Hello everyone, I've been plugging this at romhacking.net for a while now, but I think I have enough completed at this point to start releasing demos of my work-in-progress hack of FFIV: Combat Boost!. This hack enhances the battle systems of the game in a major way (and also some things have been done outside of battle such as several (more like one...) new areas, changed treasures here and there, text changes to give hints to the new content (and all text in the training room being changed to give information on the hack.)
First and foremost this is a difficulty hack. You can use your new toys though to mitigate some of the difficulty, after all what good is a battle enhancement hack if the enemies are as pathetic as ever? Enemies also have their evasions properly added in. Evasions have been something touted in guides since the very early days of FFIV, but no version of the game actually used them because of an error (or intentional sabotage to turn off evasion by the programmers). When they are turned on they make a noticeable difference in the game play. Magic you'd never expect to miss, misses. Attacks can have some of their damage mitigated but moreso what evasion seems intended to do is prevent statuses from being applied nearly all the time. Also all custom Charm scripts have been removed and some are being used in other custom AI scripts. In my opinion it makes for a far more fulfilling journey.
To acquaint yourself with my basic changes if you have not already, please refer to this topic at romhacking.net...
http://www.romhacking.net/forum/index.php/topic,17723.0.htmlFirst: The hacks that are in place for this mod...
Bug Fixes
Enemy Evasion Fix
Enemy Magic Evasion Fix
Infinite Arrow Fix
99% Evasion through Immune Byte Fix
Lingering x4 Weakness through Immune Byte Fix
Custom Commands
Fight(Broken Calcify Weapon Routine) to Fight(Imbued Weapons)
Peep to Geomancy
Cry to Coat Hammer
Steal to Mug
Salve to (item)Lord
Dart to Draw Out(Katana Soul)l
Twin to Third Random Spell Twin
Aim to Barrage
Pray to Hunt
(Empty Space) to Hunt Rewards System
(Empty Space) to Hunt Rewards System +
Hide to Advnc (Advance)
Dark Wave to Dark Wave + Spell Cast (+Zombification)
Sing to Harp-Dependent Sing
(Empty Space) to Magic Weapons
Recall to Dragon Speak
Regen to Will Based Regen
Kick to No Armor-Improved Kick.
Gird to FFI Based Armor-Gird
Boast to Elemental Weapon
(Empty Space) to Seek Remastered
Custom Spell Routines
Healing Spells to Alchemy-Cure
Damaging Spells to Item Lore-Damage
Chillyfeez's Dispel to Aura
Count to Elemental Strike/Fancy Flourish
Protect to Spell Power Dependent Protect
Damage, Sap to Piercing Sight
Search to Taunt
Sylph to Battle Skill
Damage, Status (Unused) to Regen (Command)
Specialty
Auto-Hide to XX Armor = Dark Wave replacing Cover
Disabling Level+Shield Defense Multipliers
Chillyfeez's Run/ATB Show/Character Switch Hack (Will remove if asked.)
Secondly acknowledgements:
Thanks to Vivify93 for Project II which this uses completely as a base to build off of.
Thanks to Chillyfeez for help in hacking and for providing a couple of hacks.
Thanks to PinkPuff for an amazing editor which makes editing many crucial matters a relative breeze!
Thanks to JCE3000GT for the wonderful title screen and early testing.
Thanks to LordGaramonde for brainstorming some ideas.
Thanks to DeathLike2 who encouraged me to do this with his take on an FFIV Patch.
Now I cannot ignore the new accessory system. It is basic, but important. Lots of foes you will encounter will have drops consisting of these rare accessories. Gone are the days where you go to the armor store and pick up the Rune Armlets and Diamond Gauntlets, now you will need to be quite lucky or grind a little to get these items... some allies do start with some of them and this will be noted where it occurs.
Here are the stats of each accessory so you don't have to ponder about their use in-game...
Iron Gauntlets - StarPndt (Star Pendant) - Resists Poison - 3 Magic Def. +3 Will
Gauntlets - Glasses - Resists Blind - 2 Evade, 2 Magic Evade +3 Wisdom - Tellah 1st Encounter
Silver Gauntlets - WhiteCpe (White Cape) - Resists Mute - 10 Evade, +3 Vit - Edge
Diamond Gauntlets - RubyRing - Resists Pig - 2 Magic Def, 3 Magic Evade, +3 Agi
Zeus Gauntlets - Zeus (Zeus Gauntlets) - Resists Mini, 8 Defense, 0 Evade, 10 Str, 10 Vit
Dragon Gauntlets - CroakRng (Croak Ring) - Resists Frog, 2 of each stat.
Crystal Gauntlets - Jeweled (Jeweled Ring) - Resists Petrify
Iron Ring - Memento (Memento Ring) - Resists KO, +3 Str - Rydia 1st Encounter
Ruby Ring - Peace (Peace Ring) - 3 Magic Def. 2 Magic Evade, Resists Charm, Berserk, +5 Vit - Edward
Silver Ring - Insomnia (Insomnia Ring) - 5 Def, Resists Sleep
Strength Ring - Germinas (Germinas Ring) - 9 Evasion, 9 Magic Evasion, Resists Stun
Rune Ring - Blessed (Blessed Ring) - -10 Evasion, 10 Magic Defense, Resists Undead - FuSoYa
Crystal Ring - Shining (Shining Gauntlet) - 6 Defense, 8 Magic Defense, 6 Magic Evasion, +5 Str, Resist Dark
Protect Ring - VampHntr (Vampire Hunter Gauntlets) - Resist Absorb, 5 Defense, 5 Evasion, 5 Magic Defense, 4 Magic Evasion, +5 Wisdom
A lot of this game I want to be the "element of surprise" whether an enemy does something you wouldn't expect it to, or a weapon being more useful than you may have originally thought. I will give a few hints to keep yourself alive, but be aware again that this is a difficulty hack...
Some tips...
1. DarkOmen is the Key to your success at the start. Without a healer Cecil and Kain will be taking some rather heavy blows but using DarkOmen will tear through these early foes in short order. You can pretty much stop expecting it to kill everything once you reach the Waterway. But don't expect it to be easy! Stock up on tonics and rest at the inn when need be. You will not be receiving much gil from early enemies here after all, but with some smarts and luck you should come out on top.
2. Stock up on Status Healing Items! Enemies as early as the SwordRat will inflict status ailments on you and this only intensifies as you progress. Remember there is no Esuna so you will have to use items or Tents to recover your statuses
3. Grind when you need to. All enemies have an interesting table of items, with each having a 1/32 chance of dropping a useful weapon, armor, or accessory so if you want to try and get those rare items, it won't be as annoying as it was originally and hopefully all battles (past the first part...) will feel like rewarding encounters. Also all enemies now have their 1/64 slot occupied by a Steal Item, that will be stolen with a specific item or Edge (who is not available)
4. Don't ignore the villagers! Some of the text here and there has been changed, but I imagine not many people here have played Vivify's Project II (which this is based on) it is encouraged that you visit the Training Room to get acquainted with all of the new skills and features.
5. The Power of Harps are Not to be underestimated. Harpsong is probably one of the most powerful skills allowing a patient party as much time as they need to overcome any obstacle with enough power boosting (Each use of Harpsong increases the power of the front by 5 and the singer by +5 as well). Paladin Cecil with a Harp is not a joke, but may at times be a necessity.
6. Be prepared for a Difficulty Spike when you make it back from Mt. Ordeals. I did not want the player to coast by with this magic heavy party as they normally would.
And with all of that out of the way, please enjoy this beta! Again, it is complete until right after the Dark Elf fights.
Note: I'm aware of some graphical silliness with some of the custom routines, but that's not quite my priority. Graphics have always been a bit of a sore spot for me.
(Sorry it had to be .rar'ed apparently it's too large in it's normal state by 6 bytes)

40 minutes in and I already noticed an error on my part. I accidentally put Mist Dragon's speed to be the same speed value as Baigan's Arms... making the battle nearly impossible. Sorry about that.