øA slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=602.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd86f.html slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=602.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd86f.html.z x ¡g^ ÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ Àç© Ú OK text/html ISO-8859-1 gzip @øÕ Ú ÿÿÿÿÿÿÿÿ Tue, 10 Mar 2020 14:31:53 GMT 0ó° °® 0® P® €§² ð® ¡g^ £ Ú
byte 0:
bits 0-2: ?
bit 3: Forced Back Attack
bit 4: Dies like a boss
bits 5-6: ?
bit 7: Egg
byte 1: Enemy #1
byte 2: Enemy #2
byte 3: Enemy #3
byte 4:
bits 0-1: ?
bits 2-3: # of 3rd enemy (see byte 3)
bits 4-5: # of 2nd enemy (see byte 2)
bits 6-7: # of 1st enemy (see byte 1)
byte 5: Enemy Arrangement
byte 6:
bit 0: Can't run from battle
bit 1: Dying in battle does not end the game
bits 2-3: Battle music
00: Regular battle music
01: Boss battle music
10: Fiend battle music
11: Continue playing the current song
bit 4: Human-style (reverse sprite, use character animations)
bit 5: Auto-battle
bit 6: Enemies are floating
bit 7: Enemies are transparent
byte 7: ?