øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2005.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd81d-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=17.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd81d-2.html.zx�9h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤Œ™OKtext/htmlISO-8859-1gzip@øÕŒ™ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 01:22:49 GMT0ó°° ®0®P®€§²ð®�9h^¼Œ™ Some graphical editing problems I need help being solved.

Author Topic: Some graphical editing problems I need help being solved.  (Read 1595 times)

MasterL

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Some graphical editing problems I need help being solved.
« on: February 03, 2015, 09:09:14 PM »
Hello! I'm new to this forum, and also to FFV rom hacking as well. FFV has always been my favorite Final Fantasy (With 1,3, 6, and 7 somewhere behind it), and I would love to be able to create new things for it. Like new jobs, weapons, armor, items, and bonus dungeons, for example. I first want to start with a simple graphic modification of the weapons, because I always liked the uniqueness of every weapon from FF1. In that game, I loved getting new weapons and seeing what cool new sprite they had. Sure, some looked graphical the same, but the different palettes separated one from another. When you look at FFV's weapon graphics, each weapon type shares one main sprite with very little differences. I am even confused that the holy sword Excalibur looks like every other great sword in the game!

Anyway, Long story aside, here are my questions:

1. I can't seem to get the right palettes to load.
I have tried both YY-Chr and Tile Layer Pro, but I can't seem to get FFV's palettes to appear. The emulator that I use is ZSnes and after creating a save state of the game and loading it into either of the two editors, I got nothing close to the correct colors. I have managed to change some sprites with this palettes I got, but I can't see myself doing anything efficiently without the proper colors.

2. I can't seem to find much.
I have managed to find the main characters battle sprites, field sprites, and some misc menu tiles, but that about all I can find. If not having the right colors was bad enough, all I can find are giant seas of graphical nonsense with tiny islands of actual sprites in between. If you guys have tips for finding things, or where the weapons are located, it would be much appreciated.

That's all I have for now, I want to thank you for reading that big introduction if you did.  :happy:

Jorgur

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Re: Some graphical editing problems I need help being solved.
« Reply #1 on: February 04, 2015, 12:03:03 AM »
Welcome! Always nice to see new members.  :wink:

I don't know anything about palettes, but our wiki might be of help, assuming you are using the SNES version:
http://slickproductions.org/slickwiki/index.php/Final_Fantasy_V_Hacking

samurai goroh

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Re: Some graphical editing problems I need help being solved.
« Reply #2 on: February 04, 2015, 07:10:04 PM »
I would have to dig in my files to see how the palette is stored and work...

Fortunately, it seems that I left some information on my editor, which you can download from my site:
http://erick.guillen.com.mx/

It would seem that the first address is located at 14A3E0, which corresponds to Butz' Knight job palette. Palette increase in 0x20, so next one is located at 14A400, which corresponds for Monk, and so on...
I'm the best in the universe! Just remember! [F-zero X]

samurai goroh

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Re: Some graphical editing problems I need help being solved.
« Reply #3 on: February 04, 2015, 07:25:10 PM »
BTW if you want to try and run my program, you'll need to register the files (which are mentioned and can be downloaded from my site) else you'll get an error and can't run the program.

If you're under Windows XP, IIRC you only need to place the files under the system32 folder (C:\Windows\System32) and that was it . However, under Windows 7 (and further I guess), you'll need to check whether your system is 32bits OS or 64bits OS and place the files under the correct folder AND also register them. (If you don't know which type of OS you're running on, you can check it if you open the system window [windows key + pause/break])

For 32bits
Place files under the System32 folder (C:\Windows\System32), then type the following parameter [windows key + r]
regsvr32 %Systemroot%\System32\comdlg32.ocx

For 64bits
Place files under the SysWOW64 folder (C:\Windows\SysWOW64), then type the following parameter [windows key + r]
regsvr32 %Systemroot%\SysWOW64\comdlg32.ocx
I'm the best in the universe! Just remember! [F-zero X]

MasterL

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Re: Some graphical editing problems I need help being solved.
« Reply #4 on: February 05, 2015, 09:28:48 PM »
I have looked around the wiki, and I haven't found anything about palettes so far. I tried setting up your program, Samurai Goroh, and some of the files wouldn't register properly, and the first file was strangely already in my system32. When I tried downloading the program itself, Avast (my anti-malware protection) started going crazy raising alarms! It even prevented me from any further attempts to download the program!

I'm going to see if I can get the graphical editors to work with FFVA. If I do go with FFVA, I may need some help with fixing bugs like the Observe bug and un-berserking berserkers, but that's for another time! (On the note of FFVA editing, I did manage to replace the Wing Raptor with Garland. I increased his hp, str, and def, but balanced it off with a smaller pool of moves for him to use against the party.  :happy:)

samurai goroh

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Re: Some graphical editing problems I need help being solved.
« Reply #5 on: February 06, 2015, 11:58:56 AM »
Yea, that's because it was made with Visual Basic 6.0, which is REALLY old now, so antivirus may think it's a risky file because of that. (Maybe one day I'll try to port it to a graphic-oriented program like Java, but I don't like Java XD)

Anyway, in order to work with graphics you must know how they are stored. SNES games usually store them as 4BPP (Bits Per Pixel) when the size is 16x16. These ones are particularly easy to work with, and the Job sprites use this process.

I'll leave you 2 links which explains more about graphics:
http://en.wikibooks.org/wiki/Super_NES_Programming/Graphics_tutorial
http://mrclick.zophar.net/TilEd/download/consolegfx.txt
I'm the best in the universe! Just remember! [F-zero X]