Topic: The Holy Grail - Magic Algorithm (Read 15618 times)
Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #15 on:
March 03, 2008, 02:31:21 AM »
Updated info to include new split damage findings.
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FF4 "Hardtype" Hack
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #16 on:
March 03, 2008, 11:19:36 PM »
Updated spell algo to factor in new blind status findings.
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Download Latest:
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #17 on:
March 04, 2008, 02:00:46 AM »
Corrected spell formula flaw. Elemental weakness does not set the target's magic defense to 0.
Spell Power is adjusted by elemental weakness or resistance.
«
Last Edit: March 04, 2008, 02:23:22 AM by Deathlike2
»
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Download Latest:
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #18 on:
March 04, 2008, 04:50:07 PM »
Corrected spell multiplier and spell base power math for summon spells.
Man, I should pay more attention to BSiron's info.
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FF4 "Hardtype" Hack
Download Latest:
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Video Demos:
#1
#2
#3
Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #19 on:
March 04, 2008, 06:41:57 PM »
Like the physical damage algo, the magic damage algo follows the multiplier rule as well.
It is actually possible that a blind Tellah
fail
to cast any attack spell successful on a target.
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FF4 "Hardtype" Hack
Download Latest:
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Video Demos:
#1
#2
#3
Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #20 on:
March 12, 2008, 04:04:24 PM »
Updated algo to factor in weapons that cast magic when used as an item.
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FF4 "Hardtype" Hack
Download Latest:
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#1
#2
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #21 on:
March 13, 2008, 06:38:14 PM »
Updated info to factor in elemental immunity.
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Download Latest:
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #22 on:
March 13, 2008, 10:53:17 PM »
Clarified sections regarding elementals with a separate thread.
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #23 on:
March 20, 2008, 01:41:47 AM »
Refer to this thread:
http://slickproductions.org/forum/index.php?topic=442.0
Thanks to Phoenix for his spell hit rate findings, and the algo is updated to reflect that. I would've never noticed or found them myself...
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Download Latest:
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #24 on:
March 20, 2008, 09:12:05 AM »
Finally updated the new spell multiplier bit info that affects status effects particularly.
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#1
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #25 on:
March 20, 2008, 11:46:10 AM »
Added a link to the HP damage algo.
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Working on the next Yet To Be Named
FF4 "Hardtype" Hack
Download Latest:
v1.48
Video Demos:
#1
#2
#3
Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #26 on:
March 21, 2008, 07:15:29 AM »
Added Phoenix's find on Toad status and monster's "invicibility" to magic info.
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FF4 "Hardtype" Hack
Download Latest:
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Deathlike2
Moderator
Posts: 3,538
I'm looking at you, bitch!
Re: The Holy Grail - Magic Algorithm
«
Reply #27 on:
June 06, 2008, 03:11:50 PM »
I'm currently convinced that all spells that target the allies will always have the targets having 0 magic defense and 0 magic evade.
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« previous
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Board of Slick
»
Library of the Ancients
»
Final Fantasy IV Research & Development
(Moderator:
Deathlike2
) »
Topic:
The Holy Grail - Magic Algorithm