Aslickproductions.org/forum/index.php?PHPSESSID=ukascihcm6qoputfjcvkl4kg34&topic=384.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd9c1.htmlslickproductions.org/forum/index.php?PHPSESSID=ukascihcm6qoputfjcvkl4kg34&board=13.500e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexd9c1.html.zxh^,0WOKtext/htmlISO-8859-1gzip@WWed, 11 Mar 2020 11:13:27 GMT0 0Ph^W Holy/White Spell Effect

Author Topic: Holy/White Spell Effect  (Read 1505 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Holy/White Spell Effect
« on: March 08, 2008, 12:04:51 PM »
It is worth noting that the spell Holy is perhaps the only spell effect that still has a visual, even if the target was Silenced.

Seeing that I've hacked the game a little to remove the boss bit, it becomes apparent.
It isn't like Flare/Nuke where it fails to be cast and you get no visual at all
(although that spell is one of the other few that has a strange effect of seeing some red flashes in the background, even if it misses its target).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Phoenix

  • FF4 Hacker
  • *
  • Posts: 456
    • View Profile
    • Phoenix Hacks
Re: Holy/White Spell Effect
« Reply #1 on: March 08, 2008, 08:06:57 PM »
There's something hard-coded about Holy/White. I noticed this myself when I was changing spell visuals, changing a spell's visual to Holy's visual also changes the sound effect (which is usually determined by the sound effect byte). This also occurs with Shiva's visual, and a few other of the summons (I can't remember which).