øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=223e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexda65.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=223e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexda65.html.zxÞeg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ1^×JOKtext/htmlISO-8859-1gzip8:Ö×JÿÿÿÿÿÿÿÿTue, 10 Mar 2020 10:19:34 GMT0ó°° ®0®P®€§²ð®Þeg^O×J Show Posts - Zozma

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Zozma

Pages: 1
1
Final Fantasy IV Research & Development / Altering Summons?
« on: June 16, 2011, 05:23:32 PM »
Okay so we all know that the 4 summons you can learn from drops are lame....

Imp
Bomb
Cocatrice
Mind Flayer

I have been looking around but I dont see much about changing them. only changing their damage and whatnot.

I want to turn Imp into "Shadow Dragon" has anyone had experience in changing the assigned monster gfx for summons?
Making Golbez available for use, plus wanting to make some more summons like maybe Siren or Phoenix or something would be nice....

2
Ok, I need to add in some more actor names about 5 more or so
and 7 job names (since Golbez and Anna never had job names)

I'm removing the ability to rename your characters, so I'm wondering if anyone knows where I would have to set the pointer that says "the string of names starts here" and "the string of jobs names starts there" in order to have exactly this much available, Im not so great at reassigning some pointers but I Know there is some extra space to bump back. I'm using a 1.0 headered file...

This is what I have and the "?" are the amount I actually need...

Cecil*
Kain**
Rydia*
Tellah
Edward
Rosa**
Yang**
Palom*
Porom*
Baigan
Cid***
Edge**
Anna**
Golbez
?????? (FuSoYa)
?????? (Sandy*)
?????? (Cindy*)
?????? (Mindy*)
?????? (extra*)

DKnight
Dragoon
Caller*
Sage***
Bard***
Archer*
Monk***
Wizard*
Priest*
Paladin
Chief**
Caller*
Ninja**
??????? (BKnight)
??????? (Dancer*)
??????? (Lunar**)
??????? (Magus**)
??????? (Magus**)
??????? (Magus**)
??????? (extra**)

Is this actually possible? Could someone point me in the right direction if this info exists? maybe I overlooked it... Whenever I try to overlap the extra names into the job names area I just get blank space as if there is a cap to how many available actor names I can actually use. (i do not need them to be renameable so thats a non issue...)



3
Final Fantasy IV Research & Development / Actor number 16 (again)
« on: March 13, 2011, 04:04:28 PM »
alright, I just wanted to share this in case anyone has ever tried to load any actors past Golbez. well you can't right? well i managed to do it. I successfully turned it into a completely useable anna. what i did was find the nearest "0F" down the line it ends up making the actor something like 60+ even tho theres really only supposedly 16 actors.  and believe it or not there is actually enough initial equip data for that many actors lol hence all those "FF"s you see after the character starting data.

also by spilling into cecil's first levelup data i was able to assign that actor (and golbez actor), levelup data pointers. (im not using dark knight cecil's levelup data anyway as he feeds off of pally cecil's data instead from the beginning.)

the only problem is i dont think this would work for storing the character into the shadow party.. but should it matter?, not if its a final party member.

4
Final Fantasy IV Research & Development / Spell/Item visual effect
« on: March 08, 2011, 07:59:20 PM »
im trying to find the gfx pointers or what have you, for the items Red Fang, Blue Fang, White Fang because i want to create level four elemental spells using them. Im able to change gfx using that program SMCHACK however, im not sure how to find the right gfx data for that...

anyone messed with this?

5
Final Fantasy IV Research & Development / actor "Yang's" weapons
« on: January 27, 2011, 09:05:00 PM »
So i have a problem, i need to remove whatever causes yang's actor to ignore the attack power of the equipped weapons. I feel like im missing something simple here, but im not sure. I just dont have a monk in my patch so i dont need this...

Pages: 1