øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2344.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd804.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd804.html.zx6$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/,OKtext/htmlISO-8859-1gzip8:Ö,ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:51:43 GMT0ó°° ®0®P®€§²ð®6$h^ÿÿÿÿÿÿÿÿP#, New patch: Map Mishap Glitch fix

Author Topic: New patch: Map Mishap Glitch fix  (Read 937 times)

13375K31C43R

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New patch: Map Mishap Glitch fix
« on: February 27, 2017, 04:11:59 AM »
Well! Now I've FINALLY figured out how compressed data works in this game... and I've found a way to fix the map issues in the South Figaro basement clock room and the Fanatics' Tower without a Zone Doctor-like mess-up of compressed data. The issues I speak of cause tiles around the doors to go all screwy when you open a door and then enter and exit the Main Menu. The doors also stay open to boot. I've also fixed the issue in the Fanatics' Tower that causes the clouds to be visible through the open doors, even though they lead into closed rooms.

:edit: March 11, 2017
Just noticed another graphical goof, though this one's pretty tiny. There's a secret room in Mt. Kolts with a chest containing an Atlas Armlet, and a wall with a hole in it for no apparent reason. It seems like a goof because it's somewhere you can't reach, and it's mostly obscured by a platform; it looks like the wall should continue smoothly there. This was a super-easy fix to add to this patch.

:edit: March 12, 2017
Added another map fix: behind the bottom part of the clock in Zozo's weapon shop, there is a hole in the wall.

:edit: March 13, 2017
Added yet another map fix: the two black tiles in the corner of the screen in Kefka's Tower, as mentioned by TheNattak.

:edit: March 14, 2017
Added ANOTHER map fix: the White Cape chest in the Returners' Hideout can now be opened from the front.

:edit: June 24, 2017
After being informed that this patch conflicted with Phoenix Chest, I discovered that the area where the two patches conflict actually doesn't need to be altered in any way by either patch. Hence, I have done away with that particular change. If you want to revert any changes to be safe, see my latest edit on Phoenix Chest.

:edit: June 25, 2017
While I'm at it, I found another small graphical error: behind the china cabinet before the clock is wound, you can see the bottom half of the secret door peeking out beside, but not the top half. The fix isn't as simple as just adding the top half in because then it shows over the top corner of the china cabinet. Therefore, I opted to remove the bottom half of the door instead. Sure, I could possibly have adjusted the tile priority settings to show the door behind the cabinet, but I don't know what adverse effects that would have on other maps.

:edit: October 3, 2017
This actually happened a few days ago, but I couldn't report it here because Slick was down. A few bugs have been fixed, including bad fix location/size bytes in the patches. I also fixed a bug that made it impossible to leave certain tiles, including the one below the White Cape chest. Finally, the event script changes have been rewritten to use no free space, paving the way for a GBA port.
« Last Edit: October 03, 2017, 02:52:20 PM by 13375K31C43R »
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Madsiur

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Re: New patch: Map Mishap Glitch fix
« Reply #1 on: February 27, 2017, 02:25:47 PM »
Good job on this one!

13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #2 on: March 11, 2017, 12:40:16 AM »
:bump: Added Mt. Kolts fix.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #3 on: March 12, 2017, 08:15:49 PM »
:bump: Added Zozo fix.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

TheNattak

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Re: New patch: Map Mishap Glitch fix
« Reply #4 on: March 12, 2017, 11:15:48 PM »
There's also this one in Kefka's Tower if you'd like to add it to the patch as well:
http://imgur.com/a/Q4UWU

Two black tiles instead of the rest of the background. Pretty damn hard to notice, but on one playthrough I did.

13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #5 on: March 13, 2017, 12:56:22 AM »
Done. :happy:
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #6 on: March 14, 2017, 02:10:06 PM »
:bump: Another day, another update!
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: New patch: Map Mishap Glitch fix
« Reply #7 on: June 23, 2017, 05:50:20 PM »
I was just doing some checking and discovered that this patch and Phoenix Chest have a conflict for some reason.

Map Mishap (no header).ips
Phoenix Chest (no header).ips
Address: 0x18E74E - 0x18E74F

Harmless or other?

Also, Morph Mayhem and Imzogelmo's MP Digit Recolor:

Morph Mayhem (no header).ips
MP Digit Recolor (no header).ips
Address: 0x2A7F7 - 0x2A7FF

Though that one is maybe of lesser importance?

And I couldn't find Morph Mayhem's topic for some reason. ;P
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13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #8 on: June 24, 2017, 10:02:49 AM »
Map Mishap (no header).ips
Phoenix Chest (no header).ips
Address: 0x18E74E - 0x18E74F

Probably NOT harmless. Best case, you applied Map Mishap followed by Phoenix Chest, in which case everything's fine. Moderate case, you applied only Map Mishap, in which case there's probably a side effect that makes the chest appear open before Locke actually opens it. Worst case, you applied Phoenix Chest and then Map Mishap and broke the universe.

Don't worry, it shouldn't be too hard to fix. I just need to remove that one change from Map Mishap. But while I'm at it, I can probably reduce the size of the Phoenix Chest fix by a byte or two as well.

Morph Mayhem (no header).ips
MP Digit Recolor (no header).ips
Address: 0x2A7F7 - 0x2A7FF

Well, that sucks. :sad:

And I couldn't find Morph Mayhem's topic for some reason. ;P

That's because Morph Mayhem was one of the patches released for my first anniversary.
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TheNattak

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Re: New patch: Map Mishap Glitch fix
« Reply #9 on: June 24, 2017, 12:28:39 PM »
Also, Morph Mayhem and Imzogelmo's MP Digit Recolor:

Seeing as though the MP color digit patch is not a bug fix patch and also messes up the reflect graphic palette, perhaps it'd be better to leave it out of this comp? Or were you just thinking of people who want to use it on the side? It is nice, but the byproduct for the reflect graphic is pretty unsightly. There is this patch that was created to try and address it: https://www.ff6hacking.com/forums/archive/index.php?thread-3485.html, and while it does, it tweaks the new digit colors to be softer/lighter, which makes it look not as good imo.

C. V. Reynolds

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Re: New patch: Map Mishap Glitch fix
« Reply #10 on: June 24, 2017, 07:16:51 PM »
I happened to have the MP Digit Recolor patch and yes, I was thinking of people who'd want to use it on the side. :3 I don't intend to add it to the comp.

Interesting patch you've linked to. I suppose one could balance aesthetics with information. That patch is a good middle ground. I don't even recall what the MP Digit Recolor patch makes the Reflect barriers look like.
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13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #11 on: June 24, 2017, 09:07:44 PM »
OK, this patch has now been fixed, as has Phoenix Chest.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

13375K31C43R

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Re: New patch: Map Mishap Glitch fix
« Reply #12 on: October 03, 2017, 02:52:31 PM »
:bump: New update!
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings